5CC Space Race interest thread

lurker's comment: I think if it's 3 tiles vs. 4 tiles then 3 tiles will always get it. If the distance is equal then the higher culture will prevail.

This is definitely correct.

Of course, 1) it doesn't matter much because that's our extra oil source--the one down south is safe from culture expansion and should remain so if we are vigilant about where we let the AI settle, and 2) in the unlikely event that we need it, turning Marseilles into rubble will solve the problem nicely. :crazyeye:
 
I finished a most unexciting set, but we are in good shape. I went ahead and researched RP, We have 2 rubber. Here is my turnlog:

Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded. Look things over.
Looking good. Change research to RP, as the AI has little research ability.

Non-Combat
Workers 5
Slaves 19
MGL 1

Military units:
Warrior 1
Archer 1
Ancient Cavalry 16
Musket 4
Knight 2
Army 1, 3 Ancient Cavs
Trebuchet 1
Galleon 1
Privateer 1

Total units 35
Allowed units 20
Support cost 30 gpt

Contacts
Babylon-Peace
France-Peace
Inca-Peace
Ottomans-Peace
Vikings- Peace
Hittites- Peace
Portugal- Eliminated

Cities
Moscow, Size 14, growth in 6, Smith’s in 1 turn.
Novgorod, Size 18, growth in 33, Stock Exchange in 4 turns.
Rostov, Size 15, growth in 2, JS Bach’s in 1 turn.
Yaroslav, Size 15 growth in 5, Magellan’s in 11 turns.
Yekatarinaburg, Size 13, growth in 1, Battlefield Medicine in 11 turns.

Sliders
10/0/0, Replaceable Parts in 8 turns at -30 gpt, 2362 in the bank.

Hit enter=>

IBT: French settler groups veer east. Smith’s finishes.
Moscow Smith’s=>Stock Exchange.
JS Bach’s finishes.
Rostov JS Bach’s=>Stock Exchange.

Turn 1, 960 AD:

IBT: Trade Democracy to Babylon for Wines, WM, 90 gold and 12 gpt. Move units to redirect French settler groups.

Turn 2, 970 AD: Move units to redirect French settler groups further. It’s fun to screw around with them. Trade Medicine to Inca for WM, 60 gold and 104 gpt. Trade Medicine to Ottoman for WM, 70 gold and 23 gpt. Move units to redirect French settler groups.

IBT: French settler groups turn towards home. Pollution near Moscow.

Turn 3 980 AD: Begin cleanup.

IBT: I guess the French gave up, but Inca land a settler pair near the Iron.
Novgorod Stock Exchange=>Universal Suffrage.

Turn 4, 990 AD: Box the Inca in.

IBT: Almost nothing Inca move to mountain. Hittite Caravel shows up.

Turn 5, 1000 AD: Inca are trapped, but it frees up the French.

IBT: The French come further in.
Moscow Stock Exchange=>Barracks.
Rostov Stock Exchange=>Courthouse(placeholder for Infantry).

Turn 6, 1010 AD: Nothing much. Worker tasks.

IBT: Replaceable Parts finishes, I choose Scientific Method next, as it is cheaper.
Some French retreat, others move forward.
Moscow Barracks=>Infantry.
Pollution near Yekatarinaburg.

Turn 7, 1020AD: Clean the pollution up, re-MM. Switch Rostov to Infantry.

IBT: Rostov Infantry=>Wall Street.(Somewhere along the way, I forgot that Battlefield Medicine was a pre-build for Wall Street and I am loathe to waste 131 shields)
Pollution near Moscow.

Turn 8, 1030 AD: Clean the pollution up, re-MM.

IBT: French ask for a TM trade, sure.
Moscow Infantry=>Artillery.

Turn 9, 1040 AD: Getting boring. Looking for Saltpeter, Ottos have 2 hooked up, must be trading one away.

IBT: Nada.

Turn 10, 1050 AD: Nothing but worker moves. Next player should finish the forestry and start on the Mountains and Hills. I recommend a military modernization program, obtain Saltpeter if possible. If not, push on to Tanks.
It's getting pretty cut-and-dried.

Non-Combat
Workers 5
Slaves 19
MGL 1

Military units:
Warrior 1
Archer 1
Ancient Cavalry 16
Musket 4
Knight 2
Infantry 2
Army 1, 3 Ancient Cavs
Trebuchet 1
Galleon 1
Privateer 1

Total units 37
Allowed units 20
Support cost 34 gpt

Contacts
Babylon-Peace
France-Peace
Inca-Peace
Ottomans-Peace
Vikings- Peace
Hittites- Peace
Portugal- Eliminated

Cities
Moscow, Size 15, growth in 4, Artillerys in 1 turn.
Novgorod, Size 14, growth in 5, Universal Suffrage in 13 turns.
Rostov, Size 18, growth in 2, Wall Street in 5 turns.
Yaroslav, Size 17 growth in 5, Magellan’s in 1 turn.
Yekatarinaburg, Size 15, growth in 10, Battlefield Medicine in 1 turn.

