2nd attempt; space armarda

@SM- Blender is designed for ease and speed of modling but is not very easy tp learn. (You will find for self in total confusion the first time you play around with it) But by going through some tutorials it gets pretty easy. It also can import DFX files. So if you dont want to learn Open FX, Blender is prob the next best thing.
 
vbraun said:
@SM- Blender is designed for ease and speed of modling but is not very easy tp learn. (You will find for self in total confusion the first time you play around with it) But by going through some tutorials it gets pretty easy. It also can import DFX files. So if you dont want to learn Open FX, Blender is prob the next best thing.


I haven't abandoned you Vbraun... just in the middle of moving... so around early August, I plan on getting my new computer.... and then you'll have someone learning Blender with you. I am in the middle of making a Giant Death Robot at work.... but I only get 5 hours a week for that or less...but things are going pretty good.

I am using Open FX just to help myself understand animation in the meantime. But I am commited to going pure blender ASAP.

Blender is way more powerful than open FX... of this I am sure.
 
Yeah, everyday I find new features and abilites in Open FX. :) If I could just get the animated textures working II could do wonderfull things with it (at the moment I'm having to make dozens of models each with a new texture and then swap them over throughout the animation. Takes ages, and could be so much easier with animated textures).

The mod should be exelent when its finaly made, though with only me curently working on it, its slow, slow going. Once I start on wonders and improvments tech icons etc.. I'm sure people will help out.
 
I'm not 100%sure on all the techs and govs yet, I may use different colours to denote era (it could be confusing otherwise, is a dreadnaught more or less advanced than a battle cruiser?).
For the first age the tech and unit backgrounds should be blue then green for the second era, then yellow, then finaly red. It may be an idea to only use coloured borders.

For instance here's the battle cruiser, the most advanced "ground" unit of the first age, Just from looking at it you'd find it hard to say if its more advanced than a later unit (though the lack of shields and other special effects in the animations would help).

However, with the green background you could instantly know that its from the first era;
 

Attachments

  • civlocriuser.gif
    civlocriuser.gif
    6.6 KB · Views: 110
You may notice that most of the designs Ive posted feature odd glyphs. These are identification marks, being more easily read from a great distance (telescope images etc...) than normal text. You can see this in the finished units, where normal writing would be illegible at the small size but the glyph is easily clear. They also look cool. :)
 
Smoking mirror said:
You may notice that most of the designs Ive posted feature odd glyphs. These are identification marks, being more easily read from a great distance (telescope images etc...) than normal text. You can see this in the finished units, where normal writing would be illegible at the small size but the glyph is easily clear. They also look cool. :)

The glyphs are cool. :)
 
Deeply sorry that i havent been around much in the past month and a half. way too long of a vacation.

anyways, i havent read the last oh 200ish posts because of time, so forgive me if i have revived older info.

ok, i have read a post earlier somewhere about anti matter as power. several problems: the cost of making anti matter is around $1,000 trillion per ounce :eek: (currently), and when matter and anti matter annialate, most of the energy is either lost as high energy gamma ray radiation (which you need heavy shielding from that), doing little to propell the ship, or as neutrinos, that escape from the system without doing anything what so ever. and then the magnetic field used to channel the exaust is leaky, so more losses are taken. even so, it is possible to obtain 30% light speed because of this after taking in the losses and stuff.

a better idea would be a photon rocket, using the same anti matter ideas, except you only use the light energy generated, instead of the actuall explosive force of matter and anti matter being turned into pure energy. like anti matter, the magnetic field is also leaky, so using this, 50% light speed is possible.

for magnetic sails, devised reletivly early (forgot the date) uses a magnetic field to catch hydrogen in the intersteller wind and use fusion to generate power. in theory at the time, it was capable of going to nearly light speed, but in practice, bad. the reason is that proton proton fusion is about 10 fold more difficult that the tirtnium deturnium fusion that humanity is struggling with, and the magnetic field provides more as a brake than a way to get fuel. but it makes the best brake avalible.

