A Last Attempt at NESing

It's 1890, yet there's so little colonialism... Is the technology pace going the same as in real life?
 
ThomAnder said:
It's 1890, yet there's so little colonialism... Is the technology pace going the same as in real life?

Nope. Its slightly behind...plus, things have been so that europeans havnt concentrated on colonizing.
 
Jawa Dwipa Kingdom
Capital- Jakarta
Location- Sumatra, Java, Kalimantan (Borneo), Mindanao

Pacifist-Militaristic (3)
Mercentile- industrial (4)
Isolationist - Expansionist (5)
Army - Navy (5)
Religious - Scientific (2)
Centralized - Regional (4)
Merciful - Merciless (3)

The Jawa Diwipa Kingdom, starting out on the island of Jakarta rapidally expanded due to the mastery of boat building. They expanded to many nearby islands and rapidly expanded thought the western Indonesians.

Edit- I see
 
Nope!
 
Good... but which one is Brithinegg?
 
None of the player-made nations were used, read Jason's earlier posts.
 
JNES: Guns, Pens, and Men

Welcome to the newest JNES, the number of which I lost count in the late “teens.”

Introduction

The Roman Empire, failing because of corruption and rebellion, managed to pull it together around when it should have fallen. The newest emperor designated a stronger military, and rid Rome of mercenary armies, instead enlisting the thousands of able-body Romans to serve their country. Rome, though severely more weak then it was at 200 ad, survived. Because of this, politics in Europe helped create a barrier to any great form of colonization.

The rest is described in nation backgrounds. I suggest you read all the backgrounds, not just the background of your own nation. Some have things in it that pertain to your own.

Rules

Economy
The economy is measured in numbers, the larger the number, the better the economy. Economy is the overall wealth and influence of your country. With a powerful economy, you can upgrade more things per turn (upgrading things do not cost economy). To figure out by how much you can upgrade, divide your economy by three, ignoring any fraction (rounding down). So, if your economy is 17, you can upgrade 5 things (17/3=5, rounding down). You can increase economy by doing nothing else in a turn, not even anything with production. You can gain an extra thing to upgrade, or eco-points, if you sacrifice an economy.

Production
Your production determines how much you can raise your military by. With each production point you can increase in so and so amount of troops/ships, according to a following post, which will tell you for each unit. You increase it just like any other state, one per turn if you decide to increase it. Destruction of your cities or the failing of your economy can affect industry.

Military
Each branch is broken up into Armies, Fleets (and squadrons later). You can have up to nine armies/fleets/squadrons. Armies are represented by numbers on the map, and fleets by numbers in the seas. Squadrons are letters. Each army/fleet/squadron costs one eco-point in upkeep, which will be subtracted from you economy (all automated, so don’t worry, you have no work to do).

Training
You can train your armed forces as well. Training is by army/fleet/squadron, and is represented by an asterisk. It costs one eco point to upgrade training. It also increased your upkeep by a third, so if you have three training upgrades, even if it is spread across all three military branches, it costs one eco-point in upkeep.

There will be some randomness to training as well. Like if a regular army, who has been based and fighting in the Sahara for years, takes on a three-star (asterisk) army from Norway, then the Norwegian training might not necessarily decide the victor.

Other Stats

Education will help spawn research. You can research new techs, obviously, in this game, and will take a number of years and eco-points decided by me. Having a high education stat may help skim some money and turns off of the research.

Moral is not a stat you can upgrade by paying for it. It is based on your leadership skills, and contributes a lot of negative or positiveness for your armed services.

Infrastructure helps keep people happy and facilitate the growth of your economy. Also, more infrastructure means better port facilities to help build ships. Upgrade it with an eco-point.

World Trade

Trade with the rest of the world and your colonies will appear as a number either contributing or taking away from your economy. The only thing you can do to increase trade is secure more colonies or work out a deal with other countries.

Projects

These take a number of eco-points, industry, and time to complete. They can include major industrial expansions, military build-ups, or scientific labs. They can also include grand canals or other features.

Stories

They make it more enjoyable for other players, you, and me. They can also get you good random events, more space in the updates, and a higher moral.





Now im just working on the stats.
 
here are a few stats so far, im taking a break right now. Im also changing some rules as I go along, thanks to stalin.