Sliders
10/0/0, Scientific Method in 2 turns at +31 gpt, 2758 in the bank.


Screenshots for the Lurkers.
Spoiler :

CoreWest1050AD.jpg


CoreEast1050AD.jpg



The save:
 
Looks to me like the cities could use more water. Battlefield Medicine as a build seems like a hint that you guys don't have much useful left to build.
 
Is there any point in building battlefield medicine at this stage, by switching to wall street immediately we gain 50gpt (it is worth the shield loss) and we have a pre-build left for future space parts, and we can use rostov to pump some infantry, cities without barracks can build artilliary.

I think we need some irrigation now, especially round novograd and moscow to get our growth and therefore research rate up, we can always remine later after growth if required

Edit - in fact we need irrigation around other cities with possible exception of Rostov
 
Is there any point in building battlefield medicine at this stage, by switching to wall street immediately we gain 50gpt (it is worth the shield loss) and we have a pre-build left for future space parts, and we can use rostov to pump some infantry, cities without barracks can build artilliary.

I think we need some irrigation now, especially round novograd and moscow to get our growth and therefore research rate up, we can always remine later after growth if required

Edit - in fact we need irrigation around other cities with possible exception of Rostov

I agree with everything you said, ESPECIALLY the first paragraph. Shields right now are of basically no importance to us, so wasting some to get Wall Street sooner is a no-brainer IMO. I wouldn't be stunned to see setting a city to wealth be our best option (though we have enough $$ that this really shouldn't be needed).

I might not go full-out on irrigation everywhere, I'd keep one or two high-shield producers to crank out enough military to not have to worry about it (Rostov and Moscow, off the top of my head) and water the rest.
 
How long do we give SK8BoardBob2 to comment before we give him a skip?
 
Spoiler :
IBT- change battlefield to wall street and vice versa
moscow arty->arty
pollution near novgorod
yaroslav magellans-infantry
yekaterinburg wallstreet->arty
1060-buy worker from hittites for gold
start irrigation near moscow and yekaterinburg
IBT- scientific method->atomic theory 10 turns at 100%
1070-irrigation
IBT moscow arty->arty
1080- more irrigation, join native workers to yekatinburg
IBT yaroslav infantry->infantry
yekaterinburg arty->wealth
1090- buy worker from french, irrigation
cash rush infantry in yaroslav
IBT moscow arty>arty
yaroslav infantry->infantry
1100 clean pollution
our privateer redlines a hittites caravel but dies
IBT said caravel drops off settler combo
1110 send knight to cover open spot
cash rush infantry again
IBT moscow arty->wealth
yaroslav infantry->infantry
1120 cash rush another infantry
i've block off the hittite settler pair onto a game square next to a mountain, however a lone archer got free
IBT-hittites settle on furs, push blockade back
yaroslav infantry->infantry
1130 cash rush another infantry
clear pollution
IBT- rostov battlefield->wealth
yaroslav infantry->infantry
1140 nothing really
IBT- french settler pairs move around their own territory
1150 cash rush another infantry


Atomic Theory will be done this turn, we're currently researching at 100% with ~120gpt surplus

We have three cities producing wealth, Moscow can build ToE in 11 turns whenever we decide to build that. Irrigation has been temporarily paused to deal with pollution. Yekaterinburg is for the most part irrigated and Yaroslav and Novogrod were being irrigated before pollution control.

If you're wondering why I was cash rushing infantry, I was disbanding obsolete units, any non-veteran units and veteran ACav, and then rushing to give us 1 turn infantry. The infantry would then replace the disbanded units in the blockade.
 

Attachments

I have played my turnset

Rather than giving a complete turn log, which was basically worker moves i have the highlights

I have used Yerikanteberg as a worker factory alternating between workers and wealth each turn as it had two turn growth and that would only give extra scientists

I have set up trade with babylonians wines for silks so can be renewed every 20 turns

Fisrt turn Atomic Thory (If we had gone steel->combustion->Mass Production we would soon have had tanks (nvm)

In 1170 I set up following trades

medicine

Joan gives 13gtp + 50 gold
hitties give 20gpt plus a little gold

sell industrialisation (time to sell with US completing soon) for 31gpt + 30 gold and nationalism to ottomans and industialisation for 82 gpt to incans

1210 - 1220 Steel discovered onto combusion

1240 Get Free Artistry + worker in trade with hittites

Another question, why was a hittite worker added to Moscow
 

Attachments

Alrighty, I got it. Not much to it so I'll try to knock it out later today.
 
