SuperNoobCamper
King
Instead of the mission.Hacienda moves to VP? Instead of?
Instead of the mission.Hacienda moves to VP? Instead of?
thats a trade logic issue, should post it on the github if it isn’t already there@pineappledan In my last game I conquered Incas with Rome. So I got access to Cocoa due to Rome UA. On trade screen I could sell it for an absurd amount of gold like 50gpt. I restrained myself to exploit the bug but should be easy to reproduce.
The zoo already boosts forests. it's only the pasture boostI do not like that Bullring idea at all if the Spain change gets pushed. The UI is already terrain reliant, this boosting Pastures/Forests/etc is a bit lame, especially when it comes in that late.
qullqa fixed in upcoming version.Can't say much good about Incan ones. I don't like them at all. The Scout has no purpose compared to other similar uniques. It goes faster in your territory and mountains, but it's not strong enough to make proper defensive use of it. Mayan pathfinder effectively doubles your ruins and has a promotion helping him get more, Polynesian is stronger and more unique while also being much easier to get on an average map (UA can easily equal more ruins). Granary would be less annoying if the resource removal didn't limit where I can place it. I don't even benefit from the resource being planted beyond the first one.
how do you download this
i never downloaded a mod manually before
When playing as the maya, when a b'aktun ends, it says B extquotesingle aktun has ended? Is it supposed to be like this or did I extract the mod the incorrect way?
apostraphes mark the beginning and end of a text string for the notification, so this is an error created by us trying to spell "B'aktun" without killing the text string prematurely.When playing as the maya, when a b'aktun ends, it says B extquotesingle aktun has ended? Is it supposed to be like this or did I extract the mod the incorrect way?
Thing is I just tried out random civ with this mod and found this bug.apostraphes mark the beginning and end of a text string for the notification, so this is an error created by us trying to spell "B'aktun" without killing the text string prematurely.
Thanks for catching that, I'll see if I can find a workaround
if pPlayer:GetName() == 'Nebuchadnezzar II' then
local pNewUnit = pPlayer:GetUnitByID(iNewUnit)
if pNewUnit:GetName() == 'Kibitum' then
local sLegacyPromotion = {}
for pUnit in pPlayer:Units() do
if pUnit:GetUnitType() == GameInfoTypes.UNIT_ASSYRIA_IRON_CHARIOT then
table.insert(tIronChariots, pUnit)
end
end
if not (pPlayer and (pPlayer:GetCivilizationType() == eCivilizationChina or pPlayer:GetCivilizationType() == eCivilizationRome))
Use ' two times. For example 'B''aktun'.apostraphes mark the beginning and end of a text string for the notification, so this is an error created by us trying to spell "B'aktun" without killing the text string prematurely.
Thanks for catching that, I'll see if I can find a workaround
Unfortunately, those names can be changed by my ACN mod with endonyms and xenonyms.
- Reworked:
- Added the Bullring as a unique replacement for Spain
- Hacienda is moving to base VP mod
- tweaked/modified:
- Impi no longer have ranged strike carry forward. Gunpowder combat bonus has been split into a separate promotion that carries forward
- Armada no longer have Boarding Party II for free
- University of Coimbra icon modified. Credit to EmeraldRange
- Hippodrome era riot downgraded from 1 turn of anarchy per city to 1 turn of -100% needs modifier in all cities
- Chasquiwasi promotion healing reduced from +10 in all territory to +5 in friendly only. Chasqui start with Medic I
Bug Fixes
- Text fixes
- InDuna, Shophet, and Suffet now get bonuses from Imperialism policies
- Qullqa Coca no longer replaces existing resources. If settling on an existing resource, no Coca is placed
- Qullqa and Buffalo Pound now place resources if the building was given for free with a Pioneer or Colonist