More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

There’s a couple text things, but otherwise it’s all good to go.

that’s why the tweaks mod exists in the first place, after all: so I could move all those balance changes out of 4UC
 
I think that the element that's causing trouble.



Two things :
  • First, the idea of a promotion that only disappears once you leave ocean tiles is something we thought about, but it doesn't work properly
  • Second, the aura part won't make it more usable by the AI : you know how much trouble we had making the AI follow their Settlers with Military Units ? That required specific coding, since the AI don't know the concept of Unit interaction (each unit acts on their own, and we must code specific behaviours each time we want them to act together). This means that the AI will never know that there is an interaction possible with the Longship, and will never be able to maintain it throughout and Ocean traversal anyway (and we don't do behaviour coding, that's far beyond our skillset).
I agree that the loss of medieval Ocean movement is a big loss for the civ though. There are two solutions I see :
  • Make it so that Ocean movement is integrated into the UA starting the Medieval era (but that would be stepping on Polynesia's toes quite a bit)
  • Make it so that one Danish UB gives "can traverse Ocean tiles" to Land Units produced in the city => The problem with this is that the Runestone is early Classical, and the Andelsbevægelse is Industrial, so... do we replace the second with a unique early Harbor or something like this ? This part is the work of @De_Genius, and I wouldn't like it to be changed without his consent, but he hasn't been on the forum for more than two years.
In all cases, that doesn't change the fact that the bonus has to be removed from the Longship. As a compensation, either we increase the unit base CS a bit, or we find a new bonus in exchange.

Well, let's see...
Ocean movement could be rolled into the Runestone. Have it upgrade at Physics to provide it to units built at cities containing one, like Russia's Pogost. Maybe narrow it down to avoid infringing on Polynesia? Only settlers and infantry, maybe archers, something like that. Siege and horses won't fit on the boats.
For the Longboat, I think it's best to treat it as an exploration and raiding support unit, not a combat unit. People say an early naval unique can easily sweep the seas of low-tech ships, and they're right, but that's not really what longboats did, and gearing them for that doesn't feel thematically appropriate at all. Extra sight? Medic? Give them something a raiding party operating across the sea and far from home would appreciate.
What about giving the Longboat an aura that gives extra movement to embarked units starting their turn near it? Think Ballistas and generals. Would go great with how their UA works, support the above, and if it's just a buff to their movement and not an enabler of it then it'd dodge the stranded settler issue.
 
Well, let's see...
Ocean movement could be rolled into the Runestone. Have it upgrade at Physics to provide it to units built at cities containing one, like Russia's Pogost. Maybe narrow it down to avoid infringing on Polynesia? Only settlers and infantry, maybe archers, something like that. Siege and horses won't fit on the boats.
For the Longboat, I think it's best to treat it as an exploration and raiding support unit, not a combat unit. People say an early naval unique can easily sweep the seas of low-tech ships, and they're right, but that's not really what longboats did, and gearing them for that doesn't feel thematically appropriate at all. Extra sight? Medic? Give them something a raiding party operating across the sea and far from home would appreciate.
What about giving the Longboat an aura that gives extra movement to embarked units starting their turn near it? Think Ballistas and generals. Would go great with how their UA works, support the above, and if it's just a buff to their movement and not an enabler of it then it'd dodge the stranded settler issue.
Actually
How about we just remove Denmark
 
How about we just remove Denmark
Har Har.

In other news: I haaaaaaate the Pracinha. The Pracinha sucks. Having a UU come that late sucks in general, we just got done fixing Germany for that problem. Their in-game bonuses suck, mostly on account of the Pracinha historically sucking so hard that it gives us no material to work with. I am completely serious, go and read up on the Brazilian Expeditionary Force in WWII; if they aren't already considered a national embarrassment, they ought to be. How do you show up to a war and expect your allies to give you their guns and train you on how to fight After landing for the invasion???

