kristopherb
Protective/Charismatic
shall we make one on traits?
We're here, guys. To the War Academy next?![]()
Undoubtedly!![]()
shall we make one on traits?
Maybe on the leaders, to put more strategy than just the description of a trait. Some traits are great per se, other work perfectly in synergy, either with another trait or with a UU or UB.
When do you go the next step and start a comprehensive guide for leaders Aelf ?![]()
Perhaps It should be added to the musketeer article that there is actually a way to launch a fast offensive campaign while bringing artillery and pikmen along. The strategy would only work during a coastal campaign though. The idea is that the musketeers and knights could travel along the coast line. While the artillery and pikmen would be transported by sea. Since galleys are as fast as muketeers and knights.
if you got Nationhood, can draft UU (added value):
Quechua : 1 population
Samurai : 1 population
Berserker : 1 population
Musketeer : 1 population
Janissary : 1 population
Redcoat: 1 population
resources from vale on Drafting for Fun and Profit
feudalism? no point there, if you have what it takes to build macemen and no gunpowder you can draft berserkers or samurais. It's better ddrafted than whipped in the hammer departement, but xps will be missing (it's not a big deal for muskets or rifles, since the promotions don't give much, but a CR3 mace is really better than a CR1 mace)While this is a good idea, it's too much of a niche strategy to mention. You can't mention everything possbile under the sun in one entry!
I did mention drafting for UUs where drafting is a likely possibility. For pre-Gunpowder units, this isn't usually the case. But maybe I could add a note about it to the Samurai and Berserk articles. You can't have Feudalism and Gunpowder if you want to draft them, right?
Conquistador thrumps Musketeer is many ways. The only Musket advantage over Conquistador is that the former are draftable.
Conquistador thrumps Musketeer is many ways. The only Musket advantage over Conquistador is that the former are draftable.
There are some wonderful recipes for doing stuff with oranges. To that end, I heartily applaud aelf for this thread and all the work he put into it. A definite credit to the community and it demonstrates exactly what the game is about IMO. Not a single winning strategy, but the breadth of variety and all the fun you can have doing things different ways.
Some of the descriptions for the existing UUs from Warlords and Vanilla might also need to be updated considering changes to combat and promotions. I can think of two changes that need to be considered but I'm sure there are more. The Drill promotion is now available to gunpowder units (affects redcoats among others) and the new Woodsman 3 promotion might significantly change the way the jaguar is used and promoted.