A Brave New World Part 2

EQandcivfanatic

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Retired Moderator
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Introduction

For those who do not know, this is the sequel to A Brave New World. This NES begins in 1900 of that world, an exciting new era of turmoil, war and devastation and maybe even nukes. This NES is taking a new system, getting rid of the IC system which A Brave New World used. For this, I have decided to take most of the events and choices of the NES out of my hands. There will be no more “godmodding” with some limited and extreme exceptions. Also, though it hurts me, stories or elaborate plans will not be required (though appreciated and rewarded) for this NES, and more casual players who are just interested in gaming should be satisfied with this ruleset as well.

I hope ya’ll enjoy this NES, and it’ll be good fun to see the rise of a different modern era than the one we know and love.

Story

The year is 1940, and the world is at war. The battle lines have been blurred as an epic conflict scars all continents with unceasing violence and destruction. The conflict began with the outbreak of war in North America as socialist and capitalist struggle for the final control of the continent, leaving fire and devastation in their path. In Europe, the French Empire has made a new and penultimate bid for supremacy over their fellow man, launching a quick attack against the Russian Federation and the European Alliance of Nations. The carefree world of the 1920s and early 1930s is gone, and a brutal new existance now confronts the globe's inhabitants. Cities are hit by bombers bearing explosives and poisonous gases, while armies of previously unimaginable size chase eachother cross entire countries. It's the end of the world as they know it, and they don't feel so fine. This is A Brave New World.


Update Links as provided by Feanor, luckymoose, and myself:


1900-1901-1902-1903-1904-1905-1906-1907-1908-1909-1910-1911-1912-1913-1914-1915-1916-1917-1918- 1919 1920- 1921- 1922-1923- 1924-1925-1926-1927-1928-1929-1930-1931-1932-1933-1934-1935-1936-1937-1938-1939-1940

If any of the above links fail to connect you to the front page, please let me know immediately.

Ruleset

Government

The government of your nation is important for a variety of reasons. Holding elections, having regime change and your government in general will effect the rise and fall of stability and economy in your nation. For democratic nations, you must determine your party names, or you’ll be stuck with the generic following: Socialist, Liberal, Moderate, Conservative, Reactionary.

Economy

Economic Power: (Total Points Generated a Turn)/(Banked)/(spent on economic growth)

Instead of the previous workings of Industrial Capacity, we now have Economic Power, which represents all elements of the economy, not just industry. Economic power (or points, whichever you prefer) is spent on all other elements of your nation: economy, stability, military, and projects.

You can increase your economic power by spending 1.5x your current economic rating rounded up. In other words, if you have 4 EP, you have to spend 6 on growing the economy to get to 5 EP a turn. For some, this may be slightly different, see protectorates below. This does not apply to the EP brought in from colonial management, that is solely determined by your policies towards your colonials, the types of resources you possess, and the way you established the colony.

The EP listed at the top of your stats is the total EP, including both colonies and the home country.

Stability

Stability represents the overall structural soundness of your nation. The stability can only be brought down by actions by the player, such as a destabilizing war or elections or other forms of regime change. The lower your stability becomes, the more you are at risk for military coups, rebellions, and the like. While your stability does fall on its own often enough, you can pay part of your EP to raise it. In order to raise the overall stability of your country or one of your colonies, you need to merely spend an amount of EP equal to the level above your current stability. For example. to raise your stability from 8 to 9 would require the spending of 9 EP.

Manpower

Manpower is vital for creating your army. The more people you have, the more the manpower grows each year. It may be possible to raise manpower by passing reforms on the army and even through luck. When you mobilize, your standing manpower is doubled from reservists called up. WARNING: when you demobilize, the added manpower is subtracted. If you go into the negative, it'll have a DEVASTATING effect on your economy and stability. Make sure to demobilize enough to cover half of your prewar standing forces before you mobilize.

All army units (not navy or airforce) can be demobilized for their full manpower cost, though the ep cost is usually not recoverable.

Technology and Research

Yes, I’m getting rid of the tech tree completely. While some techs ultimately may be specifically controlled by the government, for this era, the tree is gone completely. Instead, you can focus your research into five different fields, and emphasize your EP within them. The amount of EP you put in will dramatically affect the rate at which you develop technologies. There is no longer any tech sharing as we have previously known it to exist. When a technology is researched it immediately makes its way around the globe, based on a variety of factors. The researching nation however will receive a bonus for being the first to a tech, whether through new units, quality increases, or economic boosts. To spend into research you must commit part of your EP per turn to the effort. The five fields available for research spending are:

Army: This is of course technologies for improving your army, including small arms, artillery, and cavalry.

Navy: This is technologies for improving your fleet, including new ship designs, as well as other aids for naval transportation and development.

Aeronautics: These are technologies for improving flight capabilities.

Rocketry: These are technologies used for the advancement of rocket powered flight outside of the usual bounds of aeronautics.

Industrial: These are technologies based on industrial development, most notable would be the steam engine and the resulting developments.

Scientific: These are technologies revolving around theories and other advancements.

Designing Your Military

As is available below, all unique units (i.e., not generics like Infantry or Artillery) have their own stats and can be designed customly by players. You can develop new ships, vehicles, codes, or planes based on the technology which exists at the time (No laser death rays please in World War 2). To do this You need only pay 20 EP in a single turn to commission your design for a new weapon. I request that you at the very least name it and suggest what the weapon should emphasize (firepower vs. armor and so forth). Your designs can be shared with as many people as you like and you can even build and sell off the weapons you design to other countries (maybe even make a profit!). You can only possess 3 designs for any given type of unit, if you want more, you'll have to decommission an older design. Please take note that this means only that you can no longer build more of that unit, not that the existing units are removed. Below I have listed the types of units currently available that you can create designs for. Anything not listed that you may like to design, please send me a message, and we'll discuss it.

Special Forces
Tanks
Battleships
Fighters
Close Air Support
Bombers

Military and Mobilization

Mobilization and total war is a key element of modern warfare. Therefore I introduce a revised version of mobilization. If you wish to declare mobilization in the course of a major conflict the following things happen:

1. You can no longer spend your economy on stability efforts or projects.
2. You receive double amounts of units for price investment, meaning 1 EP and 10 manpower gets 20 Infantry Brigades rather than 10. This represents improvement in production and military logitistics. This applies only (for now) to ground units, not sea or any type of zeppelin.
3. Doubles amount of manpower you have on hand (not the amount you produce).
4. Reduces the cost of designing new weapons from 20 EP to 10 EP.

Land Unit Pricing

Infantry Brigade: 1 EP and 10 manpower, for 10 brigades.

Mountain Brigade: 1 EP and 10 manpower, for 5 brigades. Outside of mountains are only as good as regular infantry. Can only be built in a nation which possesses a sizable amount of mountains.

Marine Brigade: 1 EP and 10 Manpower, for 5 Brigades. These are best for amphibious attacks and island warfare. Can only be built by a nation with a Naval Quality of 5 or greater.

Jungle Brigade: 1 EP and 10 Manpower for 5 Brigades, These are best for jungle warfare, or in some cases, fighting in swampland. Can only be built by a nation which possesses jungle in its national boundaries.

Airborne Brigade: 1 EP and 10 Manpower for 3 Brigades. These are specially trained troops, using transport planes to launch attacks behind the lands. This requires a particularly experienced military. Requires at least 5 Army Quality and at least 3 Air Force Quality.

Cavalry Brigade: 1 EP and 10 manpower, for 5 brigades.

Artillery Brigade: 1 EP and 1 manpower, for 2 Brigades.

Armored Car Brigade: 1 EP and 1 manpower for 1 Brigade.

Tank Brigade: 2 EP and 1 manpower for 1 brigade.

Tank II Brigade/Hotchkiss/Taylor/Panzer II Brigade: 1 EP and 1 Manpower for 1 Brigade.
Hotchkiss: France, Georgia, Portugal, Korea, Italy, Tennessse, Ovambia, Scotland, Russia, Bulgaria, Scotland, Galicia, Serbia, Romania, Transylvania
Taylor: Virginia, New England, Canada, Pennsylvania, Chicago, Louisiana, Texas, Haiti, Cuba, Florida
Panzer II: Germany, Danish Empire, Swedish Empire, Hungary, England, Netherlands

Tormenta Brigade: 1 EP and 1 Manpower for 3 Brigades.
Tormenta: UCNA, SUSA, Chile, Metis Syndicate, Jamaica, Argentina

Faustin Brigade (Light Tank): 1 EP and 1 Manpower for 3 Brigades.
Faustin: Haiti, Virginia, New England, Canada, Louisiana, Texas, Florida, Pennsylvania, Chicago

Tomahawk Brigade (Light Tank): 1 EP and 1 Manpower for 3 Brigades.
Tomahawk: UCNA, SUSA, Chile, Metis, Jamaica, Argentina

Highlander Brigade (Heavy Tank): 1 EP and 1 Manpower for 1 Brigade. This unit cannot be upgraded.
Highlander: Scotland, France, Georgia, Tennessee, Italy, Portugal, Korea, Ovambia

A-35 Brigade (Medium Tank): 1 EP and 1 Manpower for 4 Brigades
A-35: Georgia, Scotland, Tennessee, France, Portugal, Korea, Italy, Ovambia

D-4100 Brigade (Heavy Tank): 1 EP and 1 Manpower for 1 Brigade
D-4100: Russia

Panzer III Brigade (Heavy Tank): 1 EP and 1 Manpower for 1 Brigade.
Panzer III: Germany, Denmark, England, Hungary, Greece, Sweden

Special Forces Brigades: A warning, if you use these like regular infantry, they will die in truckloads, also the more you make the less effective they are. 1 EP and 1 manpower for 1 brigade. Special Forces can only be formed by nations with Army Quality of 4 or better.
Kommando Brigade: Germany
Hunter Brigade: Tennessee
Commando Brigade: England
Stormtrooper Brigade: New England
Ranger Brigade: Virginia
Detachment Specialies (DS) Brigade: France
Red Brigade: United Collectives of North America

Anti-Air Brigade: This Brigade is used for mobile or static anti-air defense. Highly effective against zeppelins. These are 1 EP and 1 Manpower for 3 brigades.

Anti-Tank Brigade: These brigades are used as specially designed artillery for the destruction of tanks. These are 1 EP and 1 Manpower for 3 Brigades

Naval Unit Pricing

Monitor: 1 EP and 1 Manpower, for 3 ships. These vessels can only travel along coasts, in harbors, or on all rivers and lakes.

Destroyer: 1 EP and 1 Manpower, for three ships. These vessels can travel on the ocean and on medium to large rivers and lakes.

Light Cruiser: 1 EP and 1 Manpower, for 2 ships. These vessels can travel on the ocean and on large rivers and lakes.

Heavy Cruiser: 1 EP and 1 Manpower for 1 ship. These vessels can travel on the largest lakes and rivers and on the ocean.

Battlecruiser: 2 EP and 2 Manpower for 1 ship. These vessels can travel only on the open seas.

Dreadnought: 4 EP and 2 Manpower for 1 ship. These vessels can travel only upon the open seas. It can be scrapped for a return of 1 EP and 2 Manpower.

Submarines: 1 EP and 1 Manpower for 4 ships. These vessles can travel only upon coastlines near major ports, for long range transit they need to be disassembled and brought by freighter.