to improve on the solar sail idea i had earlier, we can build a big laser, point it at a star that we want to go to, and unfold the solar sail. with an out put of the equivilent of the sun at .45 AU, the laser would need something around 240 Terrawatts for 6 months. or about 20 times electricity humanity generates in a year. so with this, assuming the sail is .001 microns thick (about 4 atoms) with a radius of 343 km, and with a 1,000 tonne space ship, 30% speed of light is obtainable. one problem: you must use a magnetic sail to stop.

also ideas for tech age 4, we can use picotechnology, which is something like nanotechnology, except it is thousands of times smaller, and gets it's energy from nuclear instead of chemical power. what it can possibly do is considered magic from our perspective (something like showing a gun to a neanderthal).

from what info i managed to deprive from my friend, we can possibly use the 10th dimension to help us travel faster. an example is: say a sheet of fabric is shaped like a dounut, and a person living on the 2 dimensional fabric wants to get to the other side. he/she must go around the inside to do it. but if they can travel into the 3rd dimension, the trip would me much faster. so for the tenth dimension, every single point in space time is at the same point, so traveling from point a to point a requires zero time. but the entire dimension is smaller than an electron, but acording to my friend, it is possible to use the 10th dimensional forces to shrink the ship, get it into the 10th dimension, pick your destination in 3rd dimensional space, and use the 10th dimensional forces to enlarge your ship, and falling out of the 10th dimension back into the 3rd dimension.

more information: for the best energy mass ratios possible, and the best exaust efficient space craft possible
anti matter: 30% light speed.
fusion: 10%
fission: 2%
chemical: .2%

EDIT: since of the high energies involved with all of these types of transportation, a space ship's engines count as weapons of mass destruction.

and ring worlds and dyson spheres are just too hard to build to ever become possible. (you need to melt venus to get enough material for a ring world and you need about 300 years of the sun's out put to get enough energy) and dyson spheres, there just isnt enough solid material in the solar system to work it with the requirement of 240 earths worth of material (try building it out of hydrogen)
 
Anti matter is very expensive to build, but can you imagine what could be done with a whole ounce of antimatter? With better production off planet production facilities the cost could be much reduced, perhaps to the extent of making inter stellar travel possible. even so, under the circumstances using antimatter missiles would be like making ICBMs out of solid gold, pretty unsuitable.

The problem with getting to lightspeed is how long you can accelerate for. More fuel means longer acceleration time, which in turn means a higher percentage of lightspeed.

One idea is to store energy in a higher dimentional energy sink, like the 10th dimention you were talking about, much easier to store energy there than to send the whole ship, and having effectivly zero fuel weight means less inertia, which means higher top speed. using this method even chemical energy could eventualy provide high speed travel, though it would require a great deal of generation time.

Different ways of using high technology to travel faster;
#1 Storage of fuel in higher dimentional/quantum energy sink.
#2 Reduction of inertia by modification of the higgs field.
#3 Using a higher dimentional/quantum vortex to capture fuel/energy to power the ship.
#4 Transformation of the ship to tachyonic matter.
#5Moving through higher dimentional/quantum space directly (wormholes).

As we get further in to the mod it becomes nececary to fudge the science a little, as of the above methods, #1,2 and 3 would have the same effect (though with different levels of difficulty and different levels of danger), as would #4 and 5.

Different factions would use different methods, as would different races, depending on the material and science available. I may include extra details in later versions, but to start with it matters little how near lighspeed is acheived, merely that it is.

Another idea would be to transmit only energy through a Underspace/subspace/higher dimentional/quantum vortex in the same way you might send a faster than light message. A single planet based or near solar industrial complex could concentrate on producing energy and then pumping it out (using microscopic wormholes) to the ships of their fleet (and other industrial facilities). perhaps a special government could be created to represent such as centralized distribution network, or it could be acheived through several gov specific buildings.
 
here is an intresting thought: what about the possible applications for negative matter? (not anti matter, but matter with negative mass like the forces that make black holes evaporate) maybe as weapons? beams of vanishing death?
 
Top Bottom