Trias
Donkey with three behinds
- Joined
- Oct 1, 2008
- Messages
- 594
In which case, it sounds like a mega storm in a tea-cup. I'm pretty certain that when I bought my Civ4 DVD, I had to authenticate it online with some kind of code-key inside the case-how is this any different? Once I'd authenticated, I never had to have anything more to do with the online component unless I wanted to. Again, how is Steam going to be different? My guess is-IT WON'T. So where is all this whining coming from?
You are missing some key issues.
1) Even when in offline mode, the steam client needs to run in order to play civ.
2) Will running the steam client is running, it collects data on your playing habits. Besides using this data to help improve games (which can be considered a good thing), it can also be used for directed marketing, and there is no guarantee that valve doesn't sell this information to third parties. The steam privacy policy is somewhat unclear about is, and can be changed unilaterally by valve at their own whim.
3) It is unclear what other personal data the client collects about your computer use.
4) It is likely that the game will need to connect to steam for downloading updates. (This is one of the things that is made easier for the developer by using steamworks.)
5) Steam has a tendency to automatically push updates for games using steamworks. This could cause use compatibility issues for civ users, especially for mods. (Needs to confirmed/debunked by the developers for civ5.)
You might wonder what the difference is with the privacy concerns, once could have for any other game that regularly connects to the internet for updates and might collect personal data. Well:
1) This is usually prohibited in the product license agreement, which cannot be changed after the product is bought. (This is different from steam, where usage of the steam service is taken as implicit expectation of the steam terms of usage, and it is up to the user to check if these have changed recently.)
2) Any behavior like this would mostly likely get the software branded as spyware. (Somehow game companies are getting away with doing stuff to their client's computers, which would be intolerable for any other peice of software.)
3) In the case of a single game report usage information, the information is limited to the single game and cannot really be cross referenced with other information. This makes the information of limited commercial value and thus unlikely to be used to for anything other than game development. Valve with steam is collecting data on all games using steam, which can be cross referenced with any other information collected by the client like system specs, and personal info required at registration. This provides Valve with a combination of information that can be very valuable for marketing ends. Nor has valve made a secret of them want to use this information for this purpose.