Medium Range (MR) Submarines: 1 EP and 1 Manpower for 3 Ships. These vessels can travel only upon the open seas. They can only be built by a nation with a naval quality of 3 or better.

Long Range Submarines: 1 EP and 1 Manpower for 3 Ships. These vessels can travel on the open seas. They can only be built by a nation with a Naval Quality of 3 or better.

Shark Submarine: 2 EP and 1 Manpower for 1 Ship. These are submarines which focus on surface weaponry and have the firepower of a light cruiser. They can only be built with possession of the designs for them.

Victory/Atlantic-class Battleship: 3 EP and 2 Manpower for 1 ship. These vessels can travel only upon the open seas.
Atlantic: Morocco, German Empire, Socialist Union of South America, Chile, Louisiana, Texas, Ottoman Empire, Mexico, Venezuela, Haiti, France, Georgia, Tunisia, Italy, France, Swedish Empire, Netherlands, Denmark, Hungary, England
Victory: New England, Pennsylvania, Virginia, Canada, Russia

Imperial/Constantine/Equality/Caesar-class Battleship: 4 EP and 2 Manpower for 1 ship. These vessels can travel only upon the open seas. These units cannot be upgraded but they can be scrapped for a return of 1 EP and 2 Manpower.
Imperial: New England, Canada, Virginia, Pennsylvania, Cuba, Florida, Texas, New France
Constantine: Russia, Germany, Hungary, England, Sweden, Denmark, Netherlands

Eclipse/Aquarius-class Battleship: 4 EP and 3 Manpower for 1 ship. These vessels can travel only upon the open seas. These units cannot be upgraded but they can be scrapped for a return of 1 EP and 3 Manpower.
Eclipse: New England

Titan-class Battleship: 5 EP and 3 Manpower for 1 ship. These vesses can only travel upon the high seas. These units cannot be upgraded by they can be scrapped for a return of 2 EP and 3 Manpower.
Titan: New England

Air Unit Pricing

Zeppelin Bomber Squadron: 1 EP and 1 Manpower for 1 Squadron. Requires Zeppelin Militarization. They can only be used for limited air to ground activity. This unit cannot be upgraded.

Zeppelin Dreadnought: 2 EP and 1 Manpower for 1. Requires Zeppelin Dreadnoughts. These can be used in a manner of roles, usually involved as support for ground or naval operations. This unit will be upgradable pending prereq techs.

Biplane/Oliver Mk1 Squadron: 1 EP and 1 Manpower for 1. These are the first planes of a traditional sort. They are mostly good for scouting, and not so much for bombing, and no where as good as a dreadnought for air to air combat.
Oliver Mk1: Canada, New England, Pennsylvania, Haiti, Louisiana, Texas, Chicago, ottoman Empire, Virginia

Oliver Mk2 Squadron (Fighter): 1 EP and 1 Manpower for 3.
Oliver Mk2: Canada, New England, Pennsylvania, Haiti, Louisiana, Texas, Chicago

PA-1 Squadron (Fighter): 1 EP and 1 Manpower for 3.
PA-1: UCNA, SUSA, Chile, Metis, Jamaica, Argentina

G-35 Squadron (Fighter): 1 EP and 1 Manpower for 3.
G-35: Georgia, Scotland, Tennessee, France, Portugal, Korea, Italy, Ovambia

Hlin-1 Squadron (Fighter): 1 EP and 1 Manpower for 3
Hlin-1: Sweden, Germany, Hungary, Denmark, England, Greece

S-20 Squadron (Bomber): 1 EP and 1 Manpower for 3 Squadrons.
S-20: Russian Federation

Tyr-1 Squadron (Light Bomber): 1 EP and 1 Manpower for 4 Squadrons.
Tyr-1: Sweden, Denmark, Germany, England, Hungary, Greece, Netherlands

AFB-01 Squadron (Heavy Bomber): 1 EP and 1 Manpower for 2 Squadrons.

Jaguar Squadron (CAS): 1 EP and 1 Manpower for 3 Squadrons

Projects vs. Policies

Projects are the equivalent to wonders in this NES. You may devise any sort of Great Project you please, as long as it fits with your nation and capabilities. Simply inform me of the project and your intended goals for it, and I will give you a price.

A policy would be a government law you enact that doesn’t always require spending. This can be anything from civil rights to education spending. Sometimes this will require EP, and will therefore be kept track of in stats. Policies can help in a variety of ways but are not always needed, so don’t go overboard.

Protectorates

Unlike in the original A Brave New World, Protectorates are not merely an alliance anymore. They are an extension of a larger empire over smaller nations and provide benefits to both the big country and the little one.

For the country under protection they receive one major benefit: they only have to pay half of the listed stability upkeep costs to reflect the security of having a larger protector. The trade-off is that it costs double the price to increase your economy (to reflect foreign economic domination) and you are more susceptible to stability changes and losses in your protector’s country.

For the nation which protects, you receive chances to gain control over parts of your protectees’ economies, as well as the obvious political benefits of dominating more of the world. In some cases it may be less expensive long term to manage a protectorate than to directly rule a fast empire.

Orders, Tips, and Updates

If a question is asked in which the answer is clearly in the above ruleset, I will not answer it and will ignore you until you figure it out.

Orders in on time will always help you.

While stories or elaborate economic growth programs are no longer needed for a nation’s success, I’m not discouraging them. If you do programs, projects, and so forth and tell good stories, there may very well be rewards for your efforts.

The Update time will always be at the top of the thread in this post. Therefore I will not ever answer the question: “when is the update?”

If anything is not clear or confusing above, please let me know and I will strive to fix it. If you have questions which are not clearly answered here, I will be more than willing to add a section on this page to prevent future confusion.

My greatest recommendation for any new NESers who join is to pay attention to the whole updates, not just your part. You never know what opportunities you may find.

Thanks to

Crezth, for providing the basis for the economic system

Jason the King, for helping flesh out some of the ruleset.

Masada, for assistance in forging the stability and protectorate systems.

All the players of the original A Brave New World for creating the world we have now!
 
IMPORTANT NOTE FOR ALL PLAYERS: Due to the upcoming release of ABNW 2.2, this post is not going to be kept 100% updated. All sharing and so forth is going straight into the setup for the new thread. New Designs will be included upon this post for comparison in these last few turns, but that will be it.

Special Forces Units

1 EP and 1 Manpower for 1 Brigade of any Special Forces

Reich Kommandos
Nation: Germany
Established: 1918

Hunter Corps
Nation: Tennessee
Established: 1919

Royal Commandos
Nation: England
Established: 1929

Imperial Stormtroopers
Nation: Republic of New England
Established: 1931

Virginian Rangers
Nation: Virginian Empire
Established: 1931

Detachment Specialies
Nation: France
Established: 1932

Red Brigade
Nation: United Collectives of North America
Established: 1933

Black Operatives
Nation: Korean Empire
Established: 1937

Türk Komandosu
Nation: Turkish Sultanate
Established: 1937

Spetznaz
Nation: Russian Federation
Established: 1943

Armored Designs

Armored Designs rely on a number of different factors which exemplify their use and exactly what they’d be best for. I will provide two examples: the generic Armored Car and Tank Brigades so that you have some idea of which stats are which. When designing your own, you can emphasize one of this stats over the others, but I will determine the end results. The lower the number in stats, the worse the quality of that stat.

Armored Car
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: NA
Developed By: NA
Nations Approved for Production: All
Weapon (the quality of the guns): 1
Armor (The quality of the vehicles plating and armor): 1
Speed (How fast the vehicle can move): 2
Reliability (How prone it is to break downs): 2
Technical (other factors, radios and other devices): 1

Tank
Cost: 2 EP and 1 Manpower for 1 Brigade
Developed In: NA
Developed By: NA
Nations Approved for Production: All
Weapon: 1
Armor: 2
Speed: 1
Reliability: 1
Technical: 1

Hotchkiss Tank
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: 1922
Developed By: France
Nations Approved For Production: France, Georgia, Tennessee, Korean Empire, Portugal, Scotland, Italy, Ovambia, China
Weapon: 2
Armor: 2
Speed: 1
Reliability: 2
Technical: 2

Taylor Tank
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: 1926
Developed By: Virginian Empire
Nations Approved For Production: Virginian Empire, New England, Chicago, Haiti, Peru, Pennsylvania, Canada, Florida, Cuba, Louisiana, Texas
Weapon: 2
Armor: 2
Speed: 1
Reliability: 2
Technical: 2

Panzer II Tank
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: 1931
Developed By: Germany
Nations Approved For Production: Germany, England, Sweden, Denmark, Netherlands, Hungary, Greece
Weapon: 2
Armor: 2
Speed: 1
Reliability: 2
Technical: 1

Faustin Light Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1931
Developed By: Haiti
Nations Approved For Production: Haiti, Virginia, new England, Canada, Pennsylvania, Chicago, Cuba, Florida, Louisiana, Peru, Texas, Algonquin
Weapon: 2
Armor: 2
Speed: 3
Reliability: 1
Technical: 2

Highlander Heavy Tank
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: 1933
Developed By: Scotland
Nations Approved For Production: France, Georgia, Tennessee, Korean Empire, Portugal, Scotland, Italy, Ovambia, China
Weapon: 3
Armor: 4
Speed: 1
Reliability: 2
Technical: 2

Tomahawk Light Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1934
Developed By: United Collectives of North America
Nations Approved For Production: UCNA, SUSA, Chile, Metis Syndicate, Jamaica, Argentina
Weapon: 2
Armor: 1
Speed: 3
Reliability: 3
Technical: 1

AVB “Tormenta” Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1934
Developed By: Argentine Collectives Federation
Nations Approved for Production: UCNA, SUSA, Chile, Metis Syndicate, Jamaica, Argentina
Weapon: 2
Armor: 2
Speed: 2
Reliability: 1
Technical: 2

A-35 Tank
Cost:1 EP and 1 Manpower for 4 Brigades
Developed in: 1935
Developed By: France
Nations Approved for Production: France, Georgia, Scotland, Ovambia, Tennessee, Portugal, Italy, Iceland, Korea
Weapon: 3
Armor: 3
Speed: 3
Reliability: 2
Technical: 2

D-4100 Heavy Tank
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: 1935
Developed By: Russian Federation
Nations Approved for Production: Russia
Weapon: 4
Armor: 4
Speed: 2
Reliability: 1
Technical: 3

Panzer III Heavy Tank
Cost: 1 EP and 1 Manpower for 1 Brigade
Developed In: 1936
Developed By: German Republic
Nations Approved for Production: Germany, Denmark, Sweden, England, Hungary, Greece, Netherlands
Weapon: 3
Armor: 4
Speed: 2
Reliability: 1
Technical: 2

Wombat Light Tank
Cost: 1 EP and 1 Manpower for 2 Brigades
Developed In: 1937
Developed By: Republic of the Netherlands
Nations Approved for Production: Netherlands, Germany, Denmark, Sweden, England, Hungary, Greece
Weapon: 1
Armor: 1
Speed: 4
Reliability: 1
Technical: 4

Pharaoh Heavy Tank
Cost: 2 EP and 1 Manpower for 1 Brigade
Developed In: 1937
Developed By: Egypt
Nations Approved for Production: Egypt, Turkey, Tunisia
Weapon: 5
Armor: 3
Speed: 1
Reliability: 1
Technical: 1

