pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
This thread is a guide to space colonization in C2C. Now that the modmod has been superseded by material in the SVN, I will put instructions here as well as some general thoughts about design of the space and future material. Figuring out how colonizing space works can be tricky, as in-game instructions are lacking and the process itself is somewhat cryptic. You might avoid reading these instructions if you like trying to figure it out for yourself.
Some general information and warnings.
- To get the full value, you need a map with space terrain. I recommend using raxo2222's map. It is a well-designed map that incorporates the terrains and features needed to access all the content. It is found here: https://forums.civfanatics.com/threads/its-small-world-map-for-testing-purposes.615465/
- There is not yet any mapscript. Raxo's map is good, but it is static. Maybe someday I will learn how to do mapscripts and make one, but that won't be happening any time soon.
- If you play on a large map and a slow speed, it is likely that you will encounter overflow errors around the Transhuman or Galactic Era. These errors make the game nearly unplayable without a lot of cheating. Those may be fixed soon, but for now I recommend a faster speed if you intend to play all the way through the tech tree.
- The AI does not yet know how to colonize space. Also, raxo's map doesn't include any computer players. So, the space content is best taken as a simulation and exploration, but you won't be fighting any interstellar wars.
- Even if all you want to do is build an intergalactic empire, you should start in the Prehistoric Era. We have not yet developed well-balanced starts in other eras.
- Like C2C as a whole, the space material remains a work in progress. There are very few military units. There are still balance issues to work out. There may be bugs, and please let me know if you find them. But with all these caveats, it is playable and functional.
Some general information and warnings.
- To get the full value, you need a map with space terrain. I recommend using raxo2222's map. It is a well-designed map that incorporates the terrains and features needed to access all the content. It is found here: https://forums.civfanatics.com/threads/its-small-world-map-for-testing-purposes.615465/
- There is not yet any mapscript. Raxo's map is good, but it is static. Maybe someday I will learn how to do mapscripts and make one, but that won't be happening any time soon.
- If you play on a large map and a slow speed, it is likely that you will encounter overflow errors around the Transhuman or Galactic Era. These errors make the game nearly unplayable without a lot of cheating. Those may be fixed soon, but for now I recommend a faster speed if you intend to play all the way through the tech tree.
- The AI does not yet know how to colonize space. Also, raxo's map doesn't include any computer players. So, the space content is best taken as a simulation and exploration, but you won't be fighting any interstellar wars.
- Even if all you want to do is build an intergalactic empire, you should start in the Prehistoric Era. We have not yet developed well-balanced starts in other eras.
- Like C2C as a whole, the space material remains a work in progress. There are very few military units. There are still balance issues to work out. There may be bugs, and please let me know if you find them. But with all these caveats, it is playable and functional.
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