In light of how awful and stupid the Pracinha is, I was doing more research on Brazilian military history, and I think I have come up with a good replacement: The Amazonas:
SteamFrigate.png

Amazonas (Ironclad replacement)
unlocked at Industrialization
900 :c5production: Production cost

64 :c5strength: CS
5:c5moves:Moves
+33% vs cities
"Bronze Ram" (Plague Immunity, +33% vs other melee naval units)
The Amazonas was a steam frigate that was the most pivotal ship in the most pivotal battle of the bloodiest war South America has ever seen: the Paraguayan War.
At the Battle of Riachuelo, the Paraguyans launched a night raid against a docked Brazilian naval group, where they employed a combined coastal artillery battery and steamships to ambush the Brazilians. Not only did the Brazilians fend off the attack, but in the confusion, their flagship -- the Amazonas -- rammed and sunk 3 of the Paraguayan steam barges, and singlehandedly disabled 2 more ships. The loss to the Paraguayan navy was almost total, and with the destruction of that portion of their river navy, and the fall of the fort at Humaita 3 years later, the Brazilians and their allies had uncontested naval supremacy for the remainder of the war.

Thoughts?
 
Last edited:
Har Har.

In other news: I haaaaaaate the Pracinha. The Pracinha sucks. Having a UU come that late sucks in general, we just got done fixing Germany for that problem. Their in-game bonuses suck, mostly on account of the Pracinha historically sucking so hard that it gives us no material to work with. I am completely serious, go and read up on the Brazilian Expeditionary Force in WWII, it ought to be a national embarrassment how pathetic they were.

In light of how awful and stupid the Pracinha is, I was doing more research on Brazilian military history, and I think I have come up with a good replacement: The Amazonas:
View attachment 608335
Amazonas (Ironclad replacement)
unlocked at Industrialization
900 :c5production: Production cost

64 :c5strength: CS
5:c5moves:Moves
+33% vs cities
"Bronze Ram" (Plague Immunity, +33% vs other melee naval units)
The Amazonas was a steam frigate that was the most pivotal ship in the most pivotal battle of the bloodiest war South America has ever seen: the Paraguayan War.
At the Battle of Riachuelo, the Paraguyans launched a night raid against a docked Brazilian naval group, where they employed a combined coastal artillery battery and steamships to ambush the Brazilians. Not only did the Brazilians fend off the attack, but in the confusion, their flagship -- the Amazonas -- rammed and sunk 3 of the Paraguayan steam barges, and singlehandedly disabled 2 more ships. The loss to the Paraguayan navy was almost total, and with the destruction of that portion of their river navy, and the fall of the fort at Humaita 3 years later, the Brazilians and their allies had uncontested naval supremacy for the remainder of the war.

Thoughts?
Probably
I generally don't like gunpowder replacements (except Impis, there's no talk about that), so It'd probably be better to switch it up with something.
I don't know ANYTHING about brazilian history, so I'll take your word for it. There's not much ironclads replacement so it would be unique enough. Spam many of these units and flank and kill them. Basic gameplay but I'd say it's good.
 
Some ideas from the discord, instead of the flat +33% vs melee ships:
  • +1 attack if you kill a unit that turn (stacks with blitz)
  • +35% CS until the end of your next turn if you kill a unit
This would be mainly to reflect how the Amazonas used its ram to destroy 3 ships in rapid succession, turning the tide of the Battle of Riachuelo
 
I made very good use of Pracinhas in my last Brazil game. Early 3 movement Infantry is great. I could have gotten more value out of them if they weren't on Radio; that made it harder to upgrade my Fusiliers. I got Radio and Plastics before Replaceable Parts. Good thing I have plenty of gold to keep buying Prachihas. I got a relatively early Rifling from Bandeirantes. I never had the Tech lead, Germany did. With early Rifling I conquered America and Carthage Everyone hated me so I went the warmonger route.

I was going to suggest to move them to Flight and make them cheaper or make them a Rifleman replacement. And change the Amphibious to "Ignores Terrain Cost"; late UU's need something good. It's not many games where you would want an Infantry UU as Brazil.

However, if not many others like them, another naval UU sounds much better and more useful.

Spoiler Wish I took more screenshots :
20210715145159_1.jpg


I spent quite some time at war with Russia. Funny seeing Germany in 2nd place in score. They got rolled over so quickly after Russia. Didn't see too many Panzers.
 