Murphy Medium Tank
Cost: 1 EP and 1 Manpower for 4 Brigades
Developed In: 1937
Developed By: Virginian Empire
Nations Approved for Production: Virginia
Weapon: 3
Armor: 3
Speed: 2
Reliability: 3
Technical: 2

RADF-01 Self-Propelled Gun
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1938
Developed By: Rashid Arabia
Nations Approved for Production: Rashid Arabia
Weapon: 4
Armor: 1
Speed: 4
Reliability: 1
Technical: 2

A-39 Medium Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1939
Developed By: France
Nations Approved for Production: France
Weapon: 4
Armor: 4
Speed: 4
Reliability: 2
Technical: 3

AVB-02 Medium Tank
Cost: 1 EP and 1 Manpower for 2 Brigades
Developed In: 1939
Developed By: Argentine Collectives Federation
Nations Approved for Production: Argentina, UCNA, SUSA, Chile, Metis
Weapon: 3
Armor: 2
Speed: 3
Reliability: 1
Technical: 2

Panzer IV Medium Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1940
Developed By: German Republic
Nations Approved for Production: Germany, England, Hungary, Sweden, Denmark
Weapon: 3
Armor: 4
Speed: 3
Reliability: 3
Technical: 3

AVB-03 "Torbellino" Light Tank
Cost: 1 EP and 1 Manpower for 4 Brigades
Developed In: 1941
Developed By: Argentine Collectives Federation
Nations Approved for Production: Argentina, UCNA, SUSA, Chile
Weapon: 3
Armor: 2
Speed: 4
Reliability: 2
Technical: 2

A-42 Medium Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1942
Developed By: France
Nations Approved for Production: France, Serbia, Bulgaria, Romania, Italy, Prussia, Portugal, Korea, Ovambia
Weapon: 6
Armor: 5
Speed: 3
Reliability: 1
Technical: 3

D-Zero Medium Tank
Cost: 1 EP and 1 Manpower for 2 Brigades
Developed in: 1942
Developed By: Russian Federation
Nations Approved for Production: Russia
Weapon: 4
Armor: 5
Speed: 4
Reliability: 4
Technical: 4

AVB-04 Medium Tank
Cost: 1 EP and 1 Manpower for 3 Brigades
Developed In: 1944
Developed By: Argentine Collectives Federation
Nations Approved for Production: Argentina
Weapon: 3
Armor: 3
Speed: 4
Reliability: 3
Technical: 2

Patton Medium Tank
Cost: 1 EP and 1 Manpower for 2 Brigades
Developed In: 1944
Developed By: Virginian Empire
Nations Approved for Production: Virginia
Weapon: 4
Armor: 4
Speed: 4
Reliability: 3
Technical: 3

Battleship Designs

Dreadnought
Cost: 4 EP and 2 Manpower for 1 Ship
Developed in: 1890
Developed By: Republic of New England
Nations Approved for Production: All
Main Fuel: Coal
Weapons (main armaments): 1
Defenses (secondary armaments and other defenses): 1
Speed (rate it moves in a battle situation): 1
Range (distance over the oceans it can travel without refueling): 3
Technical (Reliability and other technical related aspects of the craft): 1

Victory-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1911
Developed By: Republic of New England
Nations Approved for Production: Virginia, Canada, Chicago, Pennsylvania, Florida, Cuba, Haiti, Peru, Louisiana, Texas, New France
Main Fuel: Oil
Weapons: 2
Defenses: 2
Speed: 3
Range: 6
Technical: 3

Atlantic-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1913
Developed By: Morocco
Nations approved for Production: All
Main Fuel: Coal
Weapons: 2
Defenses: 2
Speed: 1
Range: 3
Technical: 2

Imperial-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1919
Developed By: Republic of New England
Nations Approved for Production: New England, Virginia, Canada, Chicago, Pennsylvania, Florida, Cuba, Haiti, Peru, Louisiana, Texas, New France
Main Fuel: Oil
Weapons: 3
Defenses: 3
Speed: 4
Range: 6
Technical: 4

Constantine-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1929
Developed By: Russian Federation
Nations Approved for Production: Russia, Germany, Sweden, Denmark, Hungary, England, Greece, Turkish Sultanate
Main Fuel: Oil
Weapons: 3
Defenses: 2
Speed: 3
Range: 6
Technical: 5

Eclipse-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1932
Deveoped By: Republic of New England
Nations Approved for Production: New England
Main Fuel: Oil
Weapons: 5
Defenses: 4
Speed: 3
Range: 7
Technical: 4

Titan-class Battleship
Cost: 5 EP and 2 Manpower for 1 Ship
Developed In: 1934
Developed By: Republic of New England
Nations Approved for Production: New England
Main Fuel: Oil
Weapons: 7
Defenses: 5
Speed: 3
Range: 8
Technical: 5

Equality-class Battleship
Cost: 4 EP and 2 manpower for 1 Ship
Developed In: 1935
Developed By: United Collectives of North America
Nations Approved for Production: UCNA, SUSA, Chile, Metis, Argentina
Main Fuel: Oil
Weapons: 3
Defenses: 3
Speed: 3
Range: 5
Technical: 2

Caesar-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1935
Developed By: Republic of Italy
Nations Approved for Production: Italy, France, Ovambia, Scotland, Portugal, Korea, Iceland, Georgia, Tennessee
Main Fuel: Oil
Weapons: 3
Defenses: 3
Speed: 3
Range: 6
Technical: 1

Aquarius-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1936
Developed By: Russian Federation
Nations Approved for Production: Russia
Mail Fuel: Oil
Weapons: 4
Defenses: 4
Speed: 3
Range: 6
Technical: 4

Angel-class Battleship
Cost: 4 EP and 2 Manpower for 1 Ship
Developed In: 1944
Developed By: Cuba
Nations Approved for Production: Cuba
Main Fuel: Oil
Weapons: 5
Defenses: 5
Speed: 3
Range: 6
Technical: 4

Aircraft Carrier Designs

Remembrance-class Carrier
Cost: 3 EP and 1 Manpower for 1 Ship
Developed In: 1939
Developed By: Republic of New England
Nations Approved for Production: New England
Defenses (This is anti-air or anti-ship weapons onboard): 1
Speed: 2
Range: 4
Capacity: 2 Squadrons
Technical: 1

Faust-class Carrier
Cost: 3 EP and 1 Manpower for 1 Ship
Developed In: 1940
Developed by: Russian Federation
Nations Approved for Production: Russia
Defenses: 0
Speed: 2
Range: 3
Capacity: 2 Squadrons
Technical: 1

Castro-class Carrier
Cost: 3 EP and 1 Manpower for 1 Ship
Developed In: 1942
Developed By: Cuba
Nations Approved for Production: Cuba
Defenses: 1
Speed: 2
Range: 4
Capacity: 2 Squadrons
Technical: 2

Wayambeh-class Carrier
Cost: 4 EP and 1 Manpower for 1 Ship
Developed In: 1943
Developed By: Republic of the Netherlands
Defenses: 0
Speed: 3
Range: 4
Capacity: 4 Squadrons
Technical: 2

Nemesis-class Carrier
Cost: 4 EP and 2 Manpower for 1 Ship
Developed in: 1947
Developed By: Republic of New England
Defenses: 2
Speed: 4
Range: 6
Capacity: 4 Squadrons
Technical: 4

Fighter Designs

Oliver Make 2 Fighter
Cost:1 EP and 1 Manpower for 3 Squadrons
Developed In: 1926
Developed By: Canada
Nations approved for Production: New England, Virginia, Canada, Chicago, Pennsylvania, Florida, Cuba, Haiti, Peru, Louisiana, Texas, New France
Weapons: 1
Speed: 2
Range: 2
Reliability: 2
Technical: 1

PA-1 Scout Fighter
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1934
Developed By: United Collectives of North America
Nations Approved For Production: UCNA, SUSA, Chile, Metis, Jamaica, Argentina
Weapons: 1
Speed: 3
Range: 3
Reliability: 1
Technical: 1

AS-124 Interceptor
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1934
Developed By: Russian Federation
Nations approved for Production: Russia, Virginia, Germany, England, Sweden, Hungary, Turkey, Egypt, Tunisia, Netherlands
Weapons: 2
Speed: 3
Range: 2
Reliability: 2
Technical: 2

G-35 “Cottonmouth” Heavy Fighter
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1935
Developed By: Georgia
Nations Approved for Production: Georgia, France, Scotland, Tennessee, Italy, Portugal, Korea, China
Weapons: 3
Speed: 1
Range: 3
Reliability: 2
Technical: 1

Hlin-1 Escort Fighter
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1935
Developed By: Swedish Empire
Nations Approved for Production: Sweden, Germany, Denmark, Hungary, Greece, England
Weapons: 1
Speed: 3
Range: 2
Reliability: 1
Technical: 1

PPDA-38 Fighter
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed in: 1938
Developed By: Portugal
Nations Approved for Production: Portugal, France, Scotland, Italy, Korea, China, Virginia
Weapons: 2
Speed: 3
Range: 3
Reliability: 3
Technical: 3

Phoenix Interceptor
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1938
Developed By: Korean Empire
Nations Approved for Production: Korea
Weapons: 1
Speed: 3
Range: 2
Reliability: 4
Technical: 4

PA-3 Fighter
Cost: 1 EP and 1 Manpower for 2 Squadrons
Developed In: 1939
Developed By: United Collectives of North America
Nations Approved for Production: UCNA, SUSA, Argentine Collectives, Chile, Metis
Weapons: 3
Speed: 3
Range: 3
Reliability: 1
Technical: 2

AS-Zero Interceptor
Cost: 1 EP and 1 Manpower for 4 Squadrons
Developed In: 1939
Developed By: Russian Federation
Nations Approved for Production: Russia, Virginia
Weapons: 2
Speed: 4
Range: 3
Reliability: 1
Technical: 4

Thunderbird Fighter
Cost: 1 EP and 1 Manpower for 2 Squadrons
Developed In: 1940
Developed By: Republic of New England
Nations Approved for Production: New England
Weapons: 3
Speed: 2
Range: 2
Reliability: 2
Technical: 3

PPDA-41 Fighter
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed in: 1941
Developed By: Portugal
Nations Approved for Production: Portugal, France, Italy, Prussia, Serbia, Bulgaria, Romania, Korea
Weapons: 4
Speed: 4
Range: 4
Reliability: 2
Technical: 2

AS-86 Fighter
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1939
Developed By: Russian Federation
Nations Approved for Production: Russia, Virginia
Weapons: 3
Speed: 4
Range: 4
Reliability: 3
Technical: 4

Close Air Support Designs

Osprey Dive Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1934
Developed By: Republic of New England
Nations Approved for Production: New England, Cuba
Air to Air: 2
Air to Ground: 2
Speed: 1
Range: 1
Reliability: 1
Technical: 2

Jaguar P15 Dive Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed in: 1935
Developed By: Virginian Empire
Nations Approved for Production: Virginia, Sweden, Russia
Air to Air: 2
Air to Ground: 2
Speed: 2
Range: 1
Reliability: 1
Technical: 1

