Afforess
The White Wizard
The tech bug isn't a bug. There are over 400 techs the game needs to find a path through in the early game, so it takes a while. Wait like 5 minutes, and it will unfreeze.
Hi Affores!
Could you shortly explain the fix you did for loading saved games in signle player, from 1.74 to 1.75 beta ?
I'll then look into the MP bug on this one.
void CvPlayer::updateCache()
{
int iI, iJ;
for (iI = 0; iI < GC.getNumCivicOptionInfos(); iI++)
{
if (getCivics((CivicOptionTypes)iI) != NO_CIVIC)
{
for (iJ = 0; iJ < NUM_YIELD_TYPES; iJ++)
{
changeLandmarkYield((YieldTypes)iJ, GC.getCivicInfo(getCivics((CivicOptionTypes)iI)).getLandmarkYieldChanges(iJ));
}
}
}
}
Beta 3 is Up!
There are a lot of visible changes. The government civics are totally overhauled. BUC have been partially removed, due to many issues. City Growth has been sped up to nearly RoM 2.7 levels.
Other not-so visible changes, updated to the latest BUG, BULL, RevDCM and Better AI.
Just a bug from beta 2 here, dunno if you fixed it:
The Fishmongers Guild requires 5 Fisherman's huts in your empire, however, since this now upgrades to both the Fishing Port and the Trade Port, its quite hard to build the guild.
What is this for? City growth was to fast back then.City Growth has been sped up to nearly RoM 2.7 levels.
What is this for? City growth was to fast back then.
Im not sure it is AND that has this bug it certanly comes up in it. (or i dont understand something). Let me explain what i mean: if you look at a building you see the "actual" benefits of it, but often it seems that it cant be right. For example the moneylender: its description says it gives +x% gold, but actual says that while it gives the money it also gives -x hammers (sometimes food). Can that be right? Did i miss something or is it really a bug?
while im at it: why is Jeleens wonderful world map not working with Beta 2?
#1 Moneylender cost you one citizen. So these loss of hammer and food is due to loss of a citizen working on a tile. But don't worry about it in beta3 and future version because that line of buildings is reverted to default RoM.
#2 I'm not the greatest scenario maker so my only suspicion is due to two reasons: 1) no military civics under each leader in the file and 2) maybe something to do with resources (not sure here).
Afforess, you did great work again! But it seems like that dynamic civ name option is missing in beta3.
Complain to RevDCM team .
What is this for? City growth was to fast back then.
Afforess, you did great work again! But it seems like that dynamic civ name option is missing in beta3.
Is it save compatible with beta 2?