In other news: I haaaaaaate the Pracinha. The Pracinha sucks. Having a UU come that late sucks in general, we just got done fixing Germany for that problem. Their in-game bonuses suck, mostly on account of the Pracinha historically sucking so hard that it gives us no material to work with. I am completely serious, go and read up on the Brazilian Expeditionary Force in WWII; if they aren't already considered a national embarrassment, they ought to be. How do you show up to a war and expect your allies to give you their guns and train you on how to fight After landing for the invasion???

:lol:

The Pracinha aren't known for the level of their equipment or training, they became notorious for their elan and adaptability. They went to successfully conquer highly fortified positions and, despite being from tropical lands with little thermal variation, were suffering less from European winter than their northern allies. Some foreign generals even went to say that, to learn how to conquer a city, watch the Brazilians, referring to the Pracinha.

Compared to other UUs out there, the Pracinha is closer to something like the Impi and the Panzer. The former two weren't known for having superior equipment to their contemporaries, quite the contrary, yet surpassed all expectations with their elan or doctrine.

Right now, their position in Brazil's toolkit makes sense, as Radio is about the time in which most AIs took an ideology and new enemies are formed. The Pracinha fits the CV focus of Brazil and is very easy to use for a non-warmonger civ; just mass purchase them with Draft Registration and the gold from the UA and send them to the enemy, no matter how far the enemy is due to their bonus movement and Amphibious promotion. Even better if the enemy is far away, due to the bonus :c5strength: CS from the Expeditionary Force promotion being based on distance from your Capital.

The timing around Radio is also very convenient due to how important the technology is for Brazil. The technology has an empire-wide buff to tourism modifiers, it has the last yield buff to Brazilwood Camp, it unlocks the Broadcast Tower for major tourism gains and, if Brazil went for Industry (currently the only Industrial policy tree with a WLTKD related bonus), it also unlocks the Broadway for another powerful theming bonus. Their current placement allows Brazil to wage war without having to focus the war oriented bottom part of the tech tree, focusing instead on the upper part that has the world wonders and the cultural bonuses of the Modern Era.

If the Pracinha needs a buff to account for their Modern Era timing, three thematic ones are movement-based ones (e.g. bonus movement in hills and snow, akin to the one from the Pictish Warrior), city conquest ones, and against fortified enemies.

The Amazonas was a steam frigate that was the most pivotal ship in the most pivotal battle of the bloodiest war South America has ever seen: the Paraguayan War.
At the Battle of Riachuelo, the Paraguyans launched a night raid against a docked Brazilian naval group, where they employed a combined coastal artillery battery and steamships to ambush the Brazilians. Not only did the Brazilians fend off the attack, but in the confusion, their flagship -- the Amazonas -- rammed and sunk 3 of the Paraguayan steam barges, and singlehandedly disabled 2 more ships. The loss to the Paraguayan navy was almost total, and with the destruction of that portion of their river navy, and the fall of the fort at Humaita 3 years later, the Brazilians and their allies had uncontested naval supremacy for the remainder of the war.

I like this suggestion, as the Amazonas are from a period of time in which the Brazilian Navy had a clear superiority in the region, plus happening during Pedro's reign. However, there is no theme or synergy between this unit and Brazil's toolkit. Brazil isn't themed around navies or oceans (in fact, they are themed around rainforest instead), and Ironclads aren't timed around anything particularly important for Brazil's kit. There is no clear use for this unit in a non-militaristic civ that is clearly focused around Cultural Victory, and a high risk of ending as another forgettable UU in a civ's kit, much akin to Shoshone's Comanche Rider or the Austria's Hussar.

The unit somewhat resembles the discussion I had before about the Minas Gerais, the UU Brazil gets in civ 6. It is also a naval unit, known for starting a naval arms race in South America and even starting an hilarious international conspiracy theory event (same video at 6:23). It is impressive, but still doesn't fit any important role in Brazil's kit or gameplan, and would be a better theme if it were on a mod that implements a more militaristic version of Brazil instead.

For now, I prefer to keep the Pracinha, as they fit a clear purpose and have a great timing for what Brazil wants to do in Modern Era. Yes, they are a late unit, giving them relatively little time to impact the game, but they do affect your plans in Modern Era enough to be a good addition to the civ's toolkit.
 
Last edited:
:lol:

The Pracinha aren't known for the level of their equipment or training, they became notorious for their elan and adaptability. They went to successfully conquer highly fortified positions and, despite being from tropical lands with little thermal variation, were suffering less from European winter than their northern allies. Some foreign generals even went to say that, to learn how to conquer a city, watch the Brazilians, referring to the Pracinha.