SUDB-01 “Wasp” Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1937
Developed By: Socialist Union of South America
Nations Approved for Production: SUSA, UCNA, Chile, Argentina, Metis
Air to Air: 2
Air to Ground: 2
Speed: 2
Range: 1
Reliability: 1
Technical: 1

Dassault BP38 Dive Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1938
Developed By: France
Nations Approved for Production: France, Georgia, Italy, Portugal, Korea, Tennessee, Scotland
Air to Air: 1
Air to Ground: 3
Speed: 3
Range: 2
Reliability: 2
Technical: 2

Buster Dive Bomber
Cost: 1 EP and 1 Manpower for 2 Squadrons
Developed In: 1939
Developed By: Russian Federation
Nations Approved for Production: Russia
Air to Air: 1
Air to Ground: 2
Speed: 3
Range: 3
Reliability: 1
Technical: 3

Falcon Fighter-Bomber
Cost: 1 EP and 1 Manpower for 2 Squadrons
Developed In: 1940
Developed By: Republic of New England
Nations Approved for Production: New England
Air to Air: 4
Air to Ground: 3
Speed: 2
Range: 2
Reliability: 1
Technical: 3

SUDB-02 “Leafcutter” Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1943
Developed By: Socialist Union of South America
Nations Approved for Production: SUSA, UCNA, Chile, Argentina, Metis
Air to Air: 3
Air to Ground: 3
Speed: 2
Range: 2
Reliability: 2
Technical: 2

Bomber Designs

S-20 Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed in: 1932
Developed By: Russian Federation
Nations Approved for Production: Russian Federation
Defenses (armor and side guns): 1
Payload (how many bombs it carries): 1
Speed (How fast it moves in combat): 2
Range (How far it can go): 3
Reliability (How often it breaks down): 2
Technical (Other stuff mechanical): 3

Tyr-1 Light Bomber
Cost: 1 EP and 1 Manpower for 4 Squadrons
Developed In: 1934
Developed By: Swedish Empire
Nations Approved for Production: Sweden, Denmark, Germany, England, Hungary, Greece, Netherlands, Virginia
Defenses: 1
Payload: 2
Speed: 2
Range: 2
Reliability: 3
Technical: 1

AFB-01 “Devastator” Heavy Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1934
Developed By: Socialist Union of South America
Nations Approved for Production: SUSA, UCNA, Chile, Metis, Jamaica, Argentina
Defenses: 2
Payload: 3
Speed: 1
Range: 3
Reliability: 1
Technical: 1

PBHA-40 Heavy bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1940
Developed By: Portugal
Nations Approved for Production: Portugal, France, Italy, Scotland, Georgia, Bulgaria, Romania, Serbia
Defenses: 2
Payload: 3
Speed: 2
Range: 3
Reliability: 3
Technical: 2

Kingfisher Naval Bomber
Cost: 1 EP and 1 Manpower for 2 Squadrons
Developed in: 1941
Developed By: Republic of New England
Nations Approved for Production: New England
Defenses: 1
Payload: 1
Speed: 4
Range: 4
Reliability: 2
Technical: 3

Hawk Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1941
Developed By: Republic of New England
Nations Approved for Production: New England
Defenses: 3
Payload: 2
Speed: 2
Range: 3
Reliability: 2
Technical: 2

Puma IV Heavy Bomber
Cost: 1 EP and 1 Manpower for 2 Squadrons
Developed In: 1944
Developed By: Virginian Empire
Nations Approved for Production: Virginia
Defenses: 2
Payload: 2
Speed: 2
Range: 4
Reliability: 2
Technical: 2

AFB-02 Heavy Bomber
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed in: 1948
Developed By: Socialist Union of South America
Defenses: 3
Payload: 3
Speed: 2
Range: 3
Reliability: 3
Technical: 2

Other Designs

Haj Undervandsbåd (Shark Submarine)
Cost: 2 EP and 1 Manpower for 1 Ship
Developed In: 1937
Developed By: Danish Empire
Nations Approved for Production: Denmark
Main Fuel: Oil
Weapons: 2
Defenses: 2
Speed: 2
Range: 5
Technical: 2

Dragon-class Battle Dirigible
Cost: 3 EP and 1 Manpower for 1 Zeppelin
Developed In: 1938
Developed By: Korean Empire
Nations Approved for Production: Korea
Defenses: 1
Speed: 1
Range: 4
Capacity: 1 Squadron (Phoenix Fighters only)
Technical: 3

Canondefdavions 88 (aka CaD88 Brigade)
Cost; 1 EP and 1 Manpower for 2 Brigades
Developed In: 1940
Developed By: France
Nations Approved for Production: France
Note: This weapon does not have stats like other weapons, as it is a combination of AA, AT, and normal artillery. As such, while it can perform the same function as any of those three brigades, it is not as effective at any one as they are.

Albatross Patrol Plane
Cost: 1 EP and 1 Manpower for 3 Squadrons
Developed In: 1942
Devloped By: Republic of New England
Nations Approved for Production: New England
Defenses: 2
Speed: 3
Range: 6
Reliability: 2
Technical: 2

Archived/Obsolete Designs
Spoiler :


Oliver Make 1 Fighter
Cost: 1 Ep and 1 Manpower for 1 Squadron
Developed in: 1923
Developed By: Canada
Weapons (Armament of the fighter): 1
Speed (Maximum velocity in combat): 1
Range (Maximum effective combat range): 1
Reliability (How likely it is to break down): 1
Technical (Other stuff mechanical): 1

 
North American Nations
Spoiler :

Alabama
Republic: Conservative Party
Capitol: Birmington
Stability: 7
Economic Power: 3/0
Research: Army (3)
Manpower: 4 (+4)
Army: 17 Infantry Brigades, 2 Artillery Brigades, 3 Anti-Air Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Alaska:
Absolute Monarchy: King Oscar II
Capital: Juneau
Stability: 6
Economic Power: 5/0
Research: Army (55), Scientific (19)
Manpower: 2 (+1)
Army: 13 Infantry Brigades, 4 Artillery Brigades
Army Quality: 3
Navy: 6 Destroyers
Navy Quality: 3

Appalachia
Republic: Moderate Party
Capitol: Atlanta
Stability: 8
Economic Power: 4/0
Research: Industrial (14)
Manpower: 8 (+7)
Army: 26 Infantry Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Canada: Matt0088
Lisist Dictatorship: Harvey Dent
Capital: Toronto
Stability: 8
Economic Power: 11/0
Research: Army (9), Aeronautics (25)
Manpower: 102 (+14)
Army: 89 Infantry Brigades, 17 Artillery Brigades, 4 Anti-Tank Brigades, 18 Anti-Air Brigades, 2 Faustin Brigades, 19 Murphy Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 2 Oliver Mk2 Squadrons, 27 AS-124 Squadrons, 8 AS-Zero Squadrons, 7 Jaguar Squadrons, 4 Puma IV Squadrons
Air Force Quality: 2
Canada Reconstruction and Development Program: 18/30

Deseret:
Mormon Theocracy: Jonathan Salt
Capital: Bringhamton
Stability: 9
Economic Power: 8/0
Research: Industrial (80)
Manpower: 21 (+3)
Army: 91 Infantry Brigades, 2 Cavalry Brigades, 19 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0
Air Force: 6 Oliver Mk1 Squadrons
Air Force Quality: 1

Florida: chemhater
Military Dictatorship: Armando Graham
Capital: St. Augustine
Stability: 9
Economic Power: 19/0
Research: Army (15), Aeronautics (15), Industrial (15), Rocketry (15), Scientific (15)
Manpower: 38 (+4)
Army: 35 Infantry Brigades, 9 Artillery Brigades, 1 Tank Brigade
Army Quality: 2
Navy: 21 Destroyers, 3 Light Cruisers, 8 Submarines
Navy Quality: 1
Air Force: 1 Oliver Mk1 Squadron, 8 Oliver Mk 2 Squadrons
Air Force Quality: 1

Fox Republic
Republic: Conservative Party
Capital: Fox Falls
Stability: 8
Economic Power: 3/0
Research: Scientific (49)
Manpower: -22 (+4)
Army: 20 Infantry Brigades, 2 Artillery Brigades, 2 Anti-Tank Brigades, 1 Anti-Air Brigade
Army Quality: 3
Navy: 3 Monitors, 4 Destroyers, 2 Light Cruisers
Navy Quality: 1
Air Force: none
Air Force Quality: 1

Free City of Chicago
Republic: Liberal Party
Capital: Chicago
Stability: 8
Economic Power: 5/0
Research: Army (38)
Manpower: 14 (+2)
Army: 31 Infantry Brigades, 4 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades
Army Quality: 3
Navy: 3 Destroyers
Navy Quality: 1
Air Force: 8 Oliver Mk2 Squadrons
Air Force Quality: 1

Inuit Nannut
Republic: Conservative Party
Capital: Igloolik
Stability: 10
Economic Power: 0/0
Research: none
Manpower: 0 (+0)
Army: 1 Infantry Brigade
Army Quality: 3
Navy: none
Navy Quality: 0

Iroquois:
Republic: Socialist Party
Capital: Mohawk
Stability: 10
Economic Power: 8/0
Research: Army (98)
Manpower: 81 (+3)
Army: 90 Infantry Brigades, 20 Cavalry Brigades, 15 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0

Isanti Republic
Republic: Conservative Party
Capitol: Isanti
Stability: 9
Economic Power: 2/0
Research: Army (8)
Manpower: -20 (+2)
Army: 17 Infantry Brigades, 1 Artillery Brigade, 5 AVB-02 Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Lakota Sioux
Republic: Liberal Party
Capitol: Geronimo
Stability: 11
Economic Power: 5/0
Research: Industrial (20)
Manpower: 50 (+5)
Army: 30 Infantry Brigades
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 2

Louisiana
Military Dictatorship: Jacques Allad
Capitol: Saint Louis
Stability: 12
Economic Power: 5/0
Research: none
Manpower: 10 (+3)
Army: 12 Infantry Brigades, 5 Artillery Brigades, 5 Anti-Air Brigades, 1 Anti-Tank Brigade, 4 Murphy Brigades
Army Quality: 4
Navy: 1 Monitor
Navy Quality: 0
Air Force: 4 AS-124 Squadrons, 4 AS-Zero Squadrons, 1 Jaguar Squadron
Air Force Quality: 1

Metis Republic: Lord Iggy
Presidential Dictatorship: Serge Sauvage
Capital: Winnipeg
Stability: 6
Economic Power: 3/0
Research: none
Manpower: 13 (+2)
Army: none
Army Quality: 2
Navy: none
Navy Quality: 1

Mexico: Justo
Republic: Freedom Party (Liberal)*
Capital: Mexico City
Stability: 10
Economic Power: 23/0
Research: Industrial (30)
Manpower: 170 (+27)
Army: 80 Infantry Brigades, 7 Marine Brigades, 9 Artillery Brigades, 7 Anti-Tank Brigades, 3 Anti-Air Brigades, 10 AVB-03 Brigades, 1 Red Brigade
Army Quality: 5
Navy: 12 Destroyers, 10 Light Cruisers, 5 Heavy Cruisers, 1 Equality-class Battleship
Navy Quality: 6
Air Force: 3 PA-1 Squadrons, 9 PA-3 Squadrons
Air Force Quality: 2
Reconstruction and Development Project: 26/50

