The Grenzer change looks more obnoxious than anything. Is that for balance reasons or to smooth some code?
This was mostly a coding thing. The CS was being updated whenever the unit gained a level. Players were reporting this as a bug to me, because the CS wasn’t always matching the amount of marriages they had. The alternative would be looping through all units every turn and counting the diplomatic marriages. For something that updates so rarely, it didn’t seem worth it to do something that requires so many calculations so often. Therefore, I just made the fact that this unit doesn’t update its own CS on a constant basis explicit.
In all my games, Iroquois is performing extremely well. Their UA is good, the longhouse is very powerful and prowlers are insane (indirect fire + 80% chance to retreat from melee + woodsman). I think a little nerf is necessary.but I don't know what to change. Maybe nerf or remove the retreat chance of prowlers.
What is your experience with the Iroquois?
At least wrt AI players, I never weigh UUs very highly. The AI is only so-so on capitalizing on a UU power spike. I have been knocked out a few times by Iroquois in my own games, but that tends to be after they have gobbled up 1-2 other players.
This new Tadodaho is quite a bit weaker than the old sachem’s council, for now. I think they still need some way to generate more of these. I definitely think the having a defined secondary VC helps make Iroquois more rounded and potent.
Qullqa disabling stagnation and starvation is really intriguing, really want to play with that, but I'm not sure the mechanic suits the Incans. They don't really have food issues. Gonna really, really miss the coca too, that's a huge loss not just for Inca but the entire modded game.
Pleased to see the changes to the Inca quilqa, I had taken to removing Inca from games because it became very frustrating dealing with other Civs gaining the ability to station units in mountains so it'll be nice to have them in the rota again
Well if a change isn’t well-received, at least there doesn’t appear to be a consensus against it
The Coca will still be around as a exotic cargo lux, but otherwise it’s gone, yeah. I dislike giving luxuries as unique component; it waters Indonesia and Brazil down. If you look at the stable of custom civs in the civ 5 workshop, you’ll see unique luxuries are one of the most common, pablum bonuses that every modder seems to land on for want of any unique angle to their civ design. It’s the bonus of last resort.
In the Inca’s and Coca’s case, when the qullqa was first added, VP had no answer for how to take an Inca city that couldn’t be melee attacked through impassable mountains. The Coca was added to address that corner case, because if you could just take
Most Inca cities then the coca monopoly would give you the tools needed to take All of them. That’s no longer necessary with the scout line rework, which gives mountain walking to trailblazer III.
Re: Inca’s and their food, that is why I changed the yields on mountain to production, instead of food. Maybe I should also change the mountain adjacency for terrace farms to production?
Lastly, the UofCoimbra change was another longtime coming change. That lua for adding the yields from each international feitoria has always been unreliable. It was yet another augment on the feitoria, already the single most complex and feature-laden component in the game. This new effect gives Portugal a tool to move around quickly, maximizing the Age of Exploration yields, and giving Portugal an extra edge on maneuvering and positioning in naval combat. It also helps level the playing field between GGenerals and GAdmirals for Portugal. When playing them, I have always felt incentivized to prioritize land TRs, because free GGenerals are just so much better than GAdmirals. That didn’t seem right to me for roleplay.
If people aren’t sold on the GAdmiral restoring all moves, I could change it to just restore all moves, or change it to give +1 move and refresh all boat attacks, essentially turning it into a free 1-time global logistics/blitz. We want to be careful not to just copy Sweden’s UA though.