Compared to other UUs out there, the Pracinha is closer to something like the Impi and the Panzer. The former two weren't known for having superior equipment to their contemporaries, quite the contrary, yet surpassed all expectations with their elan or doctrine.

Right now, their position in Brazil's toolkit makes sense, as Radio is about the time in which most AIs took an ideology and new enemies are formed. The Pracinha fits the CV focus of Brazil and is very easy to use for a non-warmonger civ; just mass purchase them with Draft Registration and the gold from the UA and send them to the enemy, no matter how far the enemy is due to their bonus movement and Amphibious promotion. Even better if the enemy is far away, due to the bonus :c5strength: CS from the Expeditionary Force promotion being based on distance from your Capital.

The timing around Radio is also very convenient due to how important the technology is for Brazil. The technology has an empire-wide buff to tourism modifiers, it has the last yield buff to Brazilwood Camp, it unlocks the Broadcast Tower for major tourism gains and, if Brazil went for Industry (currently the only Industrial policy tree with a WLTKD related bonus), it also unlocks the Broadway for another powerful theming bonus. Their current placement allows Brazil to wage war without having to focus the war oriented bottom part of the tech tree, focusing instead on the upper part that has the world wonders and the cultural bonuses of the Modern Era.

If the Pracinha needs a buff to account for their Modern Era timing, three thematic ones are movement-based ones (e.g. bonus movement in hills and snow, akin to the one from the Pictish Warrior), city conquest ones, and against fortified enemies.



I like this suggestion, as the Amazonas are from a period of time in which the Brazilian Navy had a clear superiority in the region, plus happening during Pedro's reign. However, there is no theme or synergy between this unit and Brazil's toolkit. Brazil isn't themed around navies or oceans (in fact, they are themed around rainforest instead), and Ironclads aren't timed around anything particularly important for Brazil's kit. There is no clear use for this unit in a non-militaristic civ that is clearly focused around Cultural Victory, and a high risk of ending as another forgettable UU in a civ's kit, much akin to Shoshone's Comanche Rider or the Austria's Hussar.

The unit somewhat resembles the discussion I had before about the Minas Gerais, the UU Brazil gets in civ 6. It is also a naval unit, known for starting a naval arms race in South America and even starting an hilarious international conspiracy theory event (same video at 6:23). It is impressive, but still doesn't fit any important role in Brazil's kit or gameplan, and would be a better theme if it were on a mod that implements a more militaristic version of Brazil instead.

For now, I prefer to keep the Pracinha, as they fit a clear purpose and have a great timing for what Brazil wants to do in Modern Era. Yes, they are a late unit, giving them relatively little time to impact the game, but they do affect your plans in Modern Era enough to be a good addition to the civ's toolkit.
I knew my inflammatory statements would bring out our resident Brazilian :D

“Fighting spirit” can only get you so far when it has to make up for the complete absence of any equipment, training, or command for that unit until it was gifted by some other nation (the US). The Brazilian Expeditionary Force was small, and only held two mountain villages along a much larger front, and it didn't continue the push beyond Italy. Overall their contribution to WWII was minimal, bordering on non-existent, and the logistical support required to even get them combat-ready was as much of a hindrance to their allies as any good they did once actually out on the field. This is not meant to disparage the volunteers who went, but the systemic, organizational failures on Brazil’s government and military institutions are monumental. In WWII, Brazil showed up very late, in very small numbers, yet still very unprepared, fought in the easiest campaign of the whole conflict, and accomplished only slightly better results than could be expected from all of that. I hardly see much to be proud of in the Pracinha, especially when you could emphasize another period and another war that isn’t as overdone and tropey as WWII, where Brazil did a lot more.

wrt not contributing directly to their golden age-fuelled tourism victory, Brazil already has 1 UU that isn’t a combat unit. Them getting a pure combat unit at some point isn’t a bad thing in my opinion. Quite the opposite, their whole kit is so narrowly focused on a single victory, I see no reason the pracinha, or any other UU should beat a dead horse.

edit: it also bears mention that the Pracinha isn’t going away, but would return to being a CS gift. So we get more unique units overall, and 3 specifically Brazilian UUs in some capacity.

edit edit: I'm also a firm believer that the Modern era is for ideology units, and the Pracinha is stacked with Order's Guerilla. Germany's old UU1 was also a modern-era base unit (tank), but it wasn't stacked on an existing ideology unit.
 
