v41.1
fixes:
- reduced Etemenanki boost to 15% food/science,
- fixed pogost lua bug,
- removed production from Madrasa.
v41:
- 01/29 Compatibility:
- Langskib ==> replaced Medic I with Blockade,
- Teutonic Order ==> changed from YieldsOnVictory to new YieldsOnVictoryGlobal,
- Madrasa ==> added YieldsOnFaithPurchase (15% faith cost to science); deleted old lua,
- Alti Cur ==> added 2 free iron,
- Increased SPAD RCS by 2 (a little too weak after fighter nerf).
- tweaked/modified:
- Madrasa ==> added 5 Cu/Sci/Fai on GP expend,
- Grande Ecole ==> removed production pop scaler; increased base yields.
- simplified:
- Aztec UA ==> deleted lua for dummy promotion (trait table does same thing),
- Seir Morb ==> lua trigger now fires on combat resolution instead of unit movement,
- Madrasa ==> deleted lua (see above).
v40:
- 01/15 Compatibility:
- (Byzantium/Indonesia/Korea) ==> re-added deleted coastal biases,
- (Baan Chang, Andelvaegelse, and Agora) ==> added Building_YieldFromInternalTREnd.
- disabled/removed:
- Horse Archer ==> disabled new promotion due to performance issues,
- Polder Movement Restriction ==> deleted due to performance impact and poor reception.
- tweaked/modified:
- E-temenanki ==> increased instant yield from purchase to 25% of food/science,
==> increased base yields to 4 culture, 4 food, 2 faith.
- University of Coimbra ==> increased bonus to Universities to 3 gold,
- Huey Teocalli ==> added +3 Food to base Huey
- Yassa Court ==> removed Minority Happiness and Distress Reduction (now only reduces Illiteracy/Boredom). Needs reduction is more sensitive now; Yassa was too powerful.
- Goedendag ==> Burgemeeste rework: now +50%CS if beginning turn in city,
- reworked:
- Gumey:
==> removed bonus per monopoly on empire (moved to Waag),
==> added +2 gold for trade routes to/from city,
==> added 2 Gold/Production/Culture if a Caravan moves through city (like village improvement).
- Waag:
==> removed bonus Defense and %GPP for every import/export luxury,
==> removed +3 gold to Market in City,
==> added +5 base city defense,
==> added +1 Culture/Production/Gold for every Monopoly on Empire (moved from Gumey).
- Riad:
==> removed bonus for TRs in city,
==> added +1 gold and +1 tourism per Era,
==> added 15% of gold converted to G Merchant Points in city,
==> fixed minor text error.
- Teutonic Order:
==> removed Chapter promotion,
==> added +2 production to Castles on Empire,
==> increased faith to +4,
==> moved forward to Iron Working,
==> added -5% population threshhold for Reformation,
==> added 25 Faith on Kill.
- Homestead:
==> removed 25% border Growth,
==> Ranch now claims owned resources,
==> added +25% settler/worker production,
==> Homestead unlocks Pioneer early,
==> added 15 production on citizen birth.
- Persia:
==> removed +50% GA length on UA (unstacked from Pairidaeza),
==> increased Gold to GAP to 15%, up from 10%,
==> moved Pairidaeza unlock to Currency, reduced cost to 200,
==> increased yield per population on Satraps Court to 1 per 4, up from 1 per 5.
- fixed:
- Shophet ==> fixed lua error