Pre: I find a few things that could conceivably need to be built, so I start building them. The courthouse in Rostov (which should get us from 66 shields to a slightly greater number that will involve being greater than 200/3) is the only one of much consequence. I merge a couple workers in to Moscow and convert them to civil engineers; Shakes comes in a turn cheaper.

1265: Combustion in, Mass Production in 5. Inca and Babylon sign MPP, if we care. Shakespeare's built in Moscow, which will build a few one-turn artillery (you never can tell).

1290: Mass Production in; three commercial docks come online next turn. INCA START THEORY OF EVOLUTION. Shouldn't be a big concern. Motorized Transportation in 5. The other two techs were at 7 turns each; it's my hope that a bit of growth + the docks will shave that to 6. That means we have 17-19 turns before the modern age; we should time TOE to build in that time frame. At 28 spot currently, plus the ability to play with civil engineers, Novogrod will start TOE once the dock is built next turn.

1295: Novogrod starts TOE. It's nominally in 22 turns. We should not be worried about Inca. I investigated Cuzco (the build site), and at 11 spt, it'll come in a mere 49 turns.

I have the TOE prebuild going on the principle that we shouldn't waste our SGL on it, and there isn't much else to build. Only some minor tweaking with the specialists should be needed for a perfect TOE build (we want it to come in just as we enter the modern age). The other builds are completely inconsequential; I have the super long burn military academy going at 7 spt on the principle that we can eventually turn it into a ship part (LOL). I built up our military a bit at the cost of our gpt, since I don't think we can possibly go negative at this point (famous last words). I also spent a few hundred gold to get the docks up immediately.

Left Moscow at 80 spt (actually 82), if we want to change it by going all water there, we can.

No units have been moved this turn.
 

Attachments

If we get Electronics before flight, we can then use hoovers to allow a little overrun on pre build for TOE switching on turn before flight discovered, this will delay hoovers a bit, but that should not be a big problem

Though that could not be done in Novograd as it is not on river

Be nice to build some tanks soon
 
Got the save, will play soon, possibly tomorrow.
 
I didn't bother, but there's gems to be traded for; that may not be a bad idea just in case. If nothing else it ties them up.
 
Sorry it took a week, its been so busy for me. Everything is ready for the next player to get us into the next era with a bang, we should finish ToE the same turn as we finish Flight, either on turn 9 or 7. To do it in less would require food shortage in Novgorod. Rostov has Hoover Dam n 7 also, so that could be our fast UN too or build ToE there in 5, use the ToE build in Novgorod.as SETI, and use the SGL for UN in Moscow. I'd also gift up the Ottoman and Babs to see what freebies they get and then our freebies too could get us as many as 5 free techs in a single turn.

Here is the turn-log:

Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded. Look things over.
Looking good. Trade Sanitation to Incans for 140 gold and 102 gpt. That should allow 1 turn tanks with short rushing. Trade Sanitation to the Ottomans for their Gems. Trade WM to France for 21 gold. Trade WM to Hittites for 21 gold. Pillage the oil, we won’t need it for a few turns, and having it disappear would suck.

Non-Combat
Workers 1
Slaves 21
SGL 1
MGL 1

Military units:
Ancient Cavalry 14
Musket 1
Knights 3
Army 1, 3 Ancient Cavs
Trebuchet 1
Artillery 10
Galleon 1

Total units 52
Allowed units 20
Support cost 64 gpt

Contacts
Babylon-Peace
France-Peace
Inca-Peace
Ottomans-Peace
Vikings- Peace
Hittites- Peace
Portugal- Eliminated

Cities
Moscow, Size 24, growth in 14, Artillery in 1 turn.
Novgorod, Size 25, growth in 2, Theory of Evolution in 21 turns.
Rostov, Size 24, growth in 8, Infantry in 1 turn.
Yaroslav, Size 30 growth in 5, Military Academy in 57 turns.
Yekatarinaburg, Size 22, growth in 1, Wealth.

Sliders
10/0/0, Motorized Transportation in 3 turns at +157 gpt, 3983 in the bank.

Hit enter=>

IBT: Pollution near Moscow costs an artillery finishing.
Rostov Infantry=> Infantry
Culture pops at Karasjok and Cherbourg shrink our territory and take our spare oil. I’m thinking a war with France to pare them back might be an idea.

