pineappledan
Deity
*shrugs* How balanced is VP?Hi guys how balanced would u say this mod is on a scale of 1-10?
If VP is a 7, maybe we're a 4? It's still an ongoing project though, so download and join the conversation.
*shrugs* How balanced is VP?Hi guys how balanced would u say this mod is on a scale of 1-10?
I really don't like what I've done with Persia -- especially with the change to Civilized Jewelers -- but I feel like I'm up against a wall here.
I don't know how I can make the Pairidaeza an attractive building which compliments Persia's playstyle without mangling the UA or overlapping considerably with the Riad.
I really want to remove all the changes to the Persian UA and remove the +5%GA length from the Pairideaza.
Instead, I will move the +15% during GAs to the Pairidaeza from the Riad, and move the building forward to Engineering.
What else can I do with these 2 buildings (Pairideaza and Riad) and the Persian UA to make them work better together?
Maybe Give Riad +2 to both Land and Sea TRs, and 50 on completion of ITRs?
@Hinin, @Enrico Swagolo, @FoxOfWar, @adan_eslavo, @Blue Ghost, penny for your thoughts?
v42:
- Compatibility:
- Increased Theming Tourism bonus on Wat, White Tower, and Iziko
tweaked/modified:
- Etemenanki ==> Set +GPR to the default +25%. Increased Culture for Citizen Birth to +25
- White Tower ==> Changed global building bonuses. Now +3 Culture on Castle/Arsenal and +3 Gold on Constabulary/Zoo
==> Removed -25% spy effectiveness
==> Added 100 Gold/Culture on killing spies, scaling with Era
- Grande Ecole ==> Removed the +2 Sci/Production at computers.
==> lowered Sci/Prod on Engineers/Scientists to +2
- Added +15% gold generation to Pairidaeza. Removed GA length modifier
- Removed all changes to Persian UA and Satrap's Court; they are now identical to base VP
- Removed 15% gold generation during GAs from Riad. Added -5% hurry cost modifier and 50 gold ITR End instant boost
fixed:
- Ranch: lua error resolved
- Fixed text for Teutonic Order and Corsair
INSERT INTO Building_ResourceYieldChanges
(BuildingType, ResourceType, YieldType, Yield)
SELECT 'BUILDING_NETHERLANDS_WAAG', ResourceType, YieldType, Yield
FROM Building_ResourceYieldChanges WHERE BuildingType = 'BUILDING_BANK';
------------------------------
-- Building_BuildingClassLocalYieldChanges
------------------------------
INSERT INTO Building_BuildingClassLocalYieldChanges
(BuildingType, BuildingClassType, YieldType, YieldChange)
SELECT 'BUILDING_NETHERLANDS_WAAG', BuildingClassType, YieldType, YieldChange
FROM Building_BuildingClassYieldChanges WHERE BuildingType = 'BUILDING_BANK';
------------------------------
-- Building_BuildingClassLocalYieldChanges
------------------------------
INSERT INTO Building_BuildingClassLocalYieldChanges
(BuildingType, BuildingClassType, YieldType, YieldChange)
SELECT 'BUILDING_NETHERLANDS_WAAG', BuildingClassType, YieldType, YieldChange
FROM Building_BuildingClassLocalYieldChanges WHERE BuildingType = 'BUILDING_BANK';
Random wheel spun to Austria when I just started a Huge/World game. And... both added uniques are very very good. Admittedly a combination of things (location, religion) allowed me to settle to 30 cities early on, and float enough money to keep marrying city-states soon as I had 10 turns of alliance with them. By the time I got Schützenstand, I was getting a good +20 production/culture from it in each city, positively skyrocketing my gains. I'm now in early Modern era, making good 5k culture a turn (compared to my 1900 science). Whee.
Granted, playing with Unique City-States definitely gives additional edge to Austria already, so I would not completely go and say Schützenstand is particularly OP - it just helps you snowball rather ridiculously if you're already going strong with CS alliances. Though that can be said of some other added UBs with conditional yields too, and there is a rather obvious cap in the form of amount of city-states.
Landwehr obviously adds to the culture gains even more, but is also a very solid UC besides that. No complaints there.
It's also stronger specifically because he played with a larger than normal map. standard setting would cap you at fewer CS allies. A game with UCS and on a huge map simply can't tell us anything meaningful about Austria balance.It's a strong UB but to be really strong, you have to be winning. Similar to Waag in this regard - win more type of thing. Or so it felt when I played Austria.