2nd UU and 2nd UB for DoC

merijn, the game with 2nd UUB get crash with svn926. I've tried 3000BC, China and 1700AD, Brazil, both get crash at the end of game tips bar.

I didn't get any errors.

Anyone else having the same problems?
 
Worked perfect for me.

Only minor thing: Kremlin doesn't get the statesman slot that a castle does. Unless that is deliberate.
 
- new Indian UU: Bamboo Bowman (Archer): can enter Jungle, starts with Shock and Woodsman I

As the new UU is the same my second UU, I need to find another one. Any ideas? Unlike some other civs, I don't think the old UU does fit. Before I used the Bamboo Bowman, I used an Elephant unit, which can fortify.

Furthermore, I would like to change the 2nd UB of America. I do like the UB by itself, but I don't like the bonus. The UP and 1st UB of America provide :). I think it's a bit overdone if the 2nd UB also provides extra health. I don't mind to keep the current UB, but with a different power, but a completely new UB is also fine. Ideas are welcome.
 
I have also considered the Ratha (Indian heavy chariot).
 
I actually like how the unit had Formation in this mod, maybe I'll adapt that.
 
I chose Archer over Longbowman because:
a) I wanted a unit they could use before winning their UHV
b) I had already considered a Shock promotion, which would be rather pointless alongside a Crossbowman alternative

Using Formation instead and giving them an earlier tech requirement make that work though.
 
I am reading the list. May I assume that those that are green or not scratched are the ones that have been chosen?

America: Minuteman and NAVY Seal are fine. An excellent choice in my opinion. Wild West Bank not sure, but I believe that an Assembly Plant taken from Germany may do it. Maybe a slight name change and slightly different functions?
Arabia: I have a hard time picturing Arabia without camels. The alchemist is a good idea, though.
Babylon: How about making the Ram a non-unique? (I think that question does not belong here) The Vulture is someone I have my dilemmas with. He may be representative of Sumeria but you will upgrade him before declaring war on anyone. I suggest either making him stronger, or a copper free axeman with an amphibious promotion. Or a bit of thinking outside the box, an Axeman available from the beginning.
China: The Ancient Cannon could be replaced by a Rocket... or else I have the not better idea of a Junk: http://en.wikipedia.org/wiki/Junk_(ship)
England: I can't see Englang complete without Welsh Longbowmen, although I think they could be good for mercenaries.
Mongolia: Most would have thought about another cavalry, but a Siege UU is fine so they can conquer cities more easily.
Khmer: Pagodas are representative of Eastern Asia, especially China, so I think the most obvious alternative is the Wat (Theatre, Amphitheatre).
Spain: Conquistador and Tecio are a master combo. The Bullring, I think it is better as a replacement of the Amphitheatre rather than the Stable.
 
The green ones are indeed the ones I have in the game. The other ones are brainstorming. (I only added extra 1 UU and 1 UB for each civ) Do note that this is only the list of extra UU/UB. The old ones are still in the game. (Arabia still has the Camel Archer as their 1st UU)
 
New version is up. Requires SVN 955 or newer.

- New American UB: Public University, University with gold bonus
- New Congolese UU: Ebamba Ngolo, Longbowman with collateral damage and withdraw chance
- New Indian UU: Mahout, War Elephant with defense bonus and City Garrison I promotion
- Added Harappa UU: City Guard, Warrior with City Garrison I promotion
- Added Harappa UB: Storehouse, cheaper Granary with health bonus
- Incorporated DoC changes to the CivInfos file.
 
I am reading the list. May I assume that those that are green or not scratched are the ones that have been chosen?

America: Minuteman and NAVY Seal are fine. An excellent choice in my opinion. Wild West Bank not sure, but I believe that an Assembly Plant taken from Germany may do it. Maybe a slight name change and slightly different functions?
Arabia: I have a hard time picturing Arabia without camels. The alchemist is a good idea, though.
Babylon: How about making the Ram a non-unique? (I think that question does not belong here) The Vulture is someone I have my dilemmas with. He may be representative of Sumeria but you will upgrade him before declaring war on anyone. I suggest either making him stronger, or a copper free axeman with an amphibious promotion. Or a bit of thinking outside the box, an Axeman available from the beginning.
China: The Ancient Cannon could be replaced by a Rocket... or else I have the not better idea of a Junk: http://en.wikipedia.org/wiki/Junk_(ship)
England: I can't see Englang complete without Welsh Longbowmen, although I think they could be good for mercenaries.
Mongolia: Most would have thought about another cavalry, but a Siege UU is fine so they can conquer cities more easily.
Khmer: Pagodas are representative of Eastern Asia, especially China, so I think the most obvious alternative is the Wat (Theatre, Amphitheatre).
Spain: Conquistador and Tecio are a master combo. The Bullring, I think it is better as a replacement of the Amphitheatre rather than the Stable.

