A New Dawn Beta Builds

There is definetly something fishy with promotions, a lot of the usual ones never becomes available while others u can only select level 1 and then disappear.

I remember with prev version of AND when having all the docks upgrade plus a general specialist in a city i could at least click on speed promo twice on a newly built ship now it never comes up not even lv1. Also the pointing up arrow(i believe its first strike) promo never seems to come up for either navy or land units.
 
Guys, don't worry about the promotion bug; It was a minor glitch in the way the game loaded XML. I fixed it a while ago, but just haven't posted a new beta.
 
Just to tease you guys, here is a screenshot of the new panel in the BUG mod, with A New Dawn configuration options.
Spoiler :



Beta3, this weekend... Friday if I have enough time.
 
Just to tease you guys, here is a screenshot of the new panel in the BUG mod, with A New Dawn configuration options.
Spoiler :



Beta3, this weekend... Friday if I have enough time.

Holy Crap! Nice:goodjob:
 
That looks good! A lot of the pre-game options are now in the BUG settings? Interesting.

I noticed a typo though - "Realisitic Diplomacy" should not have four Is :)
 
Just to tease you guys, here is a screenshot of the new panel in the BUG mod, with A New Dawn configuration options.
Spoiler :



Beta3, this weekend... Friday if I have enough time.

Max units per tile? Cool. Wish that it could be tied to techs though, as an alternative, and then you get to choose just how much each tech adds. So with some military techs, like logistics, you get an additional unit per tile.

Mind you, I'm of the opinion that the number of military units you can field should depend on population. Say 1 unit per 2 pop points, plus 1 freebee unit.
 
Max units per tile? Cool. Wish that it could be tied to techs though, as an alternative, and then you get to choose just how much each tech adds. So with some military techs, like logistics, you get an additional unit per tile.

Mind you, I'm of the opinion that the number of military units you can field should depend on population. Say 1 unit per 2 pop points, plus 1 freebee unit.

It's more of a god-modding or cheating tool. Some people wanted a way to set unit limits, a la Civ5. I might hide that option for and show it only for those with cheats enabled...
 
It's more of a god-modding or cheating tool. Some people wanted a way to set unit limits, a la Civ5. I might hide that option for and show it only for those with cheats enabled...

Why would you like to hide it? If one doesn't want to use it he doesn't touch it. If I want to play a game with it, I don't want to have to be treated as a cheater! Btw. I made the observation in 1.73 that the AI tends to use several middle size stacks (15-20) and defends in cities with many troops still. I like that.

Gonna do some testing with the new, nice looking nice config, though!
 
It's more of a god-modding or cheating tool. Some people wanted a way to set unit limits, a la Civ5. I might hide that option for and show it only for those with cheats enabled...

if you do so we wont be able to use it in MP . . . please don't.
 
if you do so we wont be able to use it in MP . . . please don't.

I should warn you now; the entire settings page will be inaccessible in MP. The reason being is that changing a value changes it for all players, not just you.
 
Ok, using svn version 126, have an odd stoneworkers hut display problem. Haven't checked if it transfers over into production. I've attached an image of it.

I have stone, marble and obsidian in the city vicinity (used worldbuilder to put them in). I think I should be getting +7 production and +2 commerce.

Update:

Works right, but it does show the wrong numbers in the tooltip.

Also, found that some buildings that I'd built in advanced start disappeared, either on reload or just from turn to turn.

Finally, I noticed that a) there are 2 Battlefield Promotions choices, and b) that even though both are selected by default, battlefield promotions don't actually work until you deselect and reselect them.

Final Edit:

Getting a little ridiculous. A bunch of buildings are getting auto-demolished from my city a few turns after building them. Very weird behavior. Hope you can get to it before putting out beta3.
 

Attachments

  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    355.9 KB · Views: 152
Could you do me a favor and upload an archive of your Early Buildings folder? I reproduced the conditions, but the hover text was correct for me.
 
Could you do me a favor and upload an archive of your Early Buildings folder? I reproduced the conditions, but the hover text was correct for me.

Just in name of completion... I may not have this problem but... ;)
 
Could you do me a favor and upload an archive of your Early Buildings folder? I reproduced the conditions, but the hover text was correct for me.

Ok, here it is. Also, I've found out when buildings disappear: whenever I have anarchy I lose some 10 buildings including Stonehenge while playing OCC. Can't verify if I'm losing any other Great Wonders.

Edit: I think I've figured it out. The buildings are getting demolished during anarchy, but some effects (such as specialists, +production/commerce) are not removed. So then the info panel shows removing those effects (no doubt because they are associated with the buildings).

That's my WAG for it. I'm putting a bug in the bug tracker for this one.

Final Addendum: Any civic changes causes the buildings issue, even during a golden age. May not show up until the game has been saved/loaded.
 

Attachments

  • Early_Buildings.zip
    1.6 MB · Views: 52
Top Bottom