More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

Hi all. Made this account to ask this because I'm confused. What version of this mod and VP are currently compatible? I've been trying to use VP4.17.8 alongside the fix folder Jarcast provided, but all of my games crash around turn 80 then continue to crash every few turns. I'm not sure what's causing this. Any help would be greatly appreciated! :)
 
Hi all. Made this account to ask this because I'm confused. What version of this mod and VP are currently compatible? I've been trying to use VP4.17.8 alongside the fix folder Jarcast provided, but all of my games crash around turn 80 then continue to crash every few turns. I'm not sure what's causing this. Any help would be greatly appreciated! :)
I'm playing with newest VP, many modmods and with Jarkast's fix, right now I'm turn 295 in epic speed, no problems at all. A week ago played without Jarcast's fix got to end of Atomic Era without problem.
I think that you use some incompatible modmod(s) or may be problem with install.
 
@rockslocker64 is there a reason you are trying to use 4.17.8? If you look at the release after that, the first line is "new version inbound. This version fixes the crashes and some other bugs that occurred in 4.17."
I.e. 4.17 was known to crash.
If you want an older version try 4.16.
I am on the latest release and other than the known problems (e.g. Yassa capture bonus doesnt work) everything works smooth 0 crashes.
 
@rockslocker64 is there a reason you are trying to use 4.17.8? If you look at the release after that, the first line is "new version inbound. This version fixes the crashes and some other bugs that occurred in 4.17."
I.e. 4.17 was known to crash.
If you want an older version try 4.16.
I am on the latest release and other than the known problems (e.g. Yassa capture bonus doesnt work) everything works smooth 0 crashes.
I thought I saw earlier in the thread that 4.17.8 and the 4uc fix file worked together, but I probably misunderstood. And I actually didn't see that, I pulled it straight from github and didn't see the page for the patch itself. Good to know for future reference, thanks! I'll try latest release. Appreciate the help!
I'm playing with newest VP, many modmods and with Jarkast's fix, right now I'm turn 295 in epic speed, no problems at all. A week ago played without Jarcast's fix got to end of Atomic Era without problem.
I think that you use some incompatible modmod(s) or may be problem with install.
I wouldn't be surprised at all if I messed up the install, even with the auto-installer haha. I appreciate the advice!
 
Playing Rome in the latest VP and more UC version. Can't access Villa. No other nods besides IGE. It is displayed in the Civilopedia and loading screen. But not in the tech tree and not in the worker build interface.
 
Playing Rome in the latest VP and more UC version. Can't access Villa. No other nods besides IGE. It is displayed in the Civilopedia and loading screen. But not in the tech tree and not in the worker build interface.
Villa's broken in the current version of vp, as well as the Celt UI. I think it works on 4.16 or older, but otherwise not much to do except wait for the integration, which if I had to guess is still at least a month out
 
Playing Rome in the latest VP and more UC version. Can't access Villa. No other nods besides IGE. It is displayed in the Civilopedia and loading screen. But not in the tech tree and not in the worker build interface.
AI Rome is building them in my current game, and I'm pretty sure it's 4.21
 
One of the very few remaining bugs in the version liked above by Agiwan, is that Yassa doesn't give 10 science, culture and gold per owned city when conquering cities. Here's a fix:
Unpack the YassaCourt.lua and put it in place of the existing one within:
Code:
(over) More Unique Components for VP (v88)\Mongolia\YassaCourt\

(ofc. it scales with era and EDIT: NOT city pop)
 

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