Pre-Turn (3550 BC):
-Everything, except the irrigated grassland, looks good.
IBT:
-The worker finishes roading the irrigated grassland.
Turn 1 (3500 BC):
-I decide to mine the grassland. Sorry, Hawk, but an irrigated grassland with no food bonus is useless until we leave Despotism, which is gonna be a while. We can irrigate it when we get into Monarchy.
-An exploring warrior sights Babylonian Borders.
IBT:
-Istanbul gets a border expansion.
Turn 2-Turn 3 (3450-3400 BC):
IBT:
-Worker finishes mine
Turn 4 (3350 BC):
-Contact Babylon. Hammy is cautious, and he has Furs.
-I
trade Alpha for WC and 10 gold:
-Our military is strong compared to the Babs.
-Set Lux to 20 to prevent a riot in Istanbul.
IBT:
Turn 5-Turn 6 (3300-3250 BC):
More
IBT:
-Istanbul: Granary->Worker (Chosen because it was going to grow next turn, and would also build a Worker in 1 turn)
Turn 7 (3200 BC):
IBT:
-Istanbul: Worker->Settler
Turn 8 (3150 BC):
-MM Istanbul to grow and produce Settler in 3.
IBT:
Drink more
Turn 9-Turn 10 (3100-3050 BC):

some more
IBT:
-Istanbul: Settler->Rax (May be vetoed)
Turn 11 (3000 BC):
-Set Lux back to 0.
-I see a chokepoint. With 2 cities, we can build a canal...
End Turn Stuff:
-Screenie Below, with some dots.
-If the 2 Red dot cities are built, we'll have a canal through the continent.
-The Blue dot city is, I believe, a good idea.
-As for our 5th city, it should probably be somewhere around the gold hill.
-Babylon has CB up for trade.
Here's Da Screenie:
Save attached.