4th Open Game preparado

Here are my saves:

View attachment Giaur AD-1500.CivWarlordsSave
View attachment Giaur AD-1695.CivWarlordsSave

Comments etc:
Spoiler :

Since I was weak army wise, I stagnated research and whipped/draft a huge army using culture slider for happiness. Unforunately I didn't have feudalism and toku vassals to cathy. So I do nothing but war units and kill cathy with maces/trebs. Too much unhappiness so I declare peace with then both. They both later vassalize to ramsesses... I had 3 golden ages (taj mahal + 5 GP). The game is basically over, just have to decide on victory. I can probably kill ramsesses soon, but I am in the mood to hit enter and watch my cities grow :). So I might just tech to space race.
 
Giaur:
-----------------------
Basic info:
Total cities: 6
Total population: 27
Average population: 4.5
Beakers: 57
Hammers: 33
1 GP was born

Buildings:
Giaur spent total 470 hammers on buildings and 78 on average per city
The Pyramids
The Hanging Gardens
The Oracle


Economy:
Giaur runs Representation, Caste system and Organized religion. Most advanced techs are: Theology and CoL. Current research is set on Currency.
9 cottages are being worked. 4 empowered specialists are assigned.

Diplo&Trade:
No wars. Open Borders with Toku, Ramses and Mehmed. Giaur has access to copper, iron and stone. Perspectives on horses too.

Army:
Army consists of Axeman and Gallic Warrior. Giaur has medium military.

Religion:
Giaur founded christianity and confucianism. Continent is divided by buddism and confucianism.


Binky123:
-----------------------
Basic info:
Total cities: 4
Total population: 28
Average population: 7
Beakers: 67
Hammers: 35
1 GP was born

Buildings:
Binky123 spent total 570 hammers on buildings and 142 on average per city
Mohabodhi
The Oracle


Economy:
Binky123 runs Heralditary Rule, Slavery and Organized religion. Most advanced techs are: Construction and CoL. Current research is set on Alphabet
9 cottages are being worked. 2 specialists are assigned.

Diplo&Trade:
No wars. Open Borders with Cathy, Ramses and Mehmed. Binky123 has access to copper. Perspectives on stone too.

Army:
Army consists of Gallic Warriors and Catapults. Rest army is balanced. Binky123 has strong military.

Religion:
Binky123 founded buddism and confucianism. All continent is dominated by buddism.


Shyuhe:
-----------------------
Basic info:
Total cities: 5
Total population: 16
Average population: 3.2
Beakers: 40
Hammers: 28
1 GP was born

Buildings:
Shyuhe spent total 560 hammers on buildings and 140 on average per city
The Great Wall

Economy:
Shyuhe runs Slavery. Most advanced techs are: Mathematics and Iron working. Current research is set on Construction.
6 cottages are being worked. No specialists are assigned.

Diplo&Trade:
No wars. Open Borders with Cathy, Ramses and Mehmed. Shyuhe has access to copper, iron, stone and horse.

Army:
Army consists of Axeman. Shyuhe has quite weak military.

Religion:
No religions were founded by Shyuhe. Continent is divided by multiple religions.
 
The second part of the first part ...

1) Research path:
Giaur: Polytheism (1/2) -> Animal husbandry -> Mining -> Bronze working
Binky123: Meditation -> Fishing -> Mining (GH) -> Bronze working -> Animal husbandry
Shyuhe: Polytheism -> Animal husbandry -> Mining -> Bronze working

2) City placement:

a) copper city (both Shyuhe and Binky123)
coppercity0000.JPG




b) ivory city (both Giaur and Binky123)
ivorycity0000.JPG




c) gold city (both Giaur and Binky123)
gold40000.JPG


3) General vision:
Binky123 leads in research and output. Also big cities allowed him to built many buildings. His religious situation is also impressive. Mohabodhi was built very early and it makes Binky's situation even stronger. Strong military will allow Binky123 to get more cities soon.

Giaur is the only person who has open borders signed with Toku. He completed 3 wonders and has 6 cities already. Giaur does not bother about military (why is he delaying expansion?)

Shyuhe is the only person who grabbed horses. And built many buildings - twice as much as Giaur) per city. Shyuhe was not lucky enough to found religion yet, but I guess he will found Taoism soon :)
 
well, things took a turn for the worse. I finished off Toku, but then Mehmed declared on me, followed shortly by Catherine. Neither had engaged in any wars before, and so they had the usual massive stacks that got auto-upgraded to grenadiers/rifles :( I resigned at 1695 AD as it was just too annoying to push on, as I think Cathy's stack of doom would have taken a city and Mehmed managed to grab one of the ex-Japanese cities also. I guess I didn't try to get pleased with those two civs, which was a risky thing to do. I never realized Mehmed was such an opportunist :(
 
I hadn't posted as I was sulking because of, not failing, but quitting on Monarch. I was doing well, friends with toku (until he turned like a bad dog), memed and ram. I was happily beating up cathy as I don't trust her as far as I can throw her, I was using cav which were dominant. I was about to take her capital then disaster, she gets cossacks. I wasn't paying attention to what tech she had, if I had paid more attention I could probably have cut off her horses or attacked a bit more efficiently. Oh well back to the drawing board.
I'm playing a standard monarch game to regain some confidence, then I will be ready for the next open challange. Good work all who are playing here, and to Guiar for organising.
 