Turn 1, 1305 AD: Move units out of enemy lands. Clean up pollution.

IBT: Pollution near Novgorod and Yaroslavl.
Moscow Artillery=>Infantry.

Turn 2, 1310 AD: Move slider to 40% to enjoy the overrun.
Clean up pollution.

IBT: Motorized Transportation arrives, next is Electronics n 6.

Turn 3 1315 AD: Clean up pollution. Hook up Oil, short-rush 2 tanks.
Trade Atomic Theory Incans for WM, 80 gold and 175 gpt.
Trade Scientific Method to Ottomans for Saltpeter, 50 gold and 24 gpt.

IBT: Moscow Tank=>Tank.
Rostov Tank=>Tank.
Pollution near Yekatarinaburg.

Turn 4, 1320 AD: Clean up pollution.
Upgrade our 3 Knights, single Musket, single Galleon and single Trebuchet. The only obsolete units left are ACs, which all non-elites should be disbanded and replaced.
Short-rush 2 more tanks.

IBT: Pollution near Moscow costs a Tank finishing.
Rostov Tank=>Palace(Hoover Dam pre-build).
Pollution near Yaroslavl.

Turn 5, 1325 AD: Clean up pollution. We need more slaves.
Move 3 ACs to capital to disband into tank builds.

IBT: Vikes want a ROP and MPP. They end up with our WM only.
Moscow Tank=>Tank.

Turn 6, 1330 AD: Disband regular AC and cash rush an explorer, then switch to a Tnnk.
Clean up pollution near Yaroslavl.

IBT: Hittites want a ROP and MPP. They end up with our WM only.
Moscow Tank=>Tank.

Turn 7, 1335AD: Same deal as last turn at Moscow.

IBT: Incans demand Steel. I give in, they are too good a cash cow to risk losing.
Moscow Tank=>Tank.

Turn 8, 1340 AD: Lower tech slider to get nice overrun.

IBT: Electronics arrives, next is Flight. Adjusting the pre-build for the TOE suddenly occurs to me…:doh:
Pollution near Rostov.
Moscow Tank=>Tank.

Turn 9, 1345 AD: Flight is in 10, ToE is 11.
Clean up pollution near Rostov.

IBT: Pollution near Novgorod and Yaroslavl.

Turn 10, 1350 AD: Clean up pollution near Novgorod and mine another tile.
ToE and Flight are both at 9 tuns.

Non-Combat
Workers 1
Slaves 21
SGL 1
MGL 1

Military units:
Ancient Cavalry 10
Cossacks 3
Infantry 22
Tanks 7
Army 1, 3 Ancient Cavs
Artillery 12
Transport 1

Total units 59
Allowed units 20
Support cost 78 gpt

Contacts
Babylon-Peace
France-Peace
Inca-Peace
Ottomans-Peace
Vikings- Peace
Hittites- Peace
Portugal- Eliminated

Cities
Moscow, Size 25, growth stalled, Tank in 1 turn.
Novgorod, Size 27, growth in 19, Theory of Evolution in 9 turns.
Rostov, Size 25, growth in 19, Hoover Dam in 7 turns.
Yaroslav, Size 31 growth in 4, Military Academy in 47 turns.
Yekatarinaburg, Size 24, growth in 2, Wealth

Sliders
10/0/0, Flight in 9 turns at +587 gpt, 6011 in the bank.


Screenshots for the Lurkers.
Spoiler :
Our core, note the cultural incursions around us.
CoreWest1350AD.jpg


CoreEast1350AD.jpg


The save:
 
Alright I'll try to do this tomorrow. A small question about the new era stuff. Anyone know what order the screens pop up IBT? You usually don't get the free techs from ToE until it asks you for the next tech to research. You don't get the free scientific tech until you close the advisers after the "big picture". I imagine the sequence goes something like this
1. finish research, end of era
2. splash screen with big picture, click it
3. gift up other civs without ever visiting the scientific advior
4. as you close it, you get the free tech from being scientific
5. popup screen asking for research direction, get 2 techs from ToE

I don't want to mess this up so I'd like to get this clarified if possible.
 
I think thats correct, but make sure that you visit the domestic advisor and lower the research slider to zero so you have everything you can to trade for the opponents freebies. I would also burn our lone worker to colonize the 2nd furs tile the turn before Flight finishes as further trade bait. Should that and huge lump sms and gpt not even be enough, you can go back to the domestic advisor and turn beakerheads into IRS men to artificially raise our gpt, just don't go into a city, do it only from the domestic advisor. Barrring terrible luck, we should get 4 techs free and maybe 5. If I am wrong about any of this, someone please correct me.
 
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