Mississippi
Republic: Moderate Party
Capitol: Oglethorpe
Stability: 6
Economic Power: 5/0
Research: Industrial (13)
Manpower:18 (+10)
Army: 27 Infantry Brigades, 4 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Nez Perce
Military Dictatorship: Funcionamiento Alvarez
Capitol: Avig
Stability: 5
Economic Power: 3/0
Research: Army (12)
Manpower: 41 (+5)
Army: 34 Infantry Brigades, 2 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: 2 PA-3 Squadrons
Air Force Quality: 2

Pennsylvania: Agent 89
Capitol: Pittsburgh
Republic: Socialist Party
Stability: 12
Economic Power: 10/0
Research: none
Manpower: 30 (+4)
Army: 42 Infantry Brigades, 5 Artillery Brigades, 2 Anti-Tank Brigades, 1 Tank Brigade, 2 Taylor Brigades, 3 Faustin Brigades, 2 AVB-02 Brigades, 2 Anti-Air Brigades
Army Quality: 3
Navy: 2 Monitors, 3 Destroyers, 6 MR Submarines
Navy Quality: 2
Air Force: 1 Oliver Mk2 Squadron, 2 PA-3 Squadrons, 3 SUDB-01 Squadrons, 5 Tyr-1 Squadrons
Air Force Quality: 1
Transportation Project: 14/30

Quebec: Slim Shady
Republic: Republican Coalition
Capital: Quebec City
Stability: 5
Economic Power: 7/0
Research: Industrial (47)
Manpower: 128 (+20)
Army: 170 Infantry Brigades, 23 Artillery Brigades, 12 Anti-Air Brigades, 12 Anti-Tank Brigades, 3 Faustin Brigades
Army Quality: 3
Navy: 23 Destroyers, 9 Light Cruisers, 10 Heavy Cruisers, 3 Battlecruisers, 4 Dreadnoughts, 1 Victory-class Battleship, 19 MR Submarines, 21 LR Submarines
Navy Quality: 2
Air Force: 2 Oliver Mk2 Squadrons
Air Force Quality: 2

Republic of New England: TheLastJacobite
Republic: Conservative Party
Capital: Boston
Stability: 7
Economic Power: 47/0
Research: Aeronautics (31)
Manpower: 42 (+21)
Army: 222 Infantry Brigades, 16 Cavalry Brigades, 50 Artillery Brigades, 3 Tank Brigades, 2 Faustin Brigades, 3 Murphy Brigades, 2 Anti-Tank Brigades, 17 Anti-Air Brigades, 21 Marine Brigades, 18 Jungle Brigades, 1 Stormtrooper Brigade
Army Quality: 6
Navy: 70 Destroyers, 36 Light Cruisers, 19 Heavy Cruisers, 1 Battlecruiser, 14 Victory-class Battleships, 8 Imperial-class Battleships, 7 Eclipse-class Battleships, 7 Titan-class Battleships, 10 Remembrance-class Carriers, 2 Nemesis-class Carriers, 33 MR Submarines, 16 LR Submarines
Navy Quality: 9
Air Force: 9 Zeppelin Bomber Squadrons, 2 Oliver Mk. 1 Squadrons, 20 Oliver Mk. 2 Squadrons, 15 Thunderbird Squadrons, 16 Osprey Squadrons, 15 Falcon Squadrons, 9 Kingfisher Squadrons, 8 Hawk Squadrons, 5 Albatross Squadrons
Air Force Quality: 3
Colonies: +39 EP, +4 Manpower
Spoiler :

-Abyssinia: +3 EP
Stability: 7
-Arnoldka: +1 EP, +1 Manpower
Stability: 12
-Bangladesh: +4 EP
Stability: 9
-Burma: +3 EP, +1 Manpower
Stability: 8
-Casablanca:
Stability: 11
-Chinese Ports: +4 EP
Stability: 12
-Congo: +2 EP, +1 Manpower
Stability: 12
-Greater Oman: +3 EP
Stability: 9
-Indochina: +5 EP, +1 Manpower
Stability: 11
-Madagascar: +1 EP
Stability: 12
-Panama: +5 EP
Stability: 11
-Pacific Islands: +1 EP
Stability: 12
-Philippines: +3 EP
Stability: 9
-Port Adams
Stability: 12
-Zanzibar: +1 EP
Stability: 11


Republic of New France:
Lisist Dictatorship: Luc Deville**
Capital: New Caen
Stability: 10
Economic Power: 5/0
Research: Scientific (71)
Manpower: 79 (+10)
Army: 60 Infantry Brigades, 4 Artillery Brigades, 1 Taylor Brigade
Army Quality: 3
Navy: none
Navy Quality: 1
Air Force: none
Air Force Quality: 1
Reconstruction: 12/50

Sauk Kingdom
Absolute Monarchy: King Keokuk V
Capitol: Sauk
Stability: 5
Economic Power: 5/0
Research: none
Manpower; 5 (+3)
Army: 7 Infantry Brigades
Army Quality: 2
Navy: 2 Destroyers
Navy Quality: 1
Air Force: none
Air Force Quality: 1

Texan Republic: human-slaughter
Military Dictatorship: Harry Blaine
Capital: Dallas
Stability: 8
Economic Power: 7/0
Research: Industrial (30)
Manpower: 4 (+5)
Army: 19 Infantry Brigades, 2 Artillery Brigades, 1 Anti-Tank Brigade, 1 AVB-03 Brigade, 1 Murphy Brigade
Army Quality: 3
Navy: 1 Destroyer, 1 Light Cruiser, 1 Heavy Cruiser, 1 Battlecruiser, 2 Atlantic-class Battleships
Navy Quality: 2
Air Force: 6 AS-124 Squadrons, 2 PA-3 Squadrons, 1 AFB-01 Squadron
Air Force Quality: 1
Texas Reservoir Project: 10/20

Virginian Empire: Jason the King
Constitutional Monarchy: King Henry II/Unity Party (Moderate)
Capital: Richmond
Stability: 7
Economic Power: 23/0
Research: Army (40)
Manpower: 102 (+27)
Army: 353 Infantry Brigades, 28 Artillery Brigades, 13 Anti-Air Brigades, 2 Anti-Tank Brigades, 1 Faustin Brigade, 30 Murphy Brigades, 4 Patton Brigades, 2 Ranger Brigades
Army Quality: 9
Navy: 13 Destroyers, 1 Heavy Cruiser, 3 Battlecruisers, 2 Victory-class Battleships, 1 Imperial-class Battleship, 4 Submarines, 6 LR Submarines
Navy Quality: 3
Air Force: 3 AS-124 Squadrons, 2 PPDA-38 Squadrons, 29 AS-Zero Squadrons, 6 Jaguar Squadrons, 18 Falcon Squadrons, 6 Puma IV Squadrons
Air Force Quality: 3
Colonies: +4 EP, +1 Manpower
Spoiler :

-Atlantic Ocean Islands: +1 EP
Stability: 12
-Mooreland: +1 EP
Stability: 8
-Nicaragua: +2 EP, +1 Manpower
Stability: 10

Nicaraguan Canal Reconstruction Project: 23/30
Waterfield Plan: 54/100


Central/South American Nations
Spoiler :

Argentine Collectives Federation:
Communist Dictatorship: Emilo Estevez
Capital: Urquizaville
Stability: 7
Economic Power: 16/0
Research: Army (18)
Manpower: 29 (+14)
Army: 38 Infantry Brigades, 9 Artillery Brigades, 7 Anti-Air Brigades, AVB-02 Brigades, 17 AVB-03 Brigades
Army Quality: 4
Navy: 10 Submarines, 2 Destroyers, 1 Light Cruiser
Navy Quality: 2
Air Force: 12 PA-3 Squadrons, 2 SUDB-01 Squadrons, 2 AFB-01 Squadrons
Air Force Quality: 1

Argentine Republic
Republic: Conservative Party*
Capitol: Viedma
Stability: 12
Economic power: 7/0
Research: Industrial (30)
Manpower: 25 (+5)
Army: 45 Infantry Brigades, 10 Artillery Brigades, 1 Anti-Air Brigade, 4 Anti-Tank Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: 4 PPDA-38 Squadrons
Air Force Quality: 1

Belize
Republic: Liberal Party
Capital: Belize City
Stability: 12
Economic Power: 4/0
Research: Army (61)
Manpower: 6 (+1)
Army: 38 Infantry Brigades, 5 Artillery Brigades, 1 Tank Brigade
Army Quality: 2
Navy: 4 Submarines, 9 Destroyers, 4 Light Cruisers, 2 Heavy Cruisers
Navy Quality: 2

Bolivia
Republic: Socialist Party
Capitol: Sucre
Stability: 12
Economic Power: 5/0
Research: Army (6)
Manpower: 10 (+5)
Army: 30 Infantry Brigades
Army Quality: 2
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Caribbean Federation
Republic: Liberal Party
Capitol: Havana
Stability: 12
Economic Power: 25/0
Research: Naval (98)
Manpower: 58 (+14)
Army: 144 Infantry Brigades, 9 Marine Brigades, 12 Jungle Brigades, 29 Artillery Brigades, 6 Anti-Tank Brigades, 6 Anti-Air Brigades
Army Quality: 5
Navy: 36 Destroyers, 15 Light Cruisers, 9 Heavy Cruisers, 3 Battlecruisers, 7 Atlantic-class Battleships, 3 Imperial-class Battleships, 2 Equality-class Battleships, 3 Castro-class Carriers, 1 Submarine, 13 MR Submarines, 9 LR Submarines
Navy Quality: 5
Air Force: 2 Oliver Mk. 1 Squadrons, 38 Oliver Mk 2. Squadrons, 6 Osprey Squadrons
Air Force Quality: 4

Chile
Military Dictatorship: Jose Emanez
Capital: Santiago
Stability: 7
Economic Power: 10/0
Research: Industrial (24)
Manpower: 35 (+6)
Army: 66 Infantry Brigades, 13 Mountain Brigades, 21 Artillery Brigades, 3 Anti-Air Brigades
Army Quality: 3
Navy: 12 Destroyers, 4 Light Cruisers, 1 Heavy Cruiser, 1 Battlecruiser, 7 Submarines
Navy Quality: 2
Air Force: 4 PA-1 Squadrons, 7 PA-3 Squadrons, 5 SUDB-01 Squadrons, 2 AFB-01 Squadrons
Air Force Quality: 1

Colombia:
Military Dictatorship: Carlos Solano**
Capital: Bogotá
Stability: 10
Economic Power: 9/0
Research: Industrial (58)
Manpower: 20 (+4)
Army: 63 Infantry Brigades, 28 Jungle Brigades, 10 Mountain Brigades, 40 Artillery Brigades, 9 Anti-Tank Brigades, 15 Anti-Air Brigades, 5 Tank Brigades
Army Quality: 5
Navy: 1 Monitor, 6 Destroyers, 2 Light Cruisers, 1 Heavy Cruiser
Navy Quality: 1
Air Force: 24 PPDA-38 Squadrons
Air Force Quality: 1

El Salvador:
Republic: Conservative Party
Capital: San Salvador
Stability: 11
Economic Power: 2/0
Research: Industrial (20)
Manpower: 12 (+2)
Army: 39 Infantry Brigades, 7 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0
Air Force: 3 PPDA-38 Squadrons
Air Force Quality: 1

