More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

Is the old panzer still in the files, if we want to reactivate it?
Yes, it can be reactivated.
Also, was Germany's Realpolitik not updated like that poll thread proposed? I thought there was a good brainstorm going on in there.
there is a different UA in my tweaks mod for people to try, but otherwise no.
 
Is the national pop requirement on the Tuetonic Order the same as default Heroic Epic? It seemed like I had to wait a long time before I could build it despite having it unlocked.

Also, Professional Soldier doesn't carry over or stack with the other infantry promotions (Field Works, DFP, etc.), so I was hoarding swords before Gunpowder for nothing -- I realize now that it's intentional and makes more sense. Stormtroopers were still contemporary monsters though (especially with Guerilla), kind of giving me Musketeer vibes with how they can get in so quick and deep while causing havoc. They definitely provide blitzkrieg, though I'd have to see them against a more level opponent, as my army was advanced.

Blood and Iron was straight-forward, though I never got to utilize the gifting mechanic; I gifted a few units, but not until mid-game when it's more inconsequential.
 
Is the national pop requirement on the Tuetonic Order the same as default Heroic Epic? It seemed like I had to wait a long time before I could build it despite having it unlocked.
Yes, same requirement
 
Is the Broadside promotion on the Xiafan Guanjun intended to give immediate access to Logistics on the first available promotion?
 
Guhhhh why can't logistics just go back to being unlocked at targeting III or whatever? This tier 5 nonsense where logistics unlocks from T4 leaf promotions is absolute poop.
 
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I am playing a game with indonesia and I see that the Kampongs can be built in ocean tiles. Is this intended? Maybe to represent the house boats of the Bajaus?
But in this case, it would be necessary to complete the description which says:

upload_2021-9-23_22-46-15.png
 
What are y'all's preferred early gameplans as 4UC Assyria? Do you rush chariots 'n towers (and catapults?) or aim for the Royal Library first? Tradition, Progress or Authority?
 
What are y'all's preferred early gameplans as 4UC Assyria? Do you rush chariots 'n towers (and catapults?) or aim for the Royal Library first? Tradition, Progress or Authority?
I imagine picking authority is probably the best option, because otherwise - you literally can't use the main part of your UA.
I think siege towers and caps, chariots seem strong but I find them to be lackluster
 
I’m getting missing names and descriptions for everything added by 4UC. I assume it just can’t find the file with the right text because the units work fine and the text files are present in the mod files.

TXT_KEY etc for everything added by the mod.

Hi, I am getting the same problem as quoted above; strings of the new units as in "TXT_KEY_X" format instead of their actual names. Their icons work fine.

I tried deleting the cache folder but couldn't get rid of the problem. I don't have any custom civs just newest VP without EUI and the newest version of this mod.

Any ideas?
 
Hi, I am getting the same problem as quoted above; strings of the new units as in "TXT_KEY_X" format instead of their actual names. Their icons work fine.

I tried deleting the cache folder but couldn't get rid of the problem. I don't have any custom civs just newest VP without EUI and the newest version of this mod.

Any ideas?
If you haven't yet, try a clean install of VP with EUI instead of without.
 
Giving it Indomitable was mainly about moving off the plague immunity instead of loading the Bronze Ram / Riachuelo promotion with 3+ things.
I agree that the Move after attack needs to be on Riachuelo instead of kept as its own promotion or else it will be lost on upgrade.
Spoiler amazonas in game :
Emphasis mine.

What determines whether or not a promotion will be lost or kept on upgrade?
 
The Invincible promotion from the Armada in my game looks different than what is in the first post:
upload_2021-10-18_0-13-23.png
upload_2021-10-18_0-15-17.png

vs:
UM - Armada (replaces Corvette):
available at Gunpowder
400 :c5production: Production Cost

40 :c5strength: CP
4 :c5moves: Movement
"Santa Maria" (Earn :c5capital: Great Admiral Points from kills)
"Invincible" (+4 :c5strength: CP at full Health. All Armadas within 5 tiles gain 2 XP on kills. Lost after unit upgrade)
"Boarding Party I"
 
The Invincible promotion from the Armada in my game looks different than what is in the first post:
View attachment 612059 View attachment 612060
vs:
UM - Armada (replaces Corvette):
available at Gunpowder
400 :c5production: Production Cost

40 :c5strength: CP
4 :c5moves: Movement
"Santa Maria" (Earn :c5capital: Great Admiral Points from kills)
"Invincible" (+4 :c5strength: CP at full Health. All Armadas within 5 tiles gain 2 XP on kills. Lost after unit upgrade)
"Boarding Party I"

Yeah, I haven't seen the xp for other armadas work. OP is probably not up to date.
 
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I removed the XP on kills 20+ versions ago and neglected to update the OP.
 
I wanted to leave some positive feedback on the Amazonas. I did kind of scum my start to have coast be a part of it and I think generally they wouldn't be of this much use, but they were a welcome lategame unit that I could use to defend myself and their bonus feels good and unique to use. I did have a remark about it. Events currently would spawn 5 Pracinha's and I was wondering if that would still work? (I didn't get to see this event fire, so I don't know the outcome)
 
Your Royal Bromeliad, for the purposes of upgrading to Eagles, do barbarian kills count for the jaguar?
 
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