More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

if I have a question about a 4UC component... do I post here, do I post in the specific thread about that civilization?
thanks
 
Spoiler Assyria :
Assyria.png
[/URL]
UM - Iron Chariot (replaces Horseman):
Unlocked at Military Training90 :c5production: Production costdoes not require Horses13 :c5strength: CS4 :c5moves: Movement"Beam Axle""Hard and Fast" (+1 :c5strength: Combat Power if Player has more Horses or Iron than Iron Chariot Units. Bonuses can stack) "Shock Cavalry" (+25% :c5strength: CS in Open Terrain)UB - Lamassu Gate (replaces Walls):
available at Construction110 :c5production: Production cost+1:c5faith: Faith+4 :c5strength: City Defense+125 City HP+1 :c5rangedstrength: City Attack Range-5%:c5unhappy: empire needs modifier+30% :c5rangedstrength: City Strike Damage+20% :c5war: Military Supply Cap from :c5citizen: PopulationWhen you construct a Unit in this City, gain :c5faith:Faith equal to 15% of the Unit's :c5production: Production cost.
one very frustrating issue with Assyria is tied to playing Authority especially Militarism policy "the policy that provides 2 :c5culture: and one :c5happy: to cities with at least 10 :c5strength:"
the normal walls provide 6 :c5strength: compared to the Assyrian Lamassu Gate's 4:c5strength:, given how non-capital cities on flat ground start with 5 :c5strength:, Assyrian cities with walls still require garrisons to activate Militarism unlike every other civ in the game; the moment you get walls up, your garrisons go farming barbarians, collecting bounties from CS or just go to war to farm culture and science but not with Assyria; a civ whose UA encourages conquest.
Lamassu gates has better modifiers than walls to balance the lower CS but honestly bumping it up to 5 or even 6 to be on par with the normal walls would not break anything
 
one very frustrating issue with Assyria is tied to playing Authority especially Militarism policy "the policy that provides 2 :c5culture: and one :c5happy: to cities with at least 10 :c5strength:"
the normal walls provide 6 :c5strength: compared to the Assyrian Lamassu Gate's 4:c5strength:, given how non-capital cities on flat ground start with 5 :c5strength:, Assyrian cities with walls still require garrisons to activate Militarism unlike every other civ in the game; the moment you get walls up, your garrisons go farming barbarians, collecting bounties from CS or just go to war to farm culture and science but not with Assyria; a civ whose UA encourages conquest.
Lamassu gates has better modifiers than walls to balance the lower CS but honestly bumping it up to 5 or even 6 to be on par with the normal walls would not break anything
This is changing with implementation
if I have a question about a 4UC component... do I post here, do I post in the specific thread about that civilization?
thanks
You can post here
 
Is there a way to change it in the current patch? I tried digging into the lamassu gate folder but it seems to copy all the yields from walls
Go to ...\My Games\Sid Meier's Civilization 5\MODS\(over) More Unique Components for VP (v 88)\Assyria\LamassuGate.sql then find this near the top:
1730805912334.png


and just delete that -200 from there.
 
Spoiler America :
America.png
[/URL]
UM - Monitor (replaces Ironclad):
unlocked at Industrialization900 :c5production: Production cost61 :c5strength: CS5:c5moves:Moves+33% vs cities"Hardened" (Damage received is reduced by 3)"Coastal Guard" (+5% :c5strength: City Defense to adjacent Cities)
UB - Homestead (replaces Stable):
unlocked at Chivalry300 :c5production: Production cost+3 :c5production: Production+2 :c5food: Food, +2 :c5production: Production and +2 :c5gold: Gold to Horse, Cattle, Sheep and Bison Resource+33% :c5production: Production toward Mounted Units+25% :c5production: Production toward Workers and Settler UnitsPioneers can be trained in this city+10% :c5war: Military Supply CapClaims all Horse, Sheep, Cattle and Bison Resources within 3 tiles of the City. Immediately gives 20:c5production: production, scaling with era, for each tile claimed in this way+2:c5production: Production to :c5production: Production Internal :trade:trade routes from this city
One major problem with the homestead is steals tiles owned by the master of america which i guess the consensus was to disable vassals stealing their masters land via citadels some time ago.
Is this fixable/channgeable?
 
Stealing from vassals is also an unforgivable offense I think. The only option is to not build it.
 
Hey, im just playing new beta, as Grece, and instead Noble promotion, i get the old Proxenos, which i quess was OP.
The other UB (Gymnasion) is not unlocked, so it has to be Pantheon, also did try to move onto rival teritory and i cant, so
it seems like its just old promotion, instead the one indicated in the description.

Spoiler screenshots :
\
1734829864285.png

 
Hey, im just playing new beta... Also did try to move onto rival teritory and i cant, so
it seems like its just old promotion, instead the one indicated in the description.

The ability to pass through rival territory (Cannot end turn in rival territory) was changed to a toogle option in CustomModOptions.xml:

<!-- relax territory check, if active units can always pass through foreign territory if they don't end the turn -->
<Row Class="5" Name="CORE_RELAXED_BORDER_CHECK" Value="1"/>

Maybe that has something to do with the issue?
 
The ability to pass through rival territory (Cannot end turn in rival territory)
Im not sure what exacly this setting change, but it kina sounds too generic, and what i ment, was connected purely to Nobility promotion,
allowing speciffically Greek diplomatic units to pass the borders. It was also a quick check, if at least some new componnents work.
So fare, it seems description was updated, but Greek still get old Proxenos, which is kinda ockward, since previously it was added by market replacement,
and now its added by national wonder.
Any way feels like cheeting.. near medieval era my Capitol was able to produce 1 unit per turn, so i kinda buffed my income, just a little too much i guess..
 
Im not sure what exacly this setting change, but it kina sounds too generic, and what i ment, was connected purely to Nobility promotion,
allowing speciffically Greek diplomatic units to pass the borders. It was also a quick check, if at least some new componnents work.
So fare, it seems description was updated, but Greek still get old Proxenos, which is kinda ockward, since previously it was added by market replacement,
and now its added by national wonder.
Any way feels like cheeting.. near medieval era my Capitol was able to produce 1 unit per turn, so i kinda buffed my income, just a little too much i guess..

This setting effectively allows all units to pass through non-open border agreed territory, as long as they end their turn outside of the border.

hmmm, I never play as Greece, or at least in my random leader games I haven't rolled the civ to play.

Are you using other mods, by chance it is a conflict?
 
Last edited:
Current version is not compatible with 4.17 because some tables got removed hence break the code.
For convenience I post here the fix that @KungCheops posted on discord.
 

Attachments

when 4uc drops for VP are you going to turn this into 6uc :^)
That would be a really difficult work and would need an outrageous amount of time to just have a playable version.
And I think there will still be room for 4uc to be improved over time even after the implementation in base VP.

Surely would be extremely cool, but we'll maybe have it in a distant future
 
That would be a really difficult work and would need an outrageous amount of time to just have a playable version.
And I think there will still be room for 4uc to be improved over time even after the implementation in base VP.

Surely would be extremely cool, but we'll maybe have it in a distant future
you good?
 
Hey, I was trying to play as Zulu, but cannot expend their Great General to get Unique Citadel.
Can anybody confirm?
Was trying to make some sense from sql files, but no luck so fare :)
I did clean install, only Vox+4uu, started modern, took order for free GP and took Induna.. still, does not work
 
Back
Top Bottom