Last edited:
“Fighting spirit” can only get you so far when it has to make up for the complete absence of any equipment, training, or command for that unit until it was gifted by some other nation (the US). The Brazilian Expeditionary Force was small, and only held two mountain villages along a much larger front, and it didn't continue the push beyond Italy. Overall their contribution to WWII was minimal, bordering on non-existent, and the logistical support required to even get them combat-ready was as much of a hindrance to their allies as any good they did once actually out on the field. This is not meant to disparage the volunteers who went, but the systemic, organizational failures on Brazil’s government and military institutions are monumental. In WWII, Brazil showed up very late, in very small numbers, yet still very unprepared, fought in the easiest campaign of the whole conflict, and accomplished only slightly better results than could be expected from all of that. I hardly see much to be proud of in the Pracinha, especially when you could emphasize another period and another war that isn’t as overdone and tropey as WWII, where Brazil did a lot more.

I know, there's a reason why I suggested the Bandeirantes back then as a replacement of the Pracinha. And also, we Brazilians think that the poor preparation of the Pracinha was intentional, as the president of the time, Getulio Vargas, was actually a fascist. It is likely that he went for not actually helping as much as he could get away with, not wanting to cripple the fascist regimes in Europe that he was personally aligned with. So, all the lack of preparation you mentioned wasn't a failure, it was Vargas trolling our northern allies (who apparently never realized it).

Another thing, though, is that the Pracinha didn't seem to realize that either and actually fought as hard as they could. Regardless of their president's leaning, they fought with what they were given and became a mark of the country standing against Fascism, which quickly became a symbol of status during that era.

Personally, I find the tale of the Pracinha as hilarious as it is serious, and popular instructive videos in Brazil don't shy from showing the comical side of it. And about feeling embarrassment, we don't feel that about the Pracinha who fought. We're more likely to feel embarrassment about the president instead, depending on one's political leaning.

Quite the opposite, their whole kit is so narrowly focused on a single victory, I see no reason the pracinha, or any other UU should beat a dead horse.

I'm not against an unique not being tailored about a victory condition, but the Bandeirantes already fills that space, being a more generalist unit. And I really like the Amazonas, I just don't see it as an improvement over the Pracinha yet, especially in how it fits with what Brazil is doing in the Industrial Era. Being a cultural civ, you're likely to be prioritizing techs like Archaeology and Dynamite (Eiffel Tower); Industrialization is a higher priority to Statecraft civs instead, and is even lower in priority for Brazil if you got the Slater Mill in your Capital, as you then have a factory there already. If you are wonder spamming, which cultural civs are, then chances are that you'll delay Industrialization.

One way I can see the Amazonas seeing good use for Brazil is if you change the unlock to Dynamite, instead of Industrialization. That tech already unlocks the Cruiser and the Gatling Gun anyway, and is a high priority tech for a cultural civ. With the Amazonas there, Brazil gets to have both a superior and complete navy without going out of its cultural plan. That would let the Amazonas have a comparable effect in Brazil's Industrial Era gameplan to what the Pracinha has in the Modern Era.

On the unit's combat merits, I like the idea from Discord, but that will likely need a "heal on kill" as well to work on a melee unit. Brazil isn't likely to go for Authority, so Amazonas will need a built-in heal on kill to pull off that historical maneuver. This is also another reason to have Amazonas unlocked at Dynamite, as you'll want to have cruisers softening those targets in order to pull off that maneuver. Moreover, this is a great UU to have the Breacher promotion as a baseline (+10% :c5strength: CS per adjacent enemy unit when defending, deal 15 damage to all enemy units adjacent to a Unit killed by this unit), representing the fleet fending off an ambush and proceeding to steamroll the enemy in the confusion. My suggestion would be:

Amazonas (Ironclad replacement)
unlocked at Dynamite
900 :c5production: Production cost

64 :c5strength: CS
5:c5moves:Moves
+33% vs cities
"Breacher"
"Riachuelo"
(Plague Immunity, gain +35% :c5strength: CS, +1 extra attack and heal 15 HP upon killing an unit that turn)​

Opinions?
 
