More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

CSD4VP has chancery, which both mods reference. Adding that mod as a prerequisite makes sure neither loads before that building class I created. I got errors saying scrivener’s and chancery buildingclass did not exist, so China and Iroquois lost their UBs
 
@infidel88 You misunderstood me. @pineappledan added dependency from 3rd and 4th from all 6 vp components you have after instalation in mod folder.

As for your question: That would be hardcore. We had very much work with 3rd and 4th UC. I dont think it is needed. Maybe someday?

@pineappledan strange because vp always load 1 component after another and if you set dependency on 5th then it will load 1, 2, 3, 4, 5, modmod. Strange thing it didnt see. I created many mods that use csd parts and never hadnt problem. In timurids you should have added dep from 4 comp and reference from mucfvp and it should solve probkem without addinf 3rd and 4th on mucfvp.

Additionaly @Enginseer and @CppMaster suggested that Elephant cap is to powerful currently. You can see conversation on mods repository/world congress mod.
 
Do we axe the bonus per strategic resource? It’s a per turn calculation, so it would help with performance

Alternatively, we could move the bonus to the wat, instead of the other bonuses we gave it. We could change it to +1 :c5science: for every 2 strategic resources, and remove the extra anti-spy stuff
 
Last edited:
Scythed Chariot - when I kill a unit using Scythe (damaging enemy units by moving near them), I don't get any yields from Authority or Pantheon. Also I don't get XP.
 
Scythed Chariot - when I kill a unit using Scythe (damaging enemy units by moving near them), I don't get any yields from Authority or Pantheon. Also I don't get XP.
regarding the yields, that's something to take up with G.
regarding the XP, why would you get any XP? you only get XP for attacking or defending; you don't get XP for moving.
 
I mean you should post a ticket on github, G doesn't come slumming here in the mods repository.
There's no XP for killing unless you're Indian archers though. Only for attacking and defending.
 
Does this problem exists outside 3&4UC mod? I mean is this the same case as Shoshone's tents that units die without attacking?
 
@pineappledan look at lua for Landwehr and first two promotions. They both have 25% bonus set. Is it doubled when second promo is set on unit? I do not remember if it is intentional.
 
@pineappledan look at lua for Landwehr and first two promotions. They both have 25% bonus set. Is it doubled when second promo is set on unit? I do not remember if it is intentional.
I'm not a fan of this promotion. The promotion gives +25% if in friendly terrain. This includes friendly/allied city states.

In order to have the promotion work with city-states, BG made a +25% promotion that is added/subtracted after checking every turn whether the unit is in friendly CS territory.

IMO, it's a large amount of lua for a fringe benefit, which is barely different from an existing promotion (homeland guardian). I don't know why we didn't just give them that promotion, but I had nothing to do with it.
How about yields?
Once again, whatever the answer is it is beyond our control. The AOE damage on move is from an SQL in the base DLL. Your questions regarding yields on kills from improvements and AOE damage should be put on the VP github. There's nothing I can do for you.
 
Once again, whatever the answer is it is beyond our control. The AOE damage on move is from an SQL in the base DLL. Your questions regarding yields on kills from improvements and AOE damage should be put on the VP github. There's nothing I can do for you.
Ok, thanks for answer, I'll dig it more.
 
@pineappledan: Decided to simplify Landwehr's Imperial Vigilance (bugged):
  • bonus used many computing resources,
  • bonus in current stage was doubled in cs territory (50% - bug),
  • to use bonus in cs territory no additional promotion is needed. Maybe this was change in VP. Our additional dummy promotion required a) unit present in cs tile, b) enemy unit to be present in cs tile.
  • substituted with homeland guardian which does exactly the same thing as we wanted.
@ProCatGamer: indeed, nice catch. SPAD could not intercept. But normal triplane has this problem too. And bomber. So I think its major problem with VP, unless someone knows the solution.

So, v37.4 out!
Code:
v37.4:
- added:
    - dependencies from 3rd and 4th VP components to prevent some compatibility errors.
- simplified:
    - Iron Chariot ==> deleted "Fury of Nergal" lua; new SQL table does the same thing,
    - Landwehr ==> deleted Imperial Vigilance; put Homeland Guardian instead.
- fixed:
    - Hardened ==> now correct naming in Civilopedia,
    - Proxenos ==> fixed lua (was aborting prematurely),
    - Oppidum ==> added +2 food/tourism bonus from Murano Glassworks,
    - SPAD ==> now has 0 CS instead of -5 CS.
- updated:
    - authors, description, teaser and homepage in main file.
 
@FoxOfWar Can you confirm that planes cannot do any air strikes? @ProCatGamer noticed that and I can confirm on my VP and MUCfVP version. Can it be VP bug?
 
@adan_eslavo for me I am able to intercept and airstrike with the regular units from VP (like triplane, bomber etc). But unable to airstrike with SPAD but it can do interception (for this current version of MUCfVP with 9-25 VP.
I've checked the various version of VP that during the 9-15 one there was a bug that prevented airstrikes which was fixed (?)
I'm going to try various versions of VP and MUCfVP to see when this issue arise and is it a vp issue or NOT.
 
Back
Top Bottom