I say this should be officially added in a future version of RFC: DoC.

This comment is both a remake and an improvement of something I said here previously. Here are some more ideas I have. By the way, you should update that Excel document.

Spoiler :
America: The Navy SEAL should have paradrop abilities. That would be cooler for 'Murica.
Arabia: The ideas in green are fine. I would have said Bazaar but that would be pretty much irrelevant to their UHV.
Argentina: Those ideas are fine.
Aztec: If one UU are Jaguars, the other one must be Eagles, so it is good. As for buildings, I have a ton of other ideas, but Chinampas are good for the Aztecs' UHV.
Babylon: The Battering Ram would be a better idea as an unit for everyone. The Vulture from the Sumerians would be cool. The Garden should replace an earlier building than the Amphitheatre, like the Granary or the Smokehouse.
Brazil: I could not come up with better ideas myself. I wonder what will Brazilian players say.
Byzantium: I was going to say “Varangian Guard”, but after a little research I found that the Magmata were central to the Byzantine army during their time.
Canada: Let us stick with those units. I cannot think of something Canadians would use in their UHV unless it is to force players they are at war with to negotiate peace.
China: Either an Ancient Cannon or a Rocket should represent the fact that they invented Gunpowder. The Pavillion is also good for them. Maybe adding a Great Person bonus should be added.
Colombia: I know nothing about the Resort Hotel, but I think either the Llanero or the Rurales should trade their fortify bonus, but the Rurales are pretty cool as far as I recall using them.
Congo: I like the current ideas.
Dutch: I have no idea about the Gradist, maybe it could help the Dutch in conquering colonies for their UHV, but unless the Gradist is a good idea, the East Indiaman could be renamed Fluyt and another sea UU could be added, like a Flyboat or a Sea Beggar (Caravel, can bombard city defenses).
Egypt: “Heqa Khasewet” means “foreign rulers” in Egyptian, or at least that is what I saw after looking it up in Google. “Khopesh” would be a more fitting name. I have not seen the graphics but the Khopesh looks more like a sickle than like an axe. As for the Kuhorsehockye pyramid, that is more Ethiopian than Egyptian. More fitting to Ancient Egypt would be either the Sarcophagus (Amphitheatre, available with Meditation or Priesthood, +1 culture, +10% Production towards Wonders, or both, 1 Priest slot), or the Nilometer (Aqueduct, +1 Production for every River tile).
England: I agree with the unique unit. The Man-o-War is pretty emblematic of the British Empire, and the Longbowman is emblematic of England during the late Middle and early Modern Ages, but I have to tell them with tears on my face “Sorry, you will not be necessary”. The dungeon is cool, but I think the Pub (Grocery Store, +1 Happiness) would be more emblematic for England.
Ethiopia: Ethiopia’s uniques are good so far.
France: There are a lot of ideas for unique units, but the Chevalier/Paladin is great for representing their medieval strength. The Musketeer would also represent their strength in the last one or two centuries before the French Revolution.
Greece: No unique unit choice is better for them than Hetairoi, unless there is the improbable, if not impossible, chance that the Macedonians are a separate civilization. The Agora is very emblematic of the Ancient Greeks, so using it is a good idea.
Harappa: Let us say that I stick with the protocol here.
HRE/Austria: Although the Doppelsoldner makes the medieval HRE army better, the Landsknecht already represents the Holy Roman Empire. For the Huszar, maybe having a bonus vs Gunpowder or terrain bonuses should do it. I bet the Opera House is related to what we have in mind about Austrian stereotypes. For renaming the National Wonder, maybe National Theatre.
India: The Mahout is a great idea.
Indonesia: Maybe Keris (Heavy Swordsman)? Not sure, Indonesia is home to a lot of cultures and kingdoms.
Iran: Those ideas are fine.
Italy: Condottieri are good for representing medieval Italy.