Well ...

I finished game, but it was disaster for me too. When you have 40 cities micromanaging everything is very annoying, especially giving workers orders to change all farms to workshops. I believe you can imagine how many farms AI's have. That fact made my wars rushed and neglectful. So I decided not to attach the final save but the save after 1700AD. And I would focus on unit promoting, GGeneral destination, small wonders and perhaps buildings as well.

@Shyuhe: If you resigned in 1695AD, you can still attach the save if you wish :)

@Mrchadt: I knew that NoTechTrading brings risk of involving in war without appropriate techs. If enemy has maces and you have no knowledge of Priesthood, Monarchy and Feudalism you might be in a danger. I believe Cossacs are very dangerous units and a bit overpowered, so I certainly understand your situation. Maybe next game then ...
 
When Snaaty started this series it was understood that save reload wasn't a problem because the thread served an educational purpose. I remember reloading a lot in the isolated start thread to win the modern war ultimately.

@Giaur, i don't know if it would have helped you very much but it's possible to give each worker a whole string of specific commands, you have to do it all with the mouse though.
 
@Binky123: Do you have 1500AD and 1700AD saves, or should I omit your person while making 1500-1700AD writeup?

And reloads are for you and only for you. If you reload sometimes, that's information for you, what should you improve and what is fine. I won't pay attention to who and how often reloads, cause it's pointless.

edit: Shyuhe retired. And both Giaur and Binky123 finished their games before the third round began. No other players participated officially, so I will do neccessery writeups soon and simultaneously I open disscussion on the next open game.

a) when should it start?
b) what game do we want?
 
What i'd like to do is play an immortal game with a difficult (but not impossible) start. I have a good chance winning on this level if i have a financial leader on a river or a start with at least one gold mine.

It gets more difficult though if you don't have an initial commercial bonus like that, you have to come up with some sort of research plan in these situations. Also happiness can be a problem especially if there are few resources and you miss out on oracle (for monarchy). I have fooled around with these sort of starts lately without finishing a game, sometimes it turned out alright and i felt i had at least a chance of winning, sometimes it went completely wrong.

So my proposal:

Immortal start

- No gold, gems in neighbourhood,Silver is ok with me because it's usually in a bad positon to settle early.

- Not more than one early happy resource.

- No financial leader (or no rivers).

- I think the rest of the land must be decent (rivers maybe some floodplains or enough food resources) otherwise it might be too difficult altogether. For a leader i suggest philosophical to make running early scientists from a lib a more attractive proposition.

I have at least some time to play this week so i don't mind when we start. I feel this will be challenging and i'm very interested to see how people will cope with the early game (or mid/endgame when coming from behind).
 
How about Alex, he will be good for some early warring and has the philosophical trait. I would prefer not to have a coastal start as moving the capital can either be very good or a disaster. So a solid land start with no gold/gems sounds good to me. Start any time.
 
I don't know why, but he's very fun to play. The odeon is a great UB...

And I'm also ready to start anytime for the next game :))
 
Very good point. I've just had very interesting game with Alex.

What about SpecialistEconomy game only?

Only how to enforce (check) when one is playing SE. There is no clear border unfortunately.

... but we are not earning points. There is no competition in here. I would only place info how many cottages player has. On the other hand I do not want to force you to build farms under compulsion.

The other proposition is just NoVariant game with Alex ...
 
the variant could be that you can't build cottages I suppose. We would have decide whether to allow captures cottages (i'm assuming yes though).

I'm also fine with no variant though.
 
Well on immortal without a financial leader and no initial commerce bonus, cottages don't solve all your problems , it depends a bit on how the game developes. so it doesn't have to be an enforced SE as far as i'm concerned (though it is interesting). In the open immortal game with Ghandi and the easy start (2 or 3 goldmines if i remember correctly) i didn't build a single cottage myself. Without cottages and no initial bonus it's a lot harder, you're almost obliged to run scientists early i think like Acidsatyr does.

I'd like Alex as well, Ghandi is my fav for this sort of thing (spiritual) but we've played him before besides it's nice not to meet Alex in the game.
 
Back
Top Bottom