2nd UU and 2nd UB for DoC

I need some inspiration for some UU. Leoreth changed some UU of the civs. But now they are the same as my 2nd UU. So they need to be replaced.

Moors:
The Corsair is now their 1st UU. I don't like the old Camel Gunner. I feel that Camels belong to the middle east. But I have no idea what else I could use.
Maya:
Their UU is now an Archer now. I will change the name of the current UU to Atl-Atl (with appropriate art ofcourse) My 2nd UU will get the Holkan name and replace the Spearman, like it used to do. But I'm thinking of giving them a little different bonus. Do you have any suggestions?
 
I need some inspiration for some UU. Leoreth changed some UU of the civs. But now they are the same as my 2nd UU. So they need to be replaced.

Moors:
The Corsair is now their 1st UU. I don't like the old Camel Gunner. I feel that Camels belong to the middle east. But I have no idea what else I could use.
Maya:
Their UU is now an Archer now. I will change the name of the current UU to Atl-Atl (with appropriate art ofcourse) My 2nd UU will get the Holkan name and replace the Spearman, like it used to do. But I'm thinking of giving them a little different bonus. Do you have any suggestions?

To the Moors, I'd like to see an equivalent Mediterranean Beserker; a maceman unit with amphibious promotion in order to represent sea attacks which scared coastal population.
A graphic example
Condottiero%20Saraceno.jpg
 
Almost ready to launch. I got all files updated and working. I only have to wait for v1.12 and merge all files with that revision.

I tried to move the UnitInfos to a modular XML file, but python doesn't seem to find them when I use getInfoTypeForString(XXX). So I didn't manage to get it completely XML modular. :( But it works.
 
Does anyone have a list of the particular unique units and unique buildings that are part of this modmodmod? I try to avoid installing new components unless I have a clear idea of what I'm getting, and I wasn't able to find any information on what's specifically included here. Thanks!
 
The one that isn't stroke through.

EDIT: The one that is colored is used.
(Only UU. I didn't look at the 2nd UB yet and I might decide to use some other UB)
 
V0.3 of the 2nd UU modcomp is up. Both SVN and v1.12 compatible.

Changes:
- Updated to v1.12
- New Moorish 2nd UU: Berber Cavalry
- New Mayan 2nd UU: Holkan (1st UU renamed to Atl-Atl with appropriate art)
- New Arabian 2nd UU: Ghazi
- New Viking 2nd UU: Longship
- Updated Polish 2nd UU art
- Incan Slinger replaces Crossbowman instead of Longbowman and renamed to Huaraca
- Reduced the withdraw chance of the Italian Condottiero
- Renamed Tibetan 2nd UU to Dob Dob
 
I'm not sure. I moved the CivInfos to a module now, which could make it possible it is compatible now. I would really appreciate it if someone could test this for me.
 
Haven't tested it, but it should be compatible. Just adding UUs is not a problem because no art is intended for them anyway in VD.
 
The compatibility problem were related to the CivInfos.xml. In the previous version of 2nd UU, I made changes in the original file. But the UU weren't loaded because the game loaded the modular CivInfos file which is used in VD.

But now I moved my custom CivInfos to my own modular file. But I don't know if the game is able to load both files.
 
Right now, yes. I didn't have time to update the 2nd UB yet. I had to wait for v1.12 first before I could start. I could start before the release on 2nd UU.

So just be patient.
 
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