4 Strategy Games to play before you die.

Ah, I see what you are saying now. So you would define the battles in the Total War series as 'real time tactical' games which simulate operations, and the 'map' portions as grand strategy.

My apologies for not recognizing which bits were humourous- I am not the best at recognizing written humour. :blush:

I don't intend that Starcraft, Age of Empires, Homeworld or any of the games that I've mentioned feature grand strategy at national scales. However, I do feel that my use of the term 'strategy' is justified, and that your definition of strategy is overly specific and not in keeping with the common use of the term. By your definition, chess is not a strategic game. If you would agree to that, then we can simply accept that we hold widely differing views on what exactly constitutes strategy: what you call strategy is 'grand strategy' and what I call strategy is 'operations', to use your terminology.

I don't claim that strategies are composed solely of collections of tactics. Rather, I simply state- as you said- tactics can be used to further a strategy.

Perhaps I should clarify the terminology I'd use for games. Europa Universalis is a Grand Strategy, Civilization is a Turn Based Strategy, Starcraft is a Real Time Strategy, while a game like Ground Control or the Campaign of Dawn of War II is a Real Time Tactical.

My main differentiation between RTS and RTT is simply that RTS incorporates economical systems, while RTT gives you a limited number of units and possesses no complex economy system. RTT is, as a result of this, typically more linear and contains a less diverse variety of ways to win.

At any rate, if you're talking of the Starcraft campaigns rather than Starcraft multiplayer, then we're in much greater agreement. Many Starcraft campaign missions are very linear, and some are focused entirely around the careful control of a small group of units.

So, uh, to summarize all of that, I think we just disagree about what 'strategy' means. :p You claim it applies exclusively to grand-scale events, while I will additionally apply it to operational-level events. The games you mentioned definitely sound like what I would refer to as 'strategy' games, of some description.

Starcraft, in my view, is a fairly even mixture of tactics and strategy on the operational level, while you would rather call it a tactical game taking place on an operational level. I don't think either of us would claim that it works on a grand strategic level, due to the lack of continuity between games or even missions in a fairly linear campaign.
 
God damn, stop being so agreeable Iggy! It makes these discussions rather dull!
 
No sense in disagreeing if the entirety of your argument hinges around a difference in definitions. :p
 
Going by etymology, strategy is just generalship or leadership, which is very vague. A game where you give orders to a squad and outfit them is just as strategic as a World War 2 themed Risk variant like Axis and Allies more or less is. A difference of map scale and number of participants is meaningless in the definition of strategy. Strategies exist at every level, including how you get out of bed in the morning. You could have a strategy to become president, a strategy to annex an oil baron's territory, a strategy to get promoted, a strategy to save enough money to buy Civ 6, etc...

RTS generally are all strategy, just that RTS is a such a broad category that it encompasses many rulesets and features---e.g. building placement, economy, tech trees, unit tactics, unit promotions, etc... The biggest critique of RTS is usually that they have such simplistic rulesets that they fail as "wargames" or "simulators"; they usually fail as wargames for serious deficits in presenting warfighting theory (e.g. many RTS games have no sense of logistics, minimalistic sense of terrain, marginal simulation of battle tactics and effects, etc...). But they usually don't fail to make the cut as "strategy" games. They just might not be more engaging than rock-paper-scissors hybridized with a lemonade stand game.

Bringing in "tactical" doesn't add much to the discussion imho. Tactics to me is just how a leader executes their strategy. There's still a layer of strategy even in a tactical game that emphasizes unit maneuvers, unit customization, etc.....

It used to be that reviewers would say Real Time Tactical to describe maps/games in which none of the RTS economy and base building was involved, but it's semi-meaningless. The "tactical" could refer to any scale, but regardless, there's still strategizing. I'd say the tactics = small scale, strategy = large scale is a false dichotomy created by RTS game reviewers/fans. It's all strategy.

yeah semantics (and definitions)
 
Not sure how you can watch this guy (http://www.youtube.com/watch?v=YbpCLqryN-Q) and think that strategy is really the primary component of this game.

Obviously it plays a role, but you could also say that strategy plays a role in a game of "Orcs Must Die," or "Mass Effect 3," or virtually any game where the player is making choices. IMHO, strategy games should emphasize strategy above all else, and that can never be done in a game that at the very least doesn't have a pause button (that still allows play decisions), or preferably is just turn-based.

That said, here's my hastily assembled list:

1. Moo1
2. MoM
3. HoMM (probably 3? )
4. Civ 4
 
Multiplayer games:
-UNO, with the "intercept" rule mod. heh.
-Risk.

as for electronic games (highly subjective list off the top of my head)...
- military madness/ nectaris/ advanced wars.
- tactics ogre.
- dawn of war i , patch version... depends on your taste.
- warsong.
- civ 2.
- civ 4.
- SNK card fighters.
 
people in here have a general dislike for warcraft /dota ?

/dies a little on the inside ....
:suicide:
 
Warcraft 1, 2 and 3 I get, but DotA... is starting to stretch exactly what we call the 'strategy genre'.
 
Age of Empires 2
Rome: Total War
Europa Universalis 3
Civilization IV

This is the definitive list; all others are wrong.
 
You missed off Master of Orion, therefore your list is in error. :)
 
Rome: Total War of course. The other three are acceptable, but you can't have R:TW over MoO.
 
To be honest, I only ever played MoO2 in non-tactical mode, so I didn't need to bother with all those long-drawn out space battles.
 
To be honest, I only ever played MoO2 in non-tactical mode, so I didn't need to bother with all those long-drawn out space battles.

Ahh, yeah, space combat was one of my favorite parts of Moo1.

If you're more interested in the non-combat stuff, I can see how Moo2 is more interesting.
 
Well, I never played multi-player as I didn't get Internet until I left home!
 
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