Last edited:
I know, there's a reason why I suggested the Bandeirantes back then as a replacement of the Pracinha. And also, we Brazilians think that the poor preparation of the Pracinha was intentional, as the president of the time, Getulio Vargas, was actually a fascist. It is likely that he went for not actually helping as much as he could get away with, not wanting to cripple the fascist regimes in Europe that he was personally aligned with. So, all the lack of preparation you mentioned wasn't a failure, it was Vargas trolling our northern allies (who apparently never realized it).

Another thing, though, is that the Pracinha didn't seem to realize that either and actually fought as hard as they could. Regardless of their president's leaning, they fought with what they were given and became a mark of the country standing against Fascism, which quickly became a symbol of status during that era.

Personally, I find the tale of the Pracinha as hilarious as it is serious, and popular instructive videos in Brazil don't shy from showing the comical side of it. And about feeling embarrassment, we don't feel that about the Pracinha who fought. We're more likely to feel embarrassment about the president instead, depending on one's political leaning.



I'm not against an unique not being tailored about a victory condition, but the Bandeirantes already fills that space, being a more generalist unit. And I really like the Amazonas, I just don't see it as an improvement over the Pracinha yet, especially in how it fits with what Brazil is doing in the Industrial Era. Being a cultural civ, you're likely to be prioritizing techs like Archaeology and Dynamite (Eiffel Tower); Industrialization is a higher priority to Statecraft civs instead, and is even lower in priority for Brazil if you got the Slater Mill in your Capital, as you then have a factory there already. If you are wonder spamming, which cultural civs are, then chances are that you'll delay Industrialization.

One way I can see the Amazonas seeing good use for Brazil is if you change the unlock to Dynamite, instead of Industrialization. That tech already unlocks the Cruiser and the Gatling Gun anyway, and is a high priority tech for a cultural civ. With the Amazonas there, Brazil gets to have both a superior and complete navy without going out of its cultural plan. That would let the Amazonas have a comparable effect in Brazil's Industrial Era gameplan to what the Pracinha has in the Modern Era.

On the unit's combat merits, I like the idea from Discord, but that will likely need a "heal on kill" as well to work on a melee unit. Brazil isn't likely to go for Authority, so Amazonas will need a built-in heal on kill to pull off that historical maneuver. This is also another reason to have Amazonas unlocked at Dynamite, as you'll want to have cruisers softening those targets in order to pull off that maneuver. Moreover, this is a great UU to have the Breacher promotion as a baseline (+10% :c5strength: CS per adjacent enemy unit when defending, deal 15 damage to all enemy units adjacent to a Unit killed by this unit), representing the fleet fending off an ambush and proceeding to steamroll the enemy in the confusion. My suggestion would be:

Amazonas (Ironclad replacement)
unlocked at Dynamite
900 :c5production: Production cost

64 :c5strength: CS
5:c5moves:Moves
+33% vs cities
"Breacher"
"Riachuelo"
(Plague Immunity, gain +35% :c5strength: CS, +1 extra attack and heal 15 HP upon killing an unit that turn)​

Opinions?

The accumulation of so many bonuses on the Riachuelo seems a bit excessive. I would at least remove the +33% CS against Cities for that unit if the unique promotion was kept this way, to further show the specialization of the unit as anti-unit.
 
I know, there's a reason why I suggested the Bandeirantes back then as a replacement of the Pracinha. And also, we Brazilians think that the poor preparation of the Pracinha was intentional, as the president of the time, Getulio Vargas, was actually a fascist. It is likely that he went for not actually helping as much as he could get away with, not wanting to cripple the fascist regimes in Europe that he was personally aligned with. So, all the lack of preparation you mentioned wasn't a failure, it was Vargas trolling our northern allies (who apparently never realized it).

Another thing, though, is that the Pracinha didn't seem to realize that either and actually fought as hard as they could. Regardless of their president's leaning, they fought with what they were given and became a mark of the country standing against Fascism, which quickly became a symbol of status during that era.

