A Viking Yeti
Carnal Leviathan
I'll give the "pringles ship" a try, seems easy enough. The green is used for the thrust, though right?
A Viking Yeti said:One question: will I need to make any attack animations for the pringles-lookin' one, or will it just be transport, scout, or something like that?
EDIT 2 (well, more of an update): I have made the .pcx file for the pringles ship default, but every time I try to export it with FLICster, part of the thrust nozzel just dissappears... It's in the .pcx, but just goes away...I'm not sure if this happens in-game, haven't tried it yet, but I have no idea how to fix it. It works fine in the .FXM, though.
Smoking mirror said:Actualy the idea of space ship design is a very complicated one. With lots of mechanical considerations, some more than others.
I think the most important considerations for a space war ship without faster than light drives or force fields (both saved for future ages) are these;
#1 gravity. Anyone spending a long time in space needs to think about gravity. Rotational gravity is realy not much use for making daily life better as the corriolis force (the same force that causes weather on earth) would knock you sideways. However rotational gravity is the only feasible solution to space travel in the near future. The best way to use it therefore is either in small rotating personal cells, where crew can carry out physical exercise thus getting the most of thier daily allowance of single G rotaional gravity or to rotate the whole ship, Both of which are practical and cheap solutions when compared to rotating "habitat rings" or hubs. In the second case the ship needs to have a well distributed mass around its center of gravity to stop dificulties with unevenly distributed stress which could other wise tear the ship apart. This leads on to point 2...
#2 distribution of mass. When manuvering an object in a zero gee vacum distribution of mass is more important than anything else. When moving through air a long stream-lined object will tend to fly straight, however in a vacum enviroment the object will soon start to tmble and spin, multipling any initial instabilities. In fact the ideal space ship will have even distribution of mass all around its center of gravity, like a cube or sphere, with thrusters and retros distributed all round its surface, perhaps even with several outlets for the main thrust to allow quick manuveriong without rotation.
#3 attack profile. When a ship, or plane or man is in combat it is imperitive for them to provide the smallest profile possible, either turning side on or attacking head first. However, if the attacker can be outflanked by a second attacker it can display a much bigger profile. The best profile is a sleek spear, which displays a small profile from front and back and a small profile from top sides and bottom. Actualy one of the best profiles for a large ship designed to tackle just one oponent is a saucer or flying wing, (from experience playing games such as colony wars, i can say that a small attack profile can greatly increase the attacking value of a spacecraft) however, both these designs offer a massive profile if caught off guard by a fast attacker at close range or if attacked from multiple directions. The best design again here from the point of view of a defending unit is a sphere or cube.Also included in this section is slanted armour, somthing that make a lot of difference in tanks, reducing the effect of incoming fire through deflecting the force of the blow. As you can imagine slanted armour is hard in true 3d combat, as an attack can come from literaly any angle, however, breaking up the flat planes of a ship with ridges, domes and points can help reduce the power of incoming shots at the last moment. The sphere is also good in this area, as only shots hitting dead center will not be deflected by its armour.
#4 finaly, structural strength. From as structural point of view, complicated space ship designs such as the starship enterprise have a very poor design. Although the individual components such as the saucer or engineering hull are structrualy sound the joining struts and unevenly distruibuted mass aroung the center of gravity mean that this is a ship that could only work with very advanced technology such as structural integrity fields. With contemporay science the enterprise would rip itself to bits the first time it attempted a sharp turn. The cylinder, pyramid and sphere are all good structural shapes, from a tortional and impact point of view. The egg is one of the best structural shapes able to take masive amounts of crushing forces.
Neomega said:But what about looking cool?![]()
Smoking mirror said:I've finished putting together the interstellar craft for the first two eras, next is the innersystem craft. Heres a preview of the nine interstellar craft. I may drop one or two due to them being too similar to each other;