Guatemala
Presidential Dictatorship: Carlos Hernandez
Capital: Guatemala City
Stability: 9
Economic Power: 5/0
Research: Army (75)
Manpower: 27 (+4)
Army: 35 Infantry Brigades, 7 Artillery Brigades, 1 Tank Brigade
Army Quality: 2
Navy: 3 Destroyers
Navy Quality: 1
Air Force: 3 Oliver Mk2 Squadrons
Air Force Quality: 1

Guyana
Military Dictatorship: Diederick Closson
Capitol: Georgetown
Stability: 7
Economic Power: 2/0
Research: Navy (2)
Manpower: 7 (+2)
Army: 20 Infantry Brigades, 4 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades
Army Quality: 4
Navy: 6 Destroyers
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Honduras
Military Dictatorship: William Fletcher
Capital: Tegucigalpa
Stability: 8
Economic Power: 5/0
Research: Army (75)
Manpower: 31 (+3)
Army: 50 Infantry Brigades, 5 Artillery Brigades, 2 Armored Car Brigades, 2 Tank Brigades
Army Quality: 2
Navy: 6 Destroyers
Navy Quality: 1

Paraguay
Republic: Conservative Party
Capital: Asuncion
Stability: 10
Economic Power: 9/0
Research: Army (4)
Manpower: 60 (+5)
Army: 64 Infantry Brigades, 7 Artillery Brigades
Army Quality: 3
Navy: 1 Destroyer
Navy Quality: 1

Peru
Military Dictatorship: Vicente Guerra
Capital: Lima
Stability: 5
Economic Power: 4/0
Research: Army (35)
Manpower: 40 (+8)
Army: 76 Infantry Brigades, 3 Cavalry Brigades, 17 Artillery Brigades, 6 Anti-Tank Brigades, 9 Anti-Air Brigades
Army Quality: 3
Navy: 4 Monitors, 6 Destroyers, 2 Light Cruisers, 1 Heavy Cruiser
Navy Quality: 1
Air Force: 34 Oliver Mk2 Squadrons
Air Force Quality: 2

Socialist Union of South America: Circuit
Socialist Dictatorship: Luis Carlos Prestes
Capital: Rio de Janeiro
Stability: 9
Economic Power: 53/0
Research: Naval (40), Aeronautics (40)
Manpower: 713 (+48)
Army: 572 Infantry Brigades, 22 Jungle Brigades, 10 Mountain Brigades, 11 Cavalry Brigades, 38 Artillery Brigades, 25 Anti-Air Brigades, 10 Anti-Tank Brigades, 1 Tank Brigade, 30 AVB-01 Brigades, 21 Tomahawk Brigades, 13 AVB-02 Brigades
Army Quality: 4
Navy: 12 Destroyers, 19 Submarines
Navy Quality: 3
Air Force: 10 PA-1 Squadrons, 38 PA-3 Squadrons, 10 AFB-01 Squadrons, 30 SUDB-01 Squadrons, 6 SUDB-02 Squadrons
Air Force Quality: 2
Cidade do Povo: 23/75

Uruguayan Collective
Socialist Dictatorship: Venancio Perez
Capitol: Montevideo
Stability: 7
Economic Power: 4/0
Research: Industrial (44)
Manpower: 145 (+5)
Army: 40 Infantry Brigades, 5 Cavalry Brigades, 8 Artillery Brigades, 2 Anti-Air Brigades, 2 Anti-Tank Brigades, 6 Tormenta Brigades, 8 Tomahawk Brigades
Army Quality: 3
Navy: 8 Submarines
Navy Quality: 2
Air Force: 2 PA-1 Squadrons
Air Force Quality: 1

Venezuela: Milarqui
Republic: Liberal Party
Capital: Caracas
Stability: 8
Economic Power: 12/0
Research: Army (38)
Manpower: 247 (+10)
Army: 239 Infantry Brigades, 5 Cavalry Brigades, 32 Artillery Brigades, 13 Anti-Air Brigades, 18 Anti-Tank Brigades
Army Quality: 3
Navy: 3 Monitors, 3 Destroyers, 2 Light Cruisers
Navy Quality: 3
Air Force: 3 PPDA-38 Squadrons
Air Force Quality: 1
Reconstruction and Development Project: 7/50 EP

Yucatan
Military Dictatorship: Luis Martinez
Capitol: Merida
Stability: 9
Economic Power: 4/0
Research: Army (8)
Manpower: 7 (+5)
Army: 65 Infantry Brigades, 9 Artillery Brigades, 3 Anti-Air Brigades, 4 Anti-Tank Brigades, 3 Faustin Brigades
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: 3 Oliver Mk2 Squadrons, 3 Osprey Squadrons
Air Force Quality: 1
 
European Nations
Spoiler :

Albania
Absolute Monarchy: King Mikhail
Capitol: Tirana
Stability: 9
Economic Power: 1/0
Research: none
Manpower: 1 (+1)
Army: 6 Infantry Brigades, 2 Artillery Brigades
Army Quality: 3
Navy: none
Navy quality: 0

Bohemia:
Constitutional Monarchy: Francis/Conservative Party
Capital: Prague
Stability: 6
Economic Power: 8/0
Research: Industrial (20)
Manpower: 59 (+1)
Army: 60 Infantry Brigades, 10 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0

Bulgaria
Absolute Monarchy: Tsar Ferdinand IV
Capital: Sofia
Stability: 7
Economic Power: 8/0
Research: Army (59)
Manpower: 32 (+8)
Army: 110 Infantry Brigades, 25 Artillery Brigades, 9 Anti-Air Brigades, 12 Anti-Tank Brigades, 8 A-39 Brigades, 12 A-42 Brigades
Army Quality: 3
Navy: 7 Destroyers, 4 Light Cruisers, 1 Heavy Cruiser
Navy Quality: 1
Air Force: 8 PPDA-38 Squadrons, 10 PPDA-41 Squadrons
Air Force Quality: 1

Crimea
Republic: Conservative Party
Capital: Sevastopol
Stability: 9
Economic Power: 7/0
Research: none
Manpower: 30 (+2)
Army: 25 Infantry Brigades
Army Quality: 5
Navy: none
Navy Quality: 3
Air Force: none
Air Force Quality: 2

England: Tyrion
Constitutional Monarchy: King Henry IX/Conservative Party
Capital: London
Stability: 8
Economic Power: 10/0: Mobilized
Research: Rocketry (20)
Manpower: 366 (+15) (280 Mobilized)
Army: 268 Infantry Brigades, 3 Mountain Brigades, 5 Cavalry Brigades, 55 Artillery Brigades, 65 Anti-Air Brigades, 24 Anti-Tank Brigades, 24 Panzer IV Brigades, 2 Commando Brigades
Army Quality: 5
Navy: 11 Shark Submarines
Navy Quality: 2
Air Force: 6 Hlin-1 Squadrons, 45 AS-124 Squadrons, 4 Tyr-1 Squadrons, 7 Buster Squadrons
Air Force Quality: 2

Estonia
Republic: Moderate Party
Capital: Tallinn
Stability: 10
Economic Power: 3/0
Research: none
Manpower: 50 (+3)
Army: 30 Infantry Brigades
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 0

Finland
Constitutional Monarchy: King Jukka/Reactionary Party
Capital: Helsinki
Stability: 10
Economic Power: 3/0
Research: Navy (3)
Manpower: 15 (+5)
Army: 40 Infantry Brigades, 1 Cavalry Brigade, 4 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: 10 AS-124 Squadrons, 4 Jaguar Squadrons
Air Force Quality: 2

France: crezth
Lisist Dictatorship: François de La Rocque
Capital: Paris
Stability: 12
Economic Power: 83/0
Research: Naval (21), Army (38)
Manpower: 45 (+44)
Army: 230 Infantry Brigades, 38 Marine Brigades, 12 Airborne Brigades, 43 Artillery Brigades, 27 A-39 Brigades, 45 A-42 Brigades, 20 Anti-Tank Brigades, 24 Anti-Air Brigades, 21 CaD88 Brigades, 5 DS Brigades
Army Quality: 10
Navy: 2 Monitors, 21 Destroyers, 10 Light Cruisers, 4 Heavy Cruisers, 1 Constantine-class Battleship, 1 Caesar-class Battleship, 1 Submarine, 4 MR Submarines
Navy Quality: 5
Air Force: 6 PPDA-38 Squadrons, 33 PPDA-41 Squadrons, 1 Zeppelin Dreadnought, 6 G-35 Squadrons, 9 BP38 Squadrons, 11 PBHA-40 Squadrons
Air Force Quality: 3
Economic Reorganization Affair: 48/200
Colonies: +28 EP, +6 Manpower
Spoiler :

-Algeria: +3 EP, +3 Manpower
Stability: 8
-Central Africa: +3 EP
Stability: 9
-Cyprus: +1 EP
Stability: 6
-Guinea: +1 EP
Stability: 7
-India: +5 EP, +2 Manpower
Stability: 7
-Indian Ocean Islands
Stability: 12
-Morocco: +2 EP
Stability: 6
-New Guinea: +2 EP
Stability: 6
-Nijeria: +1 EP
Stability: 6
-Pacific Ocean Islands: +2 EP
Stability: 12
-Sahara: +1 EP
Stability: 12
-Somalia: +1 EP
Stability: 9
-Southern Africa: +2 EP, +1 Manpower
Stability: 12
-Sudan: +1 EP
Stability: 11
-Zambi: +2 EP
Stability: 8
-Zululand: +2 EP
Stability: 7


Galicia
Absolute Monarchy: King Francis II
Capital: Lesko
Stability: 8
Economic Power: 3/0 (1/5 growth points)
Research: Army (54)
Manpower: 3 (+1)
Army: 26 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0

Iceland
Republic: Socialist Party
Capitol: Rekjavik
Stability: 12
Economic Power: 3/0
Research: Naval (25)
Manpower: 11 (+1)
Army: 10 Infantry Brigades, 2 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades
Army Quality: 2
Navy: 3 Destroyers, 4 Submarines
Navy Quality: 2

Irish Republic
Republic: Conservative Party
Capitol: Dublin
Stability: 9
Economic Power: 8/0
Research: Scientific (39)
Manpower: 24 (+3)
Army: 70 Infantry Brigades, 2 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades
Army Quality: 2
Navy: none
Navy Quality: 0

Latvia
Lisist Dictatorship: Janis Daugmanis
Capital: Riga
Stability: 8
Economic Power: 3/0
Research: Industrial (3)
Manpower: 64 (+4)
Army: 26 Infantry Brigades, 8 Artillery Brigades, 2 Anti-Tank Brigades, 4 Anti-Air Brigades, 6 Panzer IV Brigades, 7 D-Zero Brigades
Army Quality: 4
Navy: 1 Destroyer, 1 Light Cruiser
Navy Quality: 3
Air Force: 10 AS-86 Squadrons
Air Force Quality: 2

Lithuania
Lisist Dictatorship: Paulius Kalnietis
Capital: Vilnius
Stability: 12
Economic Power: 3/0
Research: Industrial (3)
Manpower: 54 (+4)
Army: 37 Infantry Brigades, 5 Artillery Brigades, 2 Anti-Tank Brigades, 7 Anti-Air Brigades, 5 Panzer IV Brigades, 5 D-Zero Brigades
Army Quality: 4
Navy: 2 Destroyers, 1 Light Cruiser
Navy Quality: 3
Air Force: 5 AS-86 Squadrons
Air Force Quality: 2