Personally, I find the tale of the Pracinha as hilarious as it is serious, and popular instructive videos in Brazil don't shy from showing the comical side of it. And about feeling embarrassment, we don't feel that about the Pracinha who fought. We're more likely to feel embarrassment about the president instead, depending on one's political leaning.
Thanks, that helps fill in the context more fully for how the Pracinha ended up in their logistical predicament. Without the full picture of the personalities leading the government, it seemed like a case of "never attribute to malice what can be explained by stupidity." But it seems this one really can be attributed to malice.
One way I can see the Amazonas seeing good use for Brazil is if you change the unlock to Dynamite, instead of Industrialization. That tech already unlocks the Cruiser and the Gatling Gun anyway, and is a high priority tech for a cultural civ. With the Amazonas there, Brazil gets to have both a superior and complete navy without going out of its cultural plan. That would let the Amazonas have a comparable effect in Brazil's Industrial Era gameplan to what the Pracinha has in the Modern Era.

On the unit's combat merits, I like the idea from Discord, but that will likely need a "heal on kill" as well to work on a melee unit. Brazil isn't likely to go for Authority, so Amazonas will need a built-in heal on kill to pull off that historical maneuver. This is also another reason to have Amazonas unlocked at Dynamite, as you'll want to have cruisers softening those targets in order to pull off that maneuver. Moreover, this is a great UU to have the Breacher promotion as a baseline (+10% :c5strength: CS per adjacent enemy unit when defending, deal 15 damage to all enemy units adjacent to a Unit killed by this unit), representing the fleet fending off an ambush and proceeding to steamroll the enemy in the confusion. My suggestion would be:
Moving to Dynamite sounds good to me. No arguments there.

I would add the extra attack or the +35% until the end of next turn. Not both. There is the caveat that you can't add more attacks onto a unit -- but you can refresh their attacks. If the unit does not have Blitz, this is a technicality with no functional difference, but since Ironclads can get the blitz promotion, this ability would possibly allow the unit to attack an additional 2 times whenever it kills units.

I would make it so the unit can move after attack, rather than give +1 movement on kills. This is more flexible, because if you only made it +1 move on kills, then that's all the movement it will have after it's attack. But, if you allow it to move after attack, the Amazonas can kill a unit with its 1st move and still have 4 more moves left to kill again.

I considered breacher when first proposing the unit. I wasn't sure if it was too much, but I like that it adds to the potential for chaos for the unit. I also considered giving the unit Indomitable (plague immunity. 25% defense), instead of putting the plague immunity on a unique promotion, but wondered if that wasn't also too much? Adding indomitable would free up the Riachuelo promotion to have the move on attack, thus allowing that promotion to carry forward on upgrade. Without the move after attack ability, refreshing your attacks doesn't do anything. It would no doubt be overkill with all 4 abilities: Indomitable, Breacher, and the move after attack/refreshed attack on kill.

I am reticent to give the Amazonas a heal on kill; I don't necessarily agree that it is necessary. It's unlikely you will pick authority as your opener with brazil, but I certainly have seen it done. But besides that, the Dreadnought line's extra Max HP ensures that this kind of multi-kill maneuver would be quite doable. And with free plague immunity, there is a lot of good reasons to go that path rather than Boarding Party. If you are last-hitting naval units with proper support from cruisers and coastal ranged units, last hits usually don't leave the killing unit much worse for wear, because the dead unit takes a penalty for lower HP, and is likely suffering from a flanking penalty. Especially if combined with a breacher promotion, the damage to adjacent naval units AND a heal seems excessive. My gut sense is that it is overkill, so I propose we test this:

Amazonas (Ironclad replacement)
unlocked at Dynamite
900 :c5production: Production cost

65 :c5strength: CS
5:c5moves:Moves
+33% vs cities
"Can Move After Attacking"
"Breacher" (+10% :c5strength: CS per adjacent enemy unit when defending. deal 15 damage to all enemy units adjacent to a Unit killed by this unit)
"Riachuelo" (Plague Immunity, When you kill a unit, refresh your attacks.)
note that with this build, riachuelo will have to be lost on upgrade, unless we pack move after attack into it.
 
