pineappledan
Deity
Songhai Gumey @ 2 monopolies
+2
, +5
, +5
Land Trade Routes gain +75% Range and +3
Gold
Trade Routes to the city generate an extra 4
Gold for the city and 4
Gold for the Trade Route owner
+1
/
for every 3 desert, or tundra tile worked by city.
+1
to all Nearby Luxury resources
Egyptian Burial Tomb (including free artifact)
+1
, +8
, +3
, 5
Land Trade Routes gain +50% Range and +2
Gold
+1
/
for every 2 desert, or tundra tile worked by city.
This ignores that there are policies which boost artifacts, and that artifacts can be themed in buildings later, for even more yields
I think Burial tomb still comes out on top until you have 3 monopolies. Egyptian also dont depend on success with warfighting and controlling large borders in order to get their bonus, while Songhai are dependent on being able to expand. There needs to be a reward inherent to higher risk UCs.
If the only complaint is the added base yield per monopoly, I can reduce that to 1
1
in every city.
+2








+1


+1

Egyptian Burial Tomb (including free artifact)
+1






+1


This ignores that there are policies which boost artifacts, and that artifacts can be themed in buildings later, for even more yields
I think Burial tomb still comes out on top until you have 3 monopolies. Egyptian also dont depend on success with warfighting and controlling large borders in order to get their bonus, while Songhai are dependent on being able to expand. There needs to be a reward inherent to higher risk UCs.
If the only complaint is the added base yield per monopoly, I can reduce that to 1


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