Tried Carthage for a 200 turns of Epic speed Emperor game on Archipelago map with coral monopoly (the perfect map for Carthage) and an explosive start that i'm so far ahead of everyone before the Renaissance era and i think i'm not very keen on how the suffet works for a couple of reasons. Disembarking in a city rule to switch from admiral to general feels unnecessary and sometimes truly hindering when you are trying to attack another island/continent on which you have no cities using an embarked land force ..... It just creates some scenarios that i wished i had a regular GG. I cannot embark an Suffet unless it's in a city which also makes my games unnecessarily complicated, it'd be a nice QoL if the whole embark/disembark rule in a city to be completely ditched. The major difference between a normal Admiral and a Suffet is that the suffet can heal ships twice before getting consumed which is kind of ok but it does not feel like a UU at all; a temporary promotion to ignore ZoC was not impactful in my game .... Maybe an additional movement point on top of ZoC would make it more appealing? The Tophet is really simple yet really powerful; the extra culture on a shrine + culture tied to unit purchase pushes Dido's early game even more; in my game i'm two policies in fealty before anyone got their 1st medieval and some are still in their 5th ancient policy. Edit: Also if it's in a city it means it's always a GG meaning the ability to instantly teleport it to another city is not available at all which is a bummer, is there anyway around this?