Norway
Republic: Socialist Party
Capital: Oslo
Stability: 12
Economic Power: 6/0
Research: Industrial (6)
Manpower: 13 (+3)
Army: 25 Infantry Brigades, 3 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0
Air Force: 9 AS-124 Squadrons, 5 Jaguar Squadrons
Air Force Quality: 2

Poland
Constitutional Monarchy: King Augustus IV/Moderate Party
Capital: Warsaw
Stability: 9
Economic Power: 5/0
Research: none
Manpower: 312 (+12)
Army: 60 Infantry Brigades, 3 Cavalry Brigades, 9 Artillery Brigades, 10 Anti-Air Brigades, 4 Panzer IV Brigades, 8 D-Zero Brigades
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: 8 AS-86 Squadrons, 1 Buster Squadron
Air Force Quality: 2

Portugal
Absolute Monarchy: King Miguel III
Capital: Lisbon
Stability: 9
Economic Power: 16/0
Research: Aeronautics (66)
Manpower: 32 (+8)
Army: 115 Infantry Brigades, 11 Cavalry Brigades, 21 Artillery Brigades, 6 Anti-Tank Brigades, 6 Anti-Air Brigades, 4 A-42 Brigades
Army Quality: 3
Navy: 1 Destroyer
Navy Quality: 3
Air Force: 17 PPDA-38 Squadrons, 32 PPDA-41 Squadrons, 4 PPHA-40 Squadrons, 3 Zeppelin Bomber Squadrons, 3 Zeppelin Dreadnoughts
Air Force Quality: 3
Colonies: +2 EP
Spoiler :

-Angola: +1 EP
Stability: 10
-Ivory Coast
Stability: 12
-Mozambique: +1 EP
Stability: 10
-Timor
Stability: 12


Prussia
Absolute Monarchy: King Wilhelm IV
Capitol: Berlin
Stability: 8
Economic Power: 15/0
Research: Army (2), Aeronautics (2), Industrial (69)
Manpower: 83 (+20)
Army: 73 Infantry Brigades, 9 Cavalry Brigades, 8 Artillery Brigades, 10 Anti-Air Brigades, 1 Kommando Brigade, 4 Mountain Brigades
Army Quality: 7
Navy: 6 Destroyers, 2 Light Cruisers, 2 Heavy Cruisers, 3 Battlecruisers, 2 Constantine-class Battleships, 4 Submarines
Navy Quality: 3
Air Force: 3 Hlin-1 Squadrons, 11 PPDA-41 Squadrons, 2 Tyr-1 Squadrons, 9 PPHA-40 Squadrons
Air Force Quality: 1

Republic of Italy: Adrognans
Republic: Repubblicani Leali (Conservative)**
Capital: Rome
Stability: 11
Economic Power: 38/0
Research: Naval (52)
Manpower: 252 (+43)
Army: 308 Infantry Brigades, 9 Marine Brigades, 122 Mountain Brigades, 11 Artillery Brigades, 4 Anti-Tank Brigades, 7 Anti-Air Brigades, 4 Armored Car Brigades, 1 A-39 Brigade, 6 A-42 Brigades
Army Quality: 3
Navy: 33 Destroyers, 22 Light Cruisers, 12 Heavy Cruisers, 2 Battlecruisers, 2 Dreadnoughts, 2 Atlantic-class Battleships, 1 Caesar-class Battleship, 18 MR Submarines
Navy Quality: 4
Air Force: 5 Zeppelin Bomber Squadrons, 5 PPDA-38 Squadrons, 25 PPDA-41 Squadrons, 2 BP38 Squadrons
Air Force Quality: 2
Imperial Reconstruction Program: 25/60

Romania
Lisist Dictatorship: Anton Kentharscu
Capital: Bucharest
Stability: 11
Economic Power: 7/0
Research: Industrial (55)
Manpower: 60 (+10)
Army: 84 Infantry Brigades, 2 Cavalry Brigades, 23 Artillery Brigades
Army Quality: 3
Navy: 4 Destroyers
Navy Quality: 1
Air Force: 5 PPDA-38 Squadrons, 20 PPDA-41 Squadrons, 4 PPHA-40 Squadrons
Air Force Quality: 1

Russian Federation: warman17
Constitutional Monarchy: Tsar Alexander IV/ Federative Party (Moderate)**
Capital: St. Petersburg
Stability: 9
Economic Power: 49/0
Research: Scientific (50), Naval (40), Army (30)
Manpower: 1131 (+28)
Army: 542 Infantry Brigades, 14 Marine Brigades, 3 Cavalry Brigades, 3 Spetznaz Brigades, 28 Artillery Brigades, 4 Anti-Tank Brigades, 15 Anti-Air Brigades, 14 Panzer IV Brigades, 37 D-Zero Brigades
Army Quality: 5
Navy: 21 Destroyers, 15 Light Cruisers, 6 Heavy Cruisers, 1 Battlecruiser, 2 Dreadnoughts, 1 Constantine-class Battleship, 4 Aquarius-class Battleships, 2 Faust-class Carriers, 3 LR Submarines
Navy Quality: 5
Air Force: 8 AS-Zero Squadrons, 19 AS-86 Squadrons, 2 S-20 Squadrons, 3 Buster Squadrons
Air Force Quality: 2
Highway Project: 115/350
Reconstruction and Development Project: 162/200

Serbia
Constitutional Monarchy: King Peter II/Conservative Party
Capital: Belgrade
Stability: 12
Economic Power: 12/0
Research: Naval (34)
Manpower: 14 (+7)
Army: 59 Infantry Brigades, 11 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades, 4 A-39 Brigades
Army Quality: 5
Navy: 3 Destroyers
Navy Quality: 1
Air Force: none
Air Force Quality: 1

Swedish Empire: bestshot9
Constitutional Monarchy: King Gustav V/Conservative Party
Capital: Stockholm
Stability: 8
Economic Power: 20/0
Research: Army (53), Navy (54), Aeronautics (20)
Manpower: 20 (+8)
Army: 158 Infantry Brigades, 1 Cavalry Brigade, 16 Artillery Brigades, 4 Armored Car Brigades, 2 Panzer II Brigades, 8 Panzer III Brigades, 2 D-4100 Brigades
Army Quality: 3
Navy: 13 Destroyers, 9 Light Cruisers, 8 Submarines, 15 LR Submarines
Navy Quality: 3
Air Force: 6 Hlin-1 Squadrons, 51 AS-124 Squadrons, 6 Tyr-1 Squadrons, 13 Jaguar Squadrons
Air Force Quality: 2
Colonies: +8 EP, +1 Manpower
Spoiler :

-Bahamas: +1 EP
Stability: 12
-Gustava
Stability: 12
-Hawaii: +2 EP
Stability: 10
-Karlso/Formosa: +2 EP, +1 Manpower
Stability: 10
-Pacific Islands: +2 EP
Stability: 12
-Swedish Congo: +1 EP
Stability: 12
-Swedish Somalia
Stability: 12

Reconstruction Project: 11/40

Switzerland:
Republic: Conservative Party
Capital: Geneva
Stability: 8
Economic Power: 10/0
Research: Scientific (40)
Manpower: 36 (+1)
Army: 70 Infantry Brigades, 10 Mountain Brigades, 16 Artillery Brigades
Army Quality: 4
Navy: none
Navy Quality: 0

Ukraine
Military Dictatorship: Viktor Krushenko
Capital: Kiev
Stability: 6
Economic Power: 9/0
Research: none
Manpower; 519 (+20)
Army: 167 Infantry Brigades, 3 Cavalry Brigades, 9 Artillery Brigades, 4 Anti-Tank Brigades, 6 Anti-Air Brigades, 5 Panzer IV Brigades, 12 D-Zero Brigades
Army Quality: 5
Navy: none
Navy Quality: 0
Air Force: 18 AS-86 Squadrons, 2 Buster Squadrons
Air Force Quality: 2


African/Middle Eastern Nations
Spoiler :

Arabistan: tuxedohamm
Military Dictatorship: Payam Kiyanfar
Capital: Ahvaz
Stability: 9
Economic Power: 7/0
Research: Aeronautics (65), Industrial (3)
Manpower: 26 (+4)
Army: 62 Infantry Brigades, 13 Artillery Brigades, 6 Anti-Tank Brigades, 6 Anti-Air Brigades
Army Quality: 3
Navy: 12 Destroyers, 2 Light Cruisers 2 Heavy Cruisers
Navy Quality: 1

Egypt: Nestea Oreo
Military Dictatorship: Military Triumvate
Capital: Cairo
Stability: 9
Economic Power: 14/0
Research: Army (73)
Manpower: 95 (+15)
Army: 237 Infantry Brigades, 5 Cavalry Brigades, 32 Artillery Brigades, 12 Anti-Air Brigades, 1 Pharaoh Brigade
Army Quality: 3
Navy: 12 Destroyers
Navy Quality: 1
Air Force: 64 AS-124 Squadrons
Air Force Quality: 1

Iraq
Military Dictatorship: Abdu al-Hassan
Capital: Basra
Stability: 7
Economic Power: 9/0
Research: Industrial (76)
Manpower: 39 (+3)
Army: 36 Infantry Brigades, 11 Artillery Brigades, 2 Anti-Tank Brigades, 4 Anti-Air Brigades
Army Quality: 3
Navy: none
Navy Quality: 1

Jordan
Republic: Liberal Party
Capital: Amman
Stability: 11
Economic Power: 4/0
Research: Army (72)
Manpower: 15 (+1)
Army: 24 Infantry Brigades, 2 Artillery Brigades
Army Quality: 3
Navy: none
Navy Quality: 0

Kurdistan
Republic: Liberal Party
Capital: Mosul
Stability: 9
Economic Power: 5/0
Research: Army (45), Industrial (23)
Manpower: 10 (+2)
Army: 81 Infantry Brigades, 17 Artillery Brigades, 3 Anti-Air Brigades, 2 Tank Brigades
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: 2 Oliver Mk. 1 Squadrons, 10 AS-124 Squadrons
Air Force Quality: 1

Liberia
Republic: Liberal Party
Capital: Forsythville
Stability: 5
Economic Power: 6/0
Research: none
Manpower: 38 (+1)
Army: 35 Infantry Brigades, 8 Artillery Brigades, 3 Anti-Air Brigades, 3 Anti-Tank Brigades
Army Quality: 3
Navy: 9 Monitors, 18 Destroyers, 6 Light Cruisers
Navy Quality: 2

Mali
Republic: Moderate Party
Capitol: Timbuktu
Stability: 8
Economic Power: 2/0
Research: Army (2)
Manpower: 4 (+3)
Army: 8 Infantry Brigades, 4 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0

Nijeria
Lisist Dictatorship: Henrick Olesen
Capital: Christiansburg
Stability: 10
Economic Power: 2/0
Research: Army (2)
Manpower: 6 (+3)
Army: 2 Infantry Brigades
Army Quality: 2
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 1

