pineappledan
Deity
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I understand your argument for Egypt quite well and change is good but the bison is still important for a Buffalo pound. Placement by dll works quite well for this type of resource and the building arrives early enough to not break a truly unique placement, a synergy around the theme would be rather interesting in my opinion instead of eliminating it.Because they’re a pain.
They often interfere with other improvement placements, and the resource placements required bespoke resource placement criteria and code which could be seen as a major impediment to integration.
And at the end of the day they weren’t that interesting or unique, with Indonesia and Rome doing more interesting versions of their placement bonuses.
With Egypt in particular, I have always felt the floating garden’s bonus on rivers should have always been Egypt’s to begin with. Egypt is all about the Nile, while Aztecs were more about the lake.
I should add that everything in the mod here is as I plan to submit for proposal to integration, and there will be an entire month to counterpropose different uniques. That includes simply reverting changes I’ve made here.
Bugfix on Buffalo Pound text
Huey Teocalli changed from +100% pressure on GA to an additional flat 10 Faith/Gold on kills, scaling with Era during Golden Age, and +1 citizen in the city whenever a GA starts.
Text fixes for fornix, caravansary, burial tomb, legion, gumey, qullqa
Parthenon gives 2 emissaries now, as intended
Huey Teocalli now gives +1 pop in city off of its own free GA, not just subsequent GAs
This is a build prereq that I am trying to get added into the game. Adding it in myself is beyond my skill. For now I guess I could just ask players… not to build them next to citiesThe Bad: I saw in the description that it's not buildable next to cities, but I was able to build them just fine - probably a bug that needs to be fixed.
Yeah this is definitely not intended. I realized what I had done the night after I coded this. I am going to try to come up with a different implementation.Triumph is affected by other mechanics that involve Strategic Resources. Near the end of the game, I got Third Alternative which doubled my Triumph, and essentially gave me 6 extra Great Writers which I used to fill out my ideology tree. Felt like an exploit.
Fornix now counts for can/cannot build using dummy buildings only. no strategic resources and thus no policy shenanigans.
text and stat pass to make buildings and units correspond to the documentation.
Added building requirements back for Ulticur (forge) and Huey Teocalli (Temple). Should have no real balance implications, but removing a "unique" aspect with no material benefit simplifies documentation and legibility.
fixed a fornix database error