Stats

Nation
Government
Capital:
Ruler/Player:
Economy: (Upkeep) (Trade) [to spend]
Production:
Military:
Army-
Navy-
Education:
Moral:
Infrastructure:
Religion:
Projects:
Background:

Greater Roman Republic
Federal Republic
Capital: Rome
Ruler/Player:
Economy: Recession: 12 (-12 Upkeep) (+6 Trade) [6]
Production: 5
Military: (10 upkeep, 2 training)
Army-
[1] **1st Republic Army: 40,000 Infantry, 10,000 Cavalry, 10 Canons
[2] *2nd Republic Army: 20,000 Infantry, 10,000 Cavalry, 10 Canons
[3] 3rd Republic Army: 20,000 Infantry, 10,000 Cavalry, 10 Canons
[4] **Army of Gaul: 5,000 Infantry, 1,000 Cavalry, 10 Canons
[5] African Corps: 10,000 Infantry, 10,000 Cavalry, 5 Canons
[6] Nile Troops: 20,000 Infantry, 2,000 Cavalry, 15 Canons
Navy-
[1] *East Mediterranean Fleet: 15 Ships of the Line, 20 Frigates, 20 Sloops
[2] West Mediterranean Fleet: 10 Ships of the Line, 20 Frigates, 25 Sloops
[3] Malta Fleet: 10 Ships of the Line, 10 Frigates, 20 Sloops
[4] Cyrene Fleet: 10 Ships of the Line, 10 Frigates, 30 Sloops
Education: 6
Moral: Low
Infrastructure: 8
Religion: Roman Catholic (78%), Muslim (12%), Eastern Orthodox (8%), Other (2%)
Projects: Church of Rome (increase moral) [2/5, 1/5 turns]
Background: The Roman Empire saw its height at around 187 a.d. After that, corruption and various other factors led to the demise of the empire, and invasions of its land. When Emperor Tivus gained the throne, though, he pulled the empire back to its feet. Containing only the port of Cyrene in Africa and its small Gaulic holdings, the Roman Empire was close to falling (the eastern Empire had split peacefully). Morocco, Judea, and the Iberian countries had tested and overcame the Roman legions. Tivus revamped the military, and reconquered most of its former holdings in Africa, as well as fought a series of wars with the Eastern Empire, securing more land in the Balkans. He then recreated the Senate, and agreed to share power with it, bringing stability back to the Empire. Though slightly revitalized, the Empire is still crumbling, and many believe that Tivus just prolonged its death. The Romans, trying to keep the country together and spur economic growth, founded New Rome in America. Having almost no other rivals, the colony flourished. When it won its independence, the small fortune that was accumulated was spent fueling campaigns in Africa, and finally the Romans are left today, with a recession and a sad people.

Kingdom of Andalusia
Monarchy
Capital: Seville
Ruler/Player: ?
Economy: Stable: 3 (-3 Upkeep) (+2 Trade) [2]
Production: 2
Military: (3 upkeep)
Army-
[1] Army of Seville: 40,000 Infantry, 30,000 Cavalry, 20 Canons
[2] Independence Army: 30,000 Infantry, 20,000 Cavalry, 20 Canons
Navy-
[1] Independence Fleet: 5 Ships of the Line, 10 Frigates
Education: 2
Moral: Good
Infrastructure: 3
Religion: Roman Catholic (68%), Muslim (30%) Other (2%)
Projects:
Background: Andalusia fought for its independence in the declining years of the Roman Empire. In the War of Iberian Secession, the Andalusians and Castilians both teamed up, and defeated the Roman legions sent to repress their rebellion at the Battle of Castile. Peace was brokered in 1622, and the two countries were created in the Treaty of Barcelona. Today, the Spanish have a stable economy, and a relatively useless army except when in defense. Also, a growing Muslim presence is alarming both Andalusia and Castile.

Kingdom of Castile
Monarchy
Capital: Madrid
Ruler/Player: ?
Economy: Growing: 4 (-4 Upkeep) (+4 Trade) [4]
Production: 3
Military: (4 Upkeep}
Army-
[1] Madrid Corps: 30,000 Infantry, 20,000 Cavalry, 10 Canons
[2] King’s Army: 30,000 Infantry, 20,000 Cavalry, 10 Canons
[3] Pyrenees Defense: 5,000 Infantry, 5,000 Cavalry, 10 Canons
Navy-
[1] Trade Fleet: 7 Ships of the Line, 13 Frigates
Education: 3
Moral: Okay (Portuguese Dissent)
Infrastructure: 4
Religion: Roman Catholic (80%,
Projects: Pyrenees Mine Projects [2/5 ecos, 3/8 turns]
Background: Castile won its independence from Rome at the Battle of Castile, where a combined Andalusian and Castile army defeated the Roman legion. Peace was signed in 1622. Since then, Castile has been growing more rapidly then its southern neighbor, mostly concentrated around the Portuguese ports, which has caused some dissent by the Portuguese, who want to rule their own wealth and land.

