Anyone else finding Morocco to be bad? Riad is just forcing you to be tall if you want to get anything out of it because it has no base yields at all. The power it has goes away if you have many cities, and that was perfectly valid in base VP. Same with Corsair, it's nice for pillaging, but a wide Morocco doesn't benefit much. Again, base VP Morocco could go wide no problem, the UA's power disappears with time even with scaling to both pillaging and routes anyway and the UI likes wideness, turning even better if you are wide and take that +3 Science per UI. Why are both of them so heavily tall-centric?
Also I just saw Inca get in Renaissance while only I was in medieval era out of everyone. I know it's them because I checked the logs, the game got too unstable to continue. They have more than two times as much Science as I do and I have 50% more than the third best, so maybe their Iguana should be taken off the coffee table? I think it's a bad idea to stack their bonuses so hard. If they get RNG, they have mountains and every single economy-related unique benefits, meaning the UA, UI and UB. Their UUs benefit as well, so if they get the right RNG (is there a mountain-bias even?), they do crazy stuff.
If we disable rome’s 100% capture, and simply increase their production boost to 20-25%, I think that will make it much easier to keep a reasonable balance for Rome.
What are your thoughts?
Rome with only the faster building that requires you to build it in the capital first, meaning anything that keeps up in infrastructure with capital doesn't benefit, because if you want that Library/Colosseum ASAP, Rome and Antium will be building it at the same time, would be a worthless civ, no matter if it got 5% more. It'll help get the lesser cities up faster, but I could just play Denmark and get the same thing and combat/mobility bonuses
There's no way to balance this with a percentage, either you give Rome a crazy one or Rome disappears.
That's why if the stolen buildings are going, the civ should get something completely new and fitting to replace it. The percentage sucks because in actuality it doesn't always work. The solution of giving it more building production doesn't help. I don't think it can really be balanced with all the NWs in this mod unless you add some conditions to all of them, like Coimbra is effectively just 2 Gold per city if you're not Portugal (nobody else can get Feitorias up I think? I don't know about Prize Ship'd ones, but if someone goes through that much effort he deserves his super-strong trade route to a CS anyway), and that's too much work.
Is it possible to make so that all units of the non-mounted melee and gunpowder lines can build roads and forts like legions ?
I think that was suggested in Rome thread aeons ago, the problem is there's no animation.