2K Gregs game Comment thread

And remember that embarked units with no escorts would die in one hit to a trebuchet or the archer he had stationed there. Once monaco got involved, he didn't want to try ferrying units across when he could get easily enveloped.

That may have made the decision to flank by sea unwise, but I think to say that Napoleon had that in mind is entirely too optimistic. I dont think that's even possible. How could Napoleon have known that Greg had a trebuchet to wipe out an invasion force?

That said, Napoleon didn't flank by the sea because
1: He might not have been in Europe, thus not have known that he could have flanked
2: He got distracted by Monaco (that's very plausible given the limited number of units in this game)
3: The AI is just too stupid to exploit flanking bonuses.

The third option seems the most likely. I wonder if the devs put it in there just for multiplayer uses, or just for the sake of realism.
 
Don't forget that Napoleon generally doesn't build naval units as much as other leaders.

My guess is that, if the AI were to attempt a naval invasion, they would first have escort units (instead of simply taking the risk). Even Greg didn't take a risk, he ferried units across where he had units protecting them on the other side.
 
That may have made the decision to flank by sea unwise, but I think to say that Napoleon had that in mind is entirely too optimistic. I dont think that's even possible. How could Napoleon have known that Greg had a trebuchet to wipe out an invasion force?

That said, Napoleon didn't flank by the sea because
1: He might not have been in Europe, thus not have known that he could have flanked
2: He got distracted by Monaco (that's very plausible given the limited number of units in this game)
3: The AI is just too stupid to exploit flanking bonuses.

The third option seems the most likely. I wonder if the devs put it in there just for multiplayer uses, or just for the sake of realism.
I suggest you go read the other thread. Where Greg said that Napoleon had been landing troops, but that they'd been failing because of samurai on the open ground+ranged bombardment while they were embarking/disembarking.
 
I should also point out that I totally did take and raze one of Napolean's cities much earlier in the war. He had a city on the other side of the choke and I burned it with glee!

Well actually I first captured it, but he easily took it back. Then I got it again and burned it.
 
I loved the starting map, with Germany. Seemed to be two very nice locations for nearby cities on the mouths of other rivers, I was already itching to try and settle there too... but that would have slowed my social policies if I'd rushed it!

I definately hope razing city states is possible, because Bucharest was just in the way there. I'd have burned it as soon as I could and put my third city nicely on the river tile near it.
 
Nearing the end of the demo I did see Nappy embark a rifle into the umm bay on the south side of the isthmus, guess not everyone noticed it and it was not mentioned outloud as Greg was talking about other things at the time.

edit: second guessing myself now because I think the icon was still a circle, maybe it wasnt embarked but just the icon was going over the water because of where the rifle was.
and edit again: After watching again, I was correct Nappy does embark a rifle at about 58:30
 
I was kinda hoping (but did have chat enabled) that you would have gifted one of those poor toiling samuari in the Arabian desert to Monaco instead of spending the additional 250 gold.
 
I should also point out that I totally did take and raze one of Napolean's cities much earlier in the war. He had a city on the other side of the choke and I burned it with glee!

Well actually I first captured it, but he easily took it back. Then I got it again and burned it.
Ah, thanks for clarifying this. I had been wondering why there was a pasture on those sheep.

Anyway, nice work. It is not easy to win a war if you're supposed to show how your units get massacred by a city, or when everyone's clamoring for you to waste your gold (though it was interesting to see how Napoleon got distracted by the additional enemy. I guess that might have been a useful tactic in a game where you wouldn't have had such a tech disadvantage). Also, I assume you'd normally spend a bit more time thinking about your moves, given how much you like your units :)
 
O! O!
Stem Cloud bug in Civ5

Almost certainly wasn't a bug relating to Steam Cloud (at worst, that could provide you with a corrupted save). The theory that the system's graphics card overheated is the most plausible. It was clearly a rendering issue.
 
No more Baba Yetu???
 
From the little glimpses we had of Napoleons cities, they seemed to be placed quite decently (one was right in the middle of two rivers with a one hex space between it and the ocean)
 
From the little glimpses we had of Napoleons cities, they seemed to be placed quite decently (one was right in the middle of two rivers with a one hex space between it and the ocean)

I hated that city >:[
 
One thing I've gotta say, I find the German UUs to be underwhelming. We were promised the UUs would all be unique, no more normal units with passive bonuses or slightly better strength. Legions can build roads. That doesn't sound very useful, but it is uniquely Roman. Apparently that was one of the very few examples of a truly unique UU they actually had. Lan-whatevers.... a pikeman, but cheaper. Panzer... a tank with one more movement. Useful, yeah, but hardly breaking from the Civ IV tradition of "the same unit, but just a little stronger." And maybe I missed it, but the guy next to Greg gushed about how strong the samurai are, but I didn't hear him say what their power is. The whole UU thing in this game overall just sounds like they had a good idea that in practice they could only implement 10% of the way.
 
One thing I've gotta say, I find the German UUs to be underwhelming. We were promised the UUs would all be unique, no more normal units with passive bonuses or slightly better strength. Legions can build roads. That doesn't sound very useful, but it is uniquely Roman. Apparently that was one of the very few examples of a truly unique UU they actually had. Lan-whatevers.... a pikeman, but cheaper. Panzer... a tank with one more movement. Useful, yeah, but hardly breaking from the Civ IV tradition of "the same unit, but just a little stronger." And maybe I missed it, but the guy next to Greg gushed about how strong the samurai are, but I didn't hear him say what their power is. The whole UU thing in this game overall just sounds like they had a good idea that in practice they could only implement 10% of the way.
I can clarify what you are missing: The Landsknecht is 1/2 the price of a pikeman. That *is* breaking from the Civ 4 tradition. It's a huge advantage on a resourceless unit. As to the Panzer, it's not just a faster tank. It's also a faster tank with 60 strength (as opposed to 50), making it the strongest 'melee' in the game until modern armor appears.

The Landsknecht allows you to deploy hordes of cheap, blocking/anti-mounted units, or just put the production to other units. The Panzer outclasses everything else in its time period, and even outclasses most modern units.

BTW, the samurai's power is a free shock promotion (aka +20% combat on open terrain), and a increased Great General spawn rate. A very powerful unit.
 
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