Eastern Roman Republic
Federal Republic
Capital: Byzantium
Ruler/Player: ?
Economy: Stable: 13 (-9 Upkeep) (+2 Trade) [8]
Production: 4
Military: (-8 Upkeep, -1 Training)
Army-
[1] *Byzantium Army: 30,000 Infantry, 40,000 Cavalry, 25 Canons
[2] *Anatolian Army: 30,000 Infantry, 20,000 Cavalry, 25 Canons
[3] *Hellenic Army: 10,000 Infantry, 10,000 Cavalry, 10 Canons
[4] Army of Crimea: 20,000 Infantry, 20,000 Cavalry, 10 Canons
[5] Liberation Army: 30,000 Infantry, 20,000 Cavalry, 20 Canons
Navy-
[1] Eastern Fleet: 20 Ships of the Lines, 20 Frigates, 30 Sloops
[2] Aegean Fleet: 20 Ships of the Lines, 20 Frigates, 30 Sloops
[3]Black Sea Fleet: 5 Ships of the Lines, 5 Frigates, 10 Sloops
Education: 4
Moral: High (wants war with Turks)
Infrastructure: 8
Religion: Eastern Orthodox (80%), Muslim (10%), Roman Catholic (8%), Other (2%)
Projects:
Background: The Eastern Empire broke away in the midst of the Roman downfall, around 400 a.d. A peaceful schism helped avoid a disastrous civil war, as the western Empire’s brother took power in Byzantium. Around 1780 a.d., the Muslim Turks of central Asia soon met the eastern empire, having been stabilized since the schism, with a large invasion. Enlisting the aid of the weak state of Judea and the crumbling Roman Empire, the Easterners were barely able to push back the Turkish siege at Byzantium in 1789 a.d. Since then, a weak peace has been established, but tensions run high, as the Turks seem prepared for another invasion.

Ottoman Turk Empire
Sultanate
Capital: Ankara
Ruler/Player: ?
Economy: Growing: 9 (-2 Upkeep) (+1 Trade) [8]
Production: 5 (only 1 point can be used for navy, if wanted)
Military: (-2 Upkeep)
Army-
[1] *Army of the Sultan: 40,000 Infantry, 80,000 Cavalry, 25 Canons
[2] *Army of Syria: 20,000 Infantry, 60,000 Cavalry, 10 Canons
Navy-
Education: 2
Moral: Very High (wants war for Anatolia)
Infrastructure: 3
Religion: Muslim (88%), Eastern Orthodox (5%), Jewish (4%), Other (2%)
Projects:
Background: The Turks appeared out of nowhere, coming from the Mongol Khanate of Khazaria, ambushing the native Arabs of the Middle East. Slowly, the Arabs converted the Turks to Muslim, and the Turks finally settled in the area of Syria (eventually moving to Ankara), controlling a vast empire stretching from the Mediterranean to the Tigris. Eventually, independence was granted to the Muslim countries of Iraq and Kurdistan, the latter was given independence only because they rose up during a costly war with the Eastern Romans. Speaking of which, the Turks are blood enemies with the Eastern Roman Empire, having been pushed back from the gates of Byzantium three times in their quest for Anatolia and the Balkans. However, they only win the areas around Ankara from the Eastern Romans, and have fought other various wars over the rest of Anatolia, but only to end in a stalemate. The Turks have a vibrant economy, fueled by high taxes of minorities. The ability to raise an army is also unusually high in the Empire, though the Sultan possesses no naval fleet, something that has hurt it in wars against the Romans and Jews.
 
I call the guys in North West Africa :]
(not like anyone else wants em :] )

so yeah hope im not posting when im not supposed ta be
 
so, whose the tech leaders? and are the "barbarians" still barbarians in that regard? (cept with industrial weaponries)
 
tech leaders are the chinese and the romans. the barbarians are more like small tribes. they are developing towns and whatnot, but lack a nation. They do not have industrial weaponries.

The tech age we are looking at are around RL 1830s...so very much in the beginning of the revolution that considers weapons.

Jason
 
Is it too late for this? Noone's there.

Myrenica/The Myrenican Empire
Capital: Burndum (a large city on the edge of the two NZ isles)

Pascifist-Militaristic: 5
Mercentile-Industrial: 3
Isolationist-Expansionist: 4
Army - Navy: 2
Religious - Scientific: 3
Centralized - Regional: 2
Merciful - Merciless: 4

Founded by the ancestors of five ships filled with adventerous colonizers that rounded the edge of the world, their history from 5000 BC has been a cluttered one. Their forefathers emigrated from Mesopotamia to Russia and from Russia to central Europe before they took ships and sailed to South America and settling on the Falkland Islands they soon grew bored of the unwelcoming isles and once again travelled the oceans.
Something about the isolation of Australia touched the hearts of these men and women and they started a campaign of elimination and conquest of all who would oppose their rule of the great southern continent and it's neighboring isles.
(settle in south Australia, New Zealand and Papua New Guinea... take as much land as possible all the way including southeast mainland Asia)
 
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