The Beer Hall/Brauhaus is late Renaissance. Other UBs that arrive at the same level are:So if I read correctly Beer Hall is now a Windmill replacement, meaning no longer a NW, meaning every City can build it, right?
If that's the case, aren't those bonuses a bit...insane?!
I mean, on one hand I really like the great synergy with the UA and a strong Germany, but on the other hand this can scale in a terrifying way and it sounds kinda broken
Naturally, this is only from reading it, I shall judge after some games and how it really plays out, just raising some early concerns.
But as always, thank you for the continuous improvements and updates!![]()
Yeah I agree and you're probably right. I'll give it a go on one of my next plays.those comparatively late components do need to be powerful in order to be felt. My gut feeling is that the Brauhaus is of similar strength to those other UBs
Thank you! It floods the Lua log, making cumbersome to find my own bugsYup.
Without being harsh, from the screenshot you provided I can already see a few problems. On turn 189, your cities should already be connected with roads, and you should have many more tiles improved. Just one tip I would give you is to have more workers early, at least one worker per city would be a minimum. You should have settled the area west of Mecca a while ago, to benefit from those lakes tiles and secure more salt tiles. You should also be the one controlling the Fountain of Youth, not the Incas. You have accumulated 716 gold. Unless you have units to upgrade, you should just spend that gold to rush buildings or buy workers or good tiles. You can't go wrong if you buy a worker on a city you just founded, and then prioritize the luxuries and sell your extra copies to AIs.
I suggest you watch a youtuber to get a general idea of what to prioritize because simply looking at what they do would teach you a lot.
I stand corrected and as I said I didn't mean to be harsh. However even on epic game speed my tip of improving your land quickly still stands. You want to increase your yields as fast as possible and getting the salt monopoly sooner rather than later is just one example of the crucial process of snowballing in the early game to be able to catch up and stay relevant against the AI. Also to be fair fighting the Incan near mountains really sucks.I did not say this was epic game speed, so you evaluation on the progress might be flawed. None of these tipps help against the overrun of the AI tbh.
@pineappledan I recently updated to all the most recent patches, and I'm noticing I'm still having the same issue of a Yamato graphical/sound bug, where the animation stalls and stutters for a good while before finishing the combat. Ship positions itself, and the guns flicker in silence for a few seconds- it's glaringly slow. This happens if you play as Japan or vs the AI.
Any idea how I could resolve this? Is there a source for the files I could grab? Though I don't know how I would install them, if this game needs special modding tools. Next step might be reinstalling the game, but I doubt that would have anything to do with what's inside a mod. Thanks for any insight. I'd appreciate the help, as I've avoided including the Japanese in any of my games for a good long time now due to this bug.
EDIT: I think the model was taken from the JFD Tojo mod, so I traced a version somewhere else here. That model's animations and sound work fine. UC's doesn't for me. I'm not using any mods beyond the VP bundle and 3/4 UC.
Because the GAP proc is currently a noob trap.Why would I add tourism yields when you get an HE for all the GAdmirals you’re going to spawn.