More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

No. Without the Iron chariot there are no horseman replacements in the game. It's weaker than the base VP mandekalu cavalry, but mandekalu are broke AF.
I'm moving the iron chariot to iron working and increasing fury to 10% per unit. I have no interest in pushing it into a chariot archer replacement and rerouting the unitcombat classes around that. That is something that VP fixed from vanilla and I have no intention of breaking it again (outside of Sumer, who is a custom civ so it's fine)
 
The reason Mandekalu is so broken is due to the fact that Horsemen are so strong as they are. To be fair, they are even stronger due to the Songhai UA that allows them to move along rivers so easily.

I do believe that, by moving the Iron Chariot to Iron Working, they will be further nerfed. Here they are available in the Classical Era and very far away from Writing. Unless you are saying Bronze Working?
 
Bronze working, yeah. that puts them more in-line with their iron requirement, stacks up on statue of Zeus, and on the right side of Construction
 
That might actually work. It gives you two approaches to playing Assyria so people can experiment more.
 
Right, you focus on your library and ride out until you have the GWWriting (which your walls also help with), then go berserk. Or, you focus an early war strategy by rushing zeus and iron chariots, then shore up an early lead.

The old playstyle is still valid and the siege tower slots in where it will, but you either forgo the early advantages from your wonder, or your early advantages from your UU. It might come down to whether you start with mine/quarry luxuries or plantation luxuries.
 
Hi so I was playing this mod with VPEE and VPENW and I notice some discrepancy between unique naval units, for example, China's Xiafan Guanjun last from early renaissance era (Astronomy) to late atomic era (Electronics) which is 3 whole eras, while English First Rate which lasts from early enlightenment to late industrial which is roughly 1 era?

Other discrepancies are like the Dutch Sea Beggar lasting from late Renaissance to late Industrialisation (2 eras) while the Morrocan Corsair last from early Enlightenment to early Atomic (3 ears)

Is this intentional?

EDIT: Realise the First Rate issue is VPEE fault not this mods fault and did some edit in it however was unable to edit the issues in this mod :(
 
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Unique units are intended to expire the unit after the one which would replace the baseline unit. Eg. Aztec jaguars obsolete at pikemen rather than spear men.

I don’t play EE. Which units are correctly obsoleting the unit after they normally should?
 
American Monitor does not expire.
Byzantium Dromon expires at Navigation when there is no new naval range unit for them (should expire at exploration).
Chinese XiaFan GuanJun expires at Electronics instead of Radio.
Indonesian Prau expires at Navigation instead of Astronomy.
Morrocan Corsair expires at Rocketry instead of Combustion.
Spanish Armada expires at Rocketry instead of Combustion.
Venician Great Gallese expires at Dynamite instead of Warship.
Venician Futsa upgrade into Frigate immediately skipping Galleon and expire at Dynamite instead of Warship (which follow the unique unit expiring thingy as it skips Galleon).

A bit confused with Korean Turtle ship as it replaces caravel instead of carrack as stated in the description but does not upgrade to carrack instead skipping it into corvette before expiring in industrialisation which is ironclad.

Note: I use both VPEE and VPENW which might be the reason why only the naval unit has issues
 
I'm a bit surprised to hear that ENW cause compatibility issues with 4UC, but we have never done any work to ensure compatibility with it.

Changelog:
Code:
v43:
compatibility:
   - Steam Mill ==> Updated Steam Mill to match HungryForFood's Steam Mill, as used in his Victoria mod
   - Flat Needs reductions ==> all UBs that replace buildings with Flat Needs Reductions have been added
   - Coca ==> happiness reduced to 1
   - tweaked/modified:
   - Yassa Court ==> added Global Empire Needs reduction
   - Iron Chariot ==> unlocked at Bronze Working. Fury of Nergal now 10% per adjacent enemy unit
fixed:
   - Pogost ==> reverted change which made Pogosts replace each other
   - Qullqa ==> fixed minor graphics glitch introduced in lua
   - Teutonic Order ==> fixed optimization code for blacing barracks bonus
   - Kabuki ==> fixed bug that removed population if they were working specialist slots when the guilds get replaced
I have made all the necessary sql and text changes for compatibility with VP 03-14.
  • I have not tested or confirmed the yassa bug which 1 person reported
  • I have not done anything concerning the reported Huey Teocalli bug
I'm wondering if either of these so-called bugs were anything other than people running too many conflicting mods and running bad installs though.

Maybe ready for v43 to be pushed, possibly pending some testing. I have run out of time for today. @adan_eslavo, @Hinin
 
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I'm out until tuesday. I think you can test everything out and I will push official release then.

What about those lua errors that happened randomly?
 
Anyone else noticing massive snowballing from 1-2 civs per game? By Medieval in my game I had China with nearly double everyone's points, and 11 policies compared to everyone else's 7. They were getting well over 100 gpt in Classic too. Its something I notice most games unless I'm warmongering and actively slapping down the strong competitors.
 
China’s UA was hard buffed by the new happiness model. China’s 4UC UB is also one of the worst ones, with no grand synergy to their other stuff, so it’s pretty crazy Zetian runs away with so many games.

All the civs that have happiness reductions on their UBs are broken with the current version. China was unaffected by the changes. That might also be helping
 
China’s UA was hard buffed by the new happiness model. China’s 4UC UB is also one of the worst ones, with no grand synergy to their other stuff, so it’s pretty crazy Zetian runs away with so many games.

All the civs that have happiness reductions on their UBs are broken with the current version. China was unaffected by the changes. That might also be helping

I'm not running the newest version of VP with the happiness changes, to clarify. I didn't want to open that bag until it had been worked out a bit. I opened IGE and it turns out she just had an absolutely insane starting position compared to the rest of us that snowballed hard.
 
Is the last version fully compatible with the news patch of vp? or is there some issues withe the new "Building_UnhappinessNeedsFlatReduction"?
 
Is the last version fully compatible with the news patch of vp? or is there some issues withe the new "Building_UnhappinessNeedsFlatReduction"?

From what pineappledan said, the last github version is compatible (but you'll have to manually create a solution so that the game can use the mod). It should be pushed into full release soon by @adan_eslavo.
 
There were no changes to the modinfo file. In these cases I find it faster to just download everything and replace all the folders in your previous build, but keep all the individual files the same.

I believe the newest hotfix from this morning contained a change to custom houses which I haven’t updated to. Everything will work as intended, but the pogost and Waag’s texts are wrong
 
thanks, we will start a game with friends and i wanted to be sur we can use more unique component^^

Do you know if the push will be done tonight or tomorow?
 
ENW compatibility needs to be completely overhauled still. I also need to test university of Coimbra and some other things. If you are very lucky that could all happen tonight, but don't hold your breath.

@adan_eslavo is back on deck starting today, so he might be able to handle those. During his absence, my first priority was getting all my custom civs up-to-date.
 
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