pineappledan
Deity
I would sooner have no coca at all than have it on the map.
Alternative bonuses I can think of for the qullqa:
on golden ages, Mongolia's -25% tile cost, etc.
Alternative bonuses I can think of for the qullqa:
- Could give some per city bonus for each excess (ie. 2+ copies) luxury on empire
- Could give some bonus on
city connection (though Rome already does something similar)
This is true of every civ with an ancient era building. Ethiopia's +25%I'm pointing out that the qullqa, being a granary with bonus production, comes pretty early in an incan build order, the monopoly is gained so quick that it might as well be part of the UA.
on golden ages, Mongolia's -25% tile cost, etc.
Food, since the building was essentially vital to the Incans to keep well-fed at high altitudes. But then, I guess the civ gets food aplenty from Mountains (via their UA) and especially Terrace Farms, so I'll try to come up with something else. In the meantime, another idea I got for the Qullqa is maybe migrating that +15% Improvement speed from Coca to the UB as a nod to Mit'a?
Although, all that does is increase the GPM of City Connections by 2%. I think the Qullqa could instead boost Production with City Connections or something.