I'll try Rome again and try it again tonight to confirm if its a bug. I'll try a late era to make sure it isn't just getting blocked, I know it was working before I updated since Rome was in my last game before updating and they definitely had Figs.
On it.In that case we have an example of 2 different codes no longer working as intended this version, even though they worked before. One is a resource set by a tile improvement firing a lua hook and the other is a resource set by a building being completed and firing a lua hook.
This looks like something broke w.r.t. Tile:SetResource() in the .dll, and @Gazebo should get involved.
I’ll post a github ticket. In the meantime, if you could do a bit more confirmation by checking the other two instances of SetResource(), that would be great. In other words, could someone try building a Shoshone buffalo pound and an Incan Qullqa, and see if those are broken too?
That complicates things. I'll troubleshoot this myself when I get home. It could be an issue with just the new resources thenEdit: Buffalo Pound works as it should.
Nope. Doesn't matter. Indonesia's resources are integrated directly into the DLL, so it's a separate process. Resources given by 4UC (buffalo pound, qullqa, latifundium, nilometer) are distributed via lua.If it matters, I know Indonesia's resources are working as well. I was very excited to see all those sweet plantation resources when I was Rome.
It's a bonus resource, not a luxury.