A comprehensive UU guide (the updated thread)

shall we make one on traits?
 
Maybe on the leaders, to put more strategy than just the description of a trait. Some traits are great per se, other work perfectly in synergy, either with another trait or with a UU or UB.

When do you go the next step and start a comprehensive guide for leaders Aelf ? ;)

You know, I already don't get round to doing things I meant to do. I haven't managed to read through this entire guide one more time and I haven't actually started on the next project that I planned. All I've managed is to keep the Immortal Challenge thread going :p
 
Perhaps It should be added to the musketeer article that there is actually a way to launch a fast offensive campaign while bringing artillery and pikmen along. The strategy would only work during a coastal campaign though. The idea is that the musketeers and knights could travel along the coast line. While the artillery and pikmen would be transported by sea. Since galleys are as fast as muketeers and knights.
 
if you got Nationhood, can draft UU (added value):

Quechua : 1 population
Samurai : 1 population
Berserker : 1 population
Musketeer : 1 population
Janissary : 1 population
Redcoat: 1 population

resources from vale on Drafting for Fun and Profit
 
Perhaps It should be added to the musketeer article that there is actually a way to launch a fast offensive campaign while bringing artillery and pikmen along. The strategy would only work during a coastal campaign though. The idea is that the musketeers and knights could travel along the coast line. While the artillery and pikmen would be transported by sea. Since galleys are as fast as muketeers and knights.

While this is a good idea, it's too much of a niche strategy to mention. You can't mention everything possbile under the sun in one entry!

if you got Nationhood, can draft UU (added value):

Quechua : 1 population
Samurai : 1 population
Berserker : 1 population
Musketeer : 1 population
Janissary : 1 population
Redcoat: 1 population

resources from vale on Drafting for Fun and Profit

I did mention drafting for UUs where drafting is a likely possibility. For pre-Gunpowder units, this isn't usually the case. But maybe I could add a note about it to the Samurai and Berserk articles. You can't have Feudalism and Gunpowder if you want to draft them, right?
 
While this is a good idea, it's too much of a niche strategy to mention. You can't mention everything possbile under the sun in one entry!



I did mention drafting for UUs where drafting is a likely possibility. For pre-Gunpowder units, this isn't usually the case. But maybe I could add a note about it to the Samurai and Berserk articles. You can't have Feudalism and Gunpowder if you want to draft them, right?
feudalism? no point there, if you have what it takes to build macemen and no gunpowder you can draft berserkers or samurais. It's better ddrafted than whipped in the hammer departement, but xps will be missing (it's not a big deal for muskets or rifles, since the promotions don't give much, but a CR3 mace is really better than a CR1 mace)
 
I see. I thought that if you have Feudalism the default drafted unit would be longbowman. Anyway, maybe it's worth mentioning for people who are in a hurry to get more Berserks or Samurais.
 
Wow, all this time I've overlooked the Musketeer as a unit that Firaxis fudged on as an afterthought. Next game I'll play Napoleon and race toward Gunpowder and Military Tradition to try your Cavalry/Musketeer blitzkrieg strategy. This is so cool because I hate having to drag trebs/cannons around.
 
Conquistador thrumps Musketeer is many ways. The only Musket advantage over Conquistador is that the former are draftable.
 
Conquistador thrumps Musketeer is many ways. The only Musket advantage over Conquistador is that the former are draftable.
  • And that no resource is required to build them,
  • and that Formation is available while Pinch is not,
  • and that Pikes (relative strength ~9 vs conquistador, 10.5 with Formation) are available, at 2/3 the cost
Spain's strength is in the Citadel. Conquistadors are excellent pillaging troops vs the AI because the AI does not know how to effectively use a cheaper unit to kill a more expensive one, otherwise this would be more telling; however, in multiplayer it is going to nail you. Regardless, the AI is effective at defending with Pikes, and Conquistadors are going to have big problems trying to take any cities.

Musketeers are going to have problems taking cities as well, but not "big" ones. And, Musketeers are MUCH better pillaging units in MP. It's almost impossible to stop them without prohibitive losses.

Wodan
 
Conquistador thrumps Musketeer is many ways. The only Musket advantage over Conquistador is that the former are draftable.

And? We're not comparing UUs here. And Wodan has given you a few reasons why this might not be true.
 
Exactly, Aelf. One of the things I love about Civ (and why I keep playing it) is the incredible variety. Each civ has its strengths and weaknesses, and strategies that do best for that civ might not work as well for others.

Some people enjoy perfecting one single overall game strategy using the same civ all the time. To me, this boils down to a flowchart or "cookie-cutter" game play. Not for me, thanks. If you like apples and can bake a really tasty pie, that's awesome. (Seriously, no sarcasm there.) That doesn't change the fact that it's apples and oranges.

There are some wonderful recipes for doing stuff with oranges. To that end, I heartily applaud aelf for this thread and all the work he put into it. A definite credit to the community and it demonstrates exactly what the game is about IMO. Not a single winning strategy, but the breadth of variety and all the fun you can have doing things different ways.

I'll get off the podium now. :cowboy:

Wodan
 
There are some wonderful recipes for doing stuff with oranges. To that end, I heartily applaud aelf for this thread and all the work he put into it. A definite credit to the community and it demonstrates exactly what the game is about IMO. Not a single winning strategy, but the breadth of variety and all the fun you can have doing things different ways.

Aww, thanks. You'r making me embarassed :blush: :lol:

Do you know that I'm still editing the entries in the article? It's not really done yet :crazyeye:
 
:lol: Well, I'd be glad to nitpick some more if you like. ;) Regardless, a lot is going to need updating next month when BtS comes out.

Wodan
 
Out of curiosity, does anyone have plans to update this with the new BTS units? Obviously, more time to experiment is neccesary, but when people have strategies, is this the place they should submit them?
 
I will come to it, don't worry ;)
 
Some of the descriptions for the existing UUs from Warlords and Vanilla might also need to be updated considering changes to combat and promotions. I can think of two changes that need to be considered but I'm sure there are more. The Drill promotion is now available to gunpowder units (affects redcoats among others) and the new Woodsman 3 promotion might significantly change the way the jaguar is used and promoted.
 
Some of the descriptions for the existing UUs from Warlords and Vanilla might also need to be updated considering changes to combat and promotions. I can think of two changes that need to be considered but I'm sure there are more. The Drill promotion is now available to gunpowder units (affects redcoats among others) and the new Woodsman 3 promotion might significantly change the way the jaguar is used and promoted.

there are mo more changes than that.
If I recall well, the phalanx is changed too, but I don't have the game yet and cannot check.
 
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