Standard Speed, Planet Simulator Map (Terra Start). Small Map on Emperor as Siam. Diplomatic Victory on Turn 386.
This was a game where I wanted to try out some things I hadn't in a while, and branch out in a few new tests. The start was pretty good. I was near the edge of the continent with 4 cs near me. On the other hand, I had Monte and Genghis as my neighbors.
I started with Tradition. For the first time in a long time, I started with 2 different minable resources near me. Seeing another different luxury nearby, I decided to give Festivals a try (first time in a long while). I was able to found, but no real help from the pantheon in my opinion. It was much more about the 2 faith CS near me, plus the full tribute I got to ask (66 faith, woot!). So I was disappointed with the faith generation....but the gold made up for it later on. I think its probably balanced, maybe throw on a +1 faith in the capital if it needed it, but its no longer on my F list so probably doesn't need any changes.
I eventually established my 5 core cities, and spent much of the mid game trading wars between Monte and Ghengis. On a serious note though, I commonly see an AI declare war with me right as the other makes peace....shouldn't it be better to jump on the bandwagon while the war is still going on?
Warring this game was a state of naval frustration. Both Monte and Genghis established a surprisingly good navy. I had no coastal cities. They also both had a bottleneck choke, which was impregnable due to their naval power. So I simply could not crack either of them this game, and just had to go into defensive mode, focusing on my city states.
I went into Statecraft, and then decided to try something I've been meaning too for a while. I went for a true dip strategy, first Imperalism 2, then Rationalism 2, then Industry 2.
The idea is this: Imperalism 2 gives you the extra monopoly bonus (which couples great with Statecraft's ability to acquire monopolies through CS) and the big science jump. Also 15% unit production and +1 sight is nothing to sneeze at. Then you go Rationalism to get the 6% science bonus with +5 science on your strategics coupled with the 25% more effective GS. Lastly, Industry gives you a bit of production, but the real gem is the extra 10% production when you do a buy.
My verdict? It worked pretty damn well. Now don't get me wrong, I missed the closers (ability to faith purchase GS would have been nice). But my civ felt very well rounded, my science was still near the top of the class, it helped keep my military in top order, and the extra purchase power kept my infrastructure strong. Its only one test drive, but in this game it was definitely viable, which was great to see.
Once the WC got online, I slapped a Sanction on both the Aztecs and Mongels to finally shut them up. Sucks when you can't solve everything with a sword eh Monte?

Brazil had top score going into the later game, but tourism was never really a threat this game and I outscienced Brazil. I felt confident that either by SV or DV I had a good shot at this game.
The Celts and Brazil finally made a late game war against me, and started sniping CS. Again my lack of navy began to kill me. A funny coincidence is that as I brought flight online, Monte went into serious happiness problems, and had barbs everywhere. So much so they put his capital down to nothing! With my planes I could finally shoo away his navy and I just walked in and took the capital. With a coastal base finally established, I began naval operations.
As the game went towards the end, I picked up Xcom's and started rapid production. On a small map, an Xcom can pretty much cover the entire thing, and these were to be my CS protection (or retake) forces. The first hegemony vote was a failure, and the 2nd was 4 turns away. I was a single vote shy, so I rallied one last war against Brazil to take a captured CS back from them. Xcoms to the rescue! I swarmed in. Covered the CS in my units, and set up blockers to keep his forces away. You want to see a unit that will not die....try an Xcom with Survival 3 and Medic 2 fortified on a hill.
But his navy still had some fight left! He took the CS back twice. On the last turn, the CS literally had 10 health left, and he had 1 old iron clad in range. But....I had good old Bertha. My first ship, down to 5 health herself. I put her between the CS and the enemy ship, and was able to hold the line for one turn. I also declared against the Celts...just in case they thought about a sneaky last attempt to swing a CS. And....they did! hehe I got to see 2 diplomats just sit next to one of my CS looking sad....muhaha!
DV on Turn 386! It was a fun game overall. A few thoughts:
1) Tradition: I know tradition has been getting concerns lately, I think mainly because Progress is a lot flashier. The thing about Tradition to me is that the power is in the Great Improvements. You have to be aggressively collecting GPTIs and Great Works early to mid game, so that their power can carry you into the later game. Further, if you get the Historical Landmarks policy (which is laughably easy to pass most of the time), your GPTI are very powerful. Then you pass the one (whose name escapes me) that boosts the culture of your Great Works, and get even further gains.
2) Manufactories: The new ones look good. I felt good building them this game.
3) Religion Notes: I got mosques for the first time in a while, just to make sure they are still good. And they are! 20% culture for GAs is great for tradition. Once you get into the late mid game, Golden Ages become permanent, and a permanent 20% culture bump is fantastic. You could argue earlier in the game that Inspiration may have been better, but since I was going a lower faith game having the extra pressure and resistance to defend against enemy conversions was nice as well.
I tried out Knowledge through Devotion. I agree with some others that the faith buy on Archeologists is too much. The core benefit is good though! I got a lot of extra science with all of my GPTIs this game.
4) Statecraft: Fealty gets a lot of the press, but I really love statecraft. Its a lot more subtle than fealty, but absolutely no less powerful.
a) Extra Spy: Generally you get this once your first spy is online. But having 2 spies stealing techs dramatically increases your catchup rate.
b) 50% more CS quest yields. This one is easy to overlook, until you accomplish a spy mission for 3 cs and bag 5.5k science in a single turn!
c) More strategic resources: This one saved my on uranium this game. I only had 2 (when the rest of the world had a ton), but I got an extra 3 from my alliances, which gave me what I needed.
d) More monopolies: This is the real gem, I grabbed 2 extra monopolies this game due to this policy. 10% food, and +10% combat (from an iron monopoly). You can't underestimate those bonuses.
e) Bonuses in the capital. Statecraft gives your capital a big boost, which is further multiplied but all your bonuses there. It just gets stronger as the game goes on.
So while Fealty gives some meaty and earlier bonuses, Statecraft tends to blossom later in the game in subtle ways. It can be a good compliment to Tradition which tends to weaken towards the later game, so you maintain a balanced feeling of power.
5) Siam, my first time playing them in a long while. I really like the instant 40 influence when you meet a CS, that was a nice touch to give them a little boost in the early game. Ultimately they felt good and strong in this game. I still say they are an average civ, but I did not find them weak. If I was going to do anything to them, it would be to increase the influence to 45 just to give the early bonuses a little more longevity. But I don't think that change is necessary, they got the job done.
6) Just noting that on 4 separate occasions in this one game, I lost a wonder by 1 turn. AHHHHHHHHHH!!!!!
7) A funny conversion note this game. Ghengis had a city convert to Monte (which was on my border). Later, the city converted back to Ghenghis. Even later....the city converted to me! Make up your mind city!
8) I do think Free Thought (Rationalism) needs some love. Compared to other policies its just really weak looking nowaday, you just don't have that many villages lately. I would love to see it go to +3 and add in gold as well.