Nova Brazil
Absolute Monarchy: Pedro III
Capital: Porto Pedro
Stability: 6
Economic Power: 4/0
Research: Army (56)
Manpower: 6 (+1)
Army: 24 Infantry Brigades, 4 Cavalry Brigades, 6 Artillery Brigades, 3 Anti-Tank Brigades
Army Quality: 4
Navy: 3 Destroyers, 1 Heavy Cruiser
Navy Quality: 2

Ovambia
Absolute Monarchy: King Henry II
Capital: Leesburg
Stability: 7
Economic Power: 6/0
Research: Army (59)
Manpower: 12 (+2)
Army: 69 Infantry Brigades, 12 Artillery Brigades, 2 Anti-Air Brigades, 1 Anti-Tank Brigade
Army Quality: 5
Navy: none
Navy Quality: 0
Air Force: 9 PPDA-38 Squadrons
Air Force Quality: 1

Palestine
Republic: Liberal Party
Capital: Al Quds
Stability: 6
Economic Power: 6/0
Research: Scientific (72)
Manpower: 35 (+2)
Army: 31 Infantry Brigades, 6 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0

Persia: Arian
Republic: Coalition Regime (Moderate)
Capital: Tehran
Stability: 9
Economic Power: 13/0
Research: Naval (15)
Manpower: 52 (+5)
Army: 65 Infantry Brigades, 28 Artillery Brigades, 6 Anti-Tank Brigades, 6 Anti-Air Brigades, 2 Armored Car Brigades, 2 Tank Brigades
Army Quality: 4
Navy: 6 Destroyers, 2 Light Cruisers
Navy Quality: 2
Air Force: 6 PPDA-41 Squadrons
Air Force Quality: 1

Rashid Arabia: conehead234
Absolute Monarchy: King Rashid IV
Capital: Riyadh
Stability: 8
Economic Power: 11/0:
Research: Industrial (57)
Manpower: 41 (+5)
Army: 93 Infantry Brigades, 4 Cavalry Brigades, 19 Artillery Brigades, 8 Anti-Air Brigades, 9 RADF-01 Brigades
Army Quality: 3
Navy: none
Navy Quality: 0

Republic of South Africa
Republic: Moderate Party
Capitol: Capton
Stability: 10
Economic Power: 4/0
Research: Naval (8)
Manpower: 6 (+3)
Army: 30 Infantry Brigades, 3 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 5
Navy: 3 Destroyers
Navy Quality: 2
Air Force: 3 Thunderbird Squadrons
Air Force Quality: 2

Syria
Republic: Christian Faction (Conservative)
Capital: Damascus
Stability: 8
Economic Power: 4/0
Research: Industrial (52)
Manpower: 30 (+2)
Army: 23 Infantry Brigades, 1 Anti-Air Brigade, 1 Taylor Brigade
Army Quality: 3
Navy: 6 Destroyers
Navy Quality: 1

Togo
Republic: Moderate Party
Capitol: Lome
Stability: 8
Economic Power: 2/0
Research: none
Manpower: 4 (+2)
Army: 3 Infantry Brigades
Army Quality: 2
Navy: none
Navy Quality: 0

Tunisia
Republic: Liberal Party
Capital: Tunis
Stability: 7
Economic Power: 8/0
Research: Naval (93), Scientific (5)
Manpower: 19 (+2)
Army: 50 Infantry Brigades, 2 Armored Car Brigades
Army Quality: 2
Navy: 6 Monitors, 11 Destroyers, 11 Light Cruisers, 3 Heavy Cruisers, 2 Battlecruisers, 3 Dreadnoughts
Navy Quality: 2

Turkish Republic: Anonymoose
Republic: Socialist Party
Capital: Ankara
Stability: 8
Economic Power: 9/0
Research: none
Manpower: -81 (+11)
Army: 91 Infantry Brigades, 1 Turk Komandosu Brigade, 17 Artillery Brigades, 11 Anti-Tank Brigades, 8 Anti-Air Brigades, 2 D-4100 Brigades
Army Quality: 6
Navy: 5 Destroyers, 2 Light Cruisers, 8 Submarines
Navy Quality: 1
Air Force: 2 Zeppelin Bomber Squadrons, 45 AS-124 Squadrons, 10 Buster Squadrons, 6 S-20 Squadrons
Air Force Quality: 1

Yemen
Republic: Conservative Party
Capital: Sana’a
Stability: 8
Economic Power: 3/0:
Research: Industrial (47)
Manpower: 10 (+2)
Army: 18 Infantry Brigades, 3 Artillery Brigades, 3 Anti-Air Brigades, 2 Anti-Tank Brigades
Army Quality: 2
Navy: none
Navy Quality: 0


Asian/Pacific Nations
Spoiler :

Afghanistan
Presidential Dictatorship: Fahran Siddiqui
Capital: Kabul
Stability: 7
Economic Power: 7/0
Research: Army (79)
Manpower: 31 (+3)
Army: 61 Infantry Brigades, 9 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0

Baluchestan
Republic: Conservative Party
Capital: Zahedan
Stability: 8
Economic Power: 6/0
Research: Army (82)
Manpower: 47 (+3)
Army: 40 Infantry Brigades, 14 Artillery Brigades
Army Quality: 2
Navy: 6 Destroyers
Navy Quality: 1

Borneo
Presidential Dictatorship: Ai Xi Su
Capitol: Kuching
Stability: 9
Economic Power: 3/0
Research: none
Manpower: 6 (+6)
Army: 19 Infantry Brigades, 4 Artillery Brigades, 1 Panzer IV Brigade
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: 2 AS-124 Squadrons
Air Force Quality: 1

Bugis Republic
Republic: Conservative Party
Capitol: Makassar
Stability: 12
Economic Power: 3/0
Research: none
Manpower: 2 (+5)
Army: 22 Infantry Brigades, 6 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 0

Empire of Japan: Nuclear Kid
Constitutional Monarchy: Danjuro Tsucgimoto/Samurai Faction (Conservative)
Capitol: Tokyo
Stability: 9
Economic Power: 5/5
Research: none
Manpower: 259 (+10)
Army: 77 Infantry Brigades, 6 Artillery Brigades, 2 Anti-Tank Brigades, 2 Anti-Air Brigades
Army Quality: 4
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 0
Shipping Development Program: 13/40

Korea: luckymoose
Constitutional Monarchy: Yi Jin/Grand National Party (Moderate)*
Capital: Seoul
Stability: 9
Economic Power: 10/0:
Research: Industrial (32)
Manpower: 148 (+20)
Army: 100 Infantry Brigades, 14 Artillery Brigades, 5 Anti-Air Brigades, 6 Anti-Tank Brigades
Army Quality: 5
Navy: none
Navy Quality: 4
Air Force: none
Air Force Quality: 2
Reconstruction Program: 40/50

New Holland: SoldierChild
Republic: Socialist Party
Capital: Sydney
Stability: 8
Economic Power: 7/0
Research: Scientific (68)
Manpower: 31 (+12)
Army: 30 Infantry Brigades, 9 Marine Brigades, 15 Jungle Brigades, 3 Artillery Brigades, 3 Anti-Air Brigades, 2 Anti-Tank Brigades, 3 Panzer III Brigades, 2 Panzer IV Brigades
Army Quality: 4
Navy: 40 Destroyers, 12 Light Cruisers, 4 Heavy Cruisers, 1 Battlecruiser, 2 Atlantic-class Battleship, 1 Constantine-class Battleship, 2 Wayambeh-class Carriers, 8 Submarines, 15 MR Submarines, 7 LR Submarines
Navy Quality: 6
Air Force: 12 AS-124 Squadrons, 6 AS-Zero Squadrons, 4 Tyr-1 Squadrons, 7 Buster Squadrons
Air Force Quality: 1
Mining Initiative: 13/20

New Zeeland: The Supervisor
Presidential Dictatorship: Diedrick Metternich
Capitol: Nassau
Stability: 6
Economic Power: 4/0
Research: Industrial (8)
Manpower: 21 (+7)
Army: 8 Infantry Brigades, 1 Artillery Brigade, 2 Anti-Air Brigades, 1 Panzer IV Brigade
Army Quality: 4
Navy: 9 Destroyers, 4 Light Cruisers, 1 Heavy Cruiser
Navy Quality: 6
Air Force: 5 AS-124 Squadrons, 4 Tyr-1 Squadrons
Air Force Quality: 1

Pancasila
Islamic Theocracy: Agus Hartono
Capitol: Medan
Stability: 7
Economic Power: 3/0
Research: none
Manpower: 6 (+15)
Army: 58 Infantry Brigades, 8 Artillery Brigades
Army Quality: 2
Navy: none
Navy Quality: 0
Air Force: none
Air Force Quality: 0

Republic of China: bombshoo
Republic: Traditionalist Party (Conservative)
Capital: Lanzhou
Stability: 8
Economic Power: 39/0
Research: none
Manpower: 802 (+74)
Army: 336 Infantry Brigades, 15 Mountain Brigades, 12 Cavalry Brigades, 53 Artillery Brigades, 5 Anti-Air Brigades, 2 Tank Brigades, 2 Highlander Brigades, 16 A-35 Brigades, 6 A-39 Brigades, 6 D-Zero Brigades
Army Quality: 4
Navy: 3 Destroyers
Navy Quality: 1
Air Force: 2 Zeppelin Bomber Squadrons, 6 G-35 Squadrons, 9 PPDA-38 Squadrons, 6 AS-Zero Squadrons, 11 BP38 Squadrons
Air Force Quality: 2
Reconstruction Project: 176/750

Republic of Kyushu
Republic: Socialist Party
Capitol: Kagoshima
Stability: 10
Economic Power: 2/0
Research: none
Manpower: 18 (+4)
Army: 43 Infantry Brigades, 3 Artillery Brigades, 4 A-39 Brigades
Army Quality: 3
Navy: 6 Destroyers
Navy Quality: 1
Air Force: 7 PPDA-41 Squadrons, 5 BP38 Squadrons
Air Force Quality: 1

Tibet
Buddhist Theocracy
Capital: Lhasa
Stability: 6
Economic Power: 6/0
Research: Army (90)
Manpower: 59 (+1)
Army: 32 Infantry Brigades, 8 Artillery Brigades
Army Quality: 1
Navy: none
Navy Quality: 0


*Indicates Data Prepared for 2.2 Conversion
**Indicates Data Partially Prepared for 2.2 Conversion
 
Claiming the Texan Republic. "Don't mess with Texas."
 
Canada!!!
Canada!!!
Canada!!!


I hope this has better luck the TWTUDII.:)
 
Virginia, naturally.


EDIT:

Virginia announces the revival of the Appalachian Alliance (defensive) between the Kingdoms of Virginia and Tennessee. May both our kingdoms last for eternity!
 
confirming Ottoman Empire
 
All right, all stats are complete and the ruleset and map are finished. Only tech remains to be put up.
 
England here reporting for duty
 
Claiming the Netherlands, of course :)
 
I know this might be a stupid question, but the map isn't very clear due to the many contrasting colours that make it difficult to understand it. Does the Danish Empire have any colonies in Africa? And those big islands to the west of Greenland, are they Danish, too?
 
Yes, Denmark has one big colony in western Africa, and another above the Zulu in the southeast.

The islands to the west of Greenland are Dutch.
 
The Imperium reporting in.
 
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