Last edited:
Option 2:

Amazonas (Ironclad replacement)
unlocked at Dynamite
900 :c5production: Production cost

65 :c5strength: CS
5:c5moves:Moves
+33% vs cities
"Indomitable" (+25% :c5strength: Defense. Plague Immune)
"Riachuelo" (Can move after Attacking. When you kill a unit, refresh your attacks.)​
 
I like the first option, and I think we can drop that +35% :c5strength: CS upon kill, since Breacher already has a comparable aftermath effect. I also think Riachuelo can have the "can move after attacking" and stay on promotion, at the cost of a lower base CS, like 63 :c5strength: or 64 :c5strength:.

Part of me still thinks a heal on kill is important, but maybe the ensuing chaos from two or more Amazonas capitalizing on Breacher and Riachuelo is all that they need to survive the following counterstrike. The main concern is that Riachuelo's extra attack won't be used that often without the heal due to being safer to just attack with another, healthier Amazonas instead. But maybe it's better to test without it first and see how it actually plays out.

I don't think Indomitable is a thematic promotion for Amazonas. While the ship did survive an ambush, she is mainly remembered for how devastating her successive rams were in that battle, which Breacher captures better.
 
Giving it Indomitable was mainly about moving off the plague immunity instead of loading the Bronze Ram / Riachuelo promotion with 3+ things.
I agree that the Move after attack needs to be on Riachuelo instead of kept as its own promotion or else it will be lost on upgrade.
Spoiler amazonas in game :

upload_2021-9-9_7-51-17.png

 
Last edited:
I'm also thinking that, in light of the change giving Germany the Landsknecht UU and removing the Panzer, the lack of any late game unit or building in 4UC is a glaring omission. I am thinking I will replace the Ulfhedinn with a Stormtrooper. That brings it forward by 1 world war, but the image of the stormtrooper was so informative to Nazi mystique and aesthetic that it also feels vaguely WWII. It also gives Germany a UU that didn't suck IRL, and was a real innovation of tactics on Germany's part. German infantry were truly their greatest asset, in both world wars.
145.png

Stormtrooper
Unlocked at Replaceable Parts
900
:c5production:
55:c5strength:CS (+5, same as Foreign Legion)
2:c5moves: Moves
Entrenchments (+20HP and +20%:c5strength: vs ranged attacks)
Blitz (+1 attack)
Infiltration Tactics (+1 :c5moves: movement in Foreign Territory)
 
Last edited:
I'm also thinking that, in light of the change giving Germany the Landsknecht UU and removing the Panzer, the lack of any late game unit or building in 4UC is a glaring omission. I am thinking I will replace the Ulfhedinn with a Stormtrooper. That brings it forward by 1 world war, but the image of the stormtrooper was so informative to Nazi mystique and aesthetic that it also feels vaguely WWII. It also gives Germany a UU that didn't suck IRL, and was a real innovation of tactics on Germany's part. German infantry were truly their greatest asset, in both world wars.
145.png

Stormtrooper
Unlocked at Replaceable Parts
900
:c5production:
55:c5strength:CS (+5, same as Foreign Legion)
2:c5moves: Moves
Entrenchments (+20HP and +20%:c5strength: vs ranged attacks)
Blitz (+1 attack)
Infiltration Tactics (+1 :c5moves: movement in Foreign Territory)
Were stormtroopers able to make use of entrenchments when on the attack?
 
....yes?
Are you suggesting they shouldn't get the free promotion that the basic Rifleman gets?
 
I'm also thinking that, in light of the change giving Germany the Landsknecht UU and removing the Panzer, the lack of any late game unit or building in 4UC is a glaring omission. I am thinking I will replace the Ulfhedinn with a Stormtrooper. That brings it forward by 1 world war, but the image of the stormtrooper was so informative to Nazi mystique and aesthetic that it also feels vaguely WWII. It also gives Germany a UU that didn't suck IRL, and was a real innovation of tactics on Germany's part. German infantry were truly their greatest asset, in both world wars.
145.png

Stormtrooper
Unlocked at Replaceable Parts
900
:c5production:
55:c5strength:CS (+5, same as Foreign Legion)
2:c5moves: Moves
Entrenchments (+20HP and +20%:c5strength: vs ranged attacks)
Blitz (+1 attack)
Infiltration Tactics (+1 :c5moves: movement in Foreign Territory)

I like it. v74 is coming?
 
Last edited:
Back
Top Bottom