@Enrico Swagolo Dummy. It's BUILDINGCLASS_ARMORY so it benefits of all its benefits.
@pineappledan What's with Barbican's maintenance cost?
@pineappledan What's with Barbican's maintenance cost?
If the Barbican is set to be BUILDINGCLASS_CASTLE, then the dummy building will necessarily be BUILDINGCLASS_ARMORY, which means that Polish cities will still get the +2Does Barbican benefit from Arena's +2 Production? Or does the invisible dummy get +2 Production?
Why does Barbican still come at Steel if it's a Castle?
I strongly urge you to consider leaving it at TECH_STEELMaybe you're right. I will set it to chivalry.
I don't know. Isn't it just the same as Armory right now (2What's with Barbican's maintenance cost?
I think 10% in that case sounds adequate. I didn't realize they had buffed castles. 15% is quite high, it's on the same level as the Arsenal. They are already getting a small +1 bonus to the flat supply cap, so no need to overdo it.+10%supply cap from Population (up from +5% from Castle) - Castle already has 10 so I added 5 to 15 in total.
There's some new column named "DisplayPosition" in sql table Buildings. Do you know what it does? We will need probably to add it to all new buildings.
There is already a lua to remove the dummy building from Hippodrome in all cities.I now think about one thing: we give dummy buildings on construction f.e. in Hippodrome and now in Barbican, maybe some else. What if player destroy the building? Should we consider the option and destroy dummy too?
I guess we will find out soon enough. You didn't use a standard BuildingClassOverride via SQL?I decided to block default Armory by lua. Crious if it works.
I was thinking of removing Cover I and replacing it with a promotion called "Hardened" which uses ChangeDamageValue = -3 to reduce all incoming damage by 3. So the Monitor would be very resilient to large numbers of units using a "death by a thousand cuts" approach.What is your idea for the Monitor ?
I'm not exactly sure what the problem is regarding this, because every civ spends Faith to buy things of one kind or another. Obviously, you can get a bit more use from it with a belief like the -30% faith cost of missionaries, combined with the fealty opener. Would reducing the amount of the faith purchase bonus to 15It's not the first time I talk about it, but I still think the global concept behind the Madrasah (getting science when buying units with faith) is a flawed one, for its potential relies on a very specific kind of playstyle (if you don't follow that playstyle, the utility of the building is very low, but if you follow that playstyle, the science are simply so high that it makes an already science-heavy civ nearly unbeatable, as I experienced once when Arabia used a sort of "Blues Brothers - coincidental AI version" tactic in one of my game, which ended badly for everyone else...). I proposed a unique "Classical era" version of the Grand Temple as a UC4 instead, but I understand your concern on that matter, so I think we should find something else instead (even more since Korea already has a unique University replacement with a minor faith flavor). Do you have ideas ?
I think the GPP thing is pretty forgettable, but it's good for flavor, so I see no reason to change it unless it's a balance concern.The Examination Hall GP generation bonus seems too low to be relevant, so I would suppress it and instead make so that the "citizen birth" bonus of the building is increased during WLTKD (it synergizes more with the UA, since WLTKD increases growth).
I haven't been able to play a game with Denmark that late, but I really like how many yields this building puts out onto the tiles. I'm also a big fan of how it doesn't use any lua.I think the Andelsbevægelse is a bit bland. I'm not really sure what to do about it, but I just wanted to know if you had the same opinion as me on the matter.
I made a list of 3 possible UBs for the Songhai, and people chose the Qadi. It wasn't my top pick, but others liked it, so unless someone has a very specific idea for how they would fix it, I don't have much of an opinion. I merely abided by the preferences of others.As you said yourself, pineappledan, the Qadi is simply a bad building. What it brings is simply too little to justify the use of a UC slot (it doesn't mean that Songhai isn't a powerful civilization, simply that we should discuss about the building once again).
Aren't defense (wall>etc) and XP (barracks>etc) lines the ones that have 0% chance of being kept, even if you're Rome? That's probably for the best.In the case of the Polish dummy building, I think it would be appropriate to set the conquestProb to the standard 66, don't you?
- If a civ that isn't Rome captures the city, that building would be converted into a standard armory
- If a civ that IS Rome captures the city, then it would block them from also building a standard armory in the city too.
Yeah, I really don't like the idea of both of Poland's UBs being unlocked at the exact same tech. I think that definitely needs to changefor now it is on Chivalry. IT can be change at any time.