Japan: The Samurai should give culture to its nearest city when killing units. A Ninja (more powerful spy) would be emblematic for Japan, but for the UHV, probably less useful than the Ashigaru, so let’s stick with the Ashigaru. The UB is a tie. It could be the Dojo, a Barracks, adds +1 culture for every experience point the city has. For example, if the city has a Dojo with +2 XP, is running experience adding civics like Theocracy, Fanaticism and Standing Army, and has some Great Military Instructors, then the Dojo would add a lot of culture per turn. If we stick with the Jinja, I suggest it replacing the Pagan Temple (If I recall correctly, UBs replacing Pagan Temples are not replaced when a religion is spread into the city), and something else like +1 Happiness per resource worked within city radius, or a Priest or Artist slot.
Khmer: Pagodas are already throughout Eastern Asia and built in this game with Taoism. I would rather suggest a Wat.
Korea: The Kobukseon would be somewhat more historical if it was introduced with Gunpowder.
Mali: The Trading Caravan has a problem: You could make as much money as you want, there should be something to counter balance. A suggestion would be either that Knight that appears regularly on the Sahara, it is called Farari or something like that, or a Tuareg, a Camel unit. The Salt Mine should also give something like +1 Gold and +1 Health per Gold, Gems, or Salt resources.
Maya: I would have done the same with the uniques, unless atlatls are given to the Aztecs. As for the building, it could be either the K’atun Stele or the Step Pyramid, a Pagan Temple with the same effects.
Mexico: The 2nd UU should be named Federales. The 2nd UB I think should be the Rancho (Smokehouse, Grocery Store or Granary, +1 Food with every Farm, Windmill, and Pasture).
Moors: As for the UUs, both represent Morocco/The Moors or the Berbers well, since Morocco is both an Arab and a Berber country. The second UB I think should be the Kasbah (Castle-like building, maybe with a free specialist for every Desert or Plains tile).
Mongolia: As an admirer of the Mongol Empire, I can’t say something better and more useful myself. Siege Engineers and Yams make the UHV more fun.
Mughals: I was going to say Punjabi Worker to help with the Mosques and Wonders UHVs but Sepoy should replace either Musketmen or Riflemen to help the Mughal players drive the English and French out of India. The Qila is the best choice possible for the Mughals. If it replaced the Castle, I would have said it not requiring Walls, but it replacing Stables is great come to think of it. On the other hand, the Siege Elephant should be able to move through jungles.
Persia: Those Chariots and Satraps help Immortals represent the Achaemenid Empire.
Phoenicia: Good ideas there. Represent both Phoenicia and Carthage very well.
Poland: The brainstorming has spoken for me.
Polynesia: The Koa is good, but the UB, although very useful especially when you only settle cities, I think should be the Heiau (Hawaiian Temple, with the same effects as the Fishmonger).
Portugal: The extra uniques are good, especially when you control a colonial empire (Colony Administration) and that empire includes Brazil (Bandeirante).
Prussia/Germany: I was going to say Jäger, but the Howitzer is much better for sweeping the floor with your enemies, and for a longer time.
Rome: Those uniques are great for representing Roman military history.
Russia: As for the additional unit, a part of me thinks it should represent Soviet Russia rather than Tsarist Russia. If that were the case, I suggest the IS Tank (25% vs Armored Units). EDIT: Come to think of it, the units represent pre-Soviet Russia, while the buildings represent both pre-Soviet and Soviet Russia.
Spain: The Tercio is good for representing the Siglo de Oro along with the Conquistador. The Bullfighting Arena should replace the Amphitheater, but otherwise it is the best choice possible for representing Spain even if many people don’t like bullfighting.
Tamils: Sorry, I don’t know anything about these guys.
Thailand: I don’t know what Mahardlek means, but the Thais need something like that to protect their sovereignty from Europeans. The Floating Market, I’m not aware if it is already available earlier than the Levee.
Tibet: The Statue should be renamed Chorten.
Turkey: I was going to say “Sipahi”, but the Great Bombard is more necessary for them to conquer cities. As for the UB, my brain is dry about that.
Vikings: No representation of Viking is complete until there are Drakkars/Longboats. As for the building, I think it should be either Mead Hall (Grocery Store, some culture), or Stave Church (Bank or Grocery, available with Guilds, +2 Happiness or Culture).
 
Top Bottom