When I automate my Explorers they just go straight for a stack of my own units and incorporates itself in it. If that happens to be a stack of fortified town guards, it goes straight to them and joins their group, waking them up.
Pretty damn annoying...
Also if I have a single Explorer selected on the same tile as other units, if I tell the Explorer only to 'Explore' the other units go with him.
Also pretty damn annoying...
@Koshling: Sure, if you can link me to a list of the tweaks or name them I can keep them in the back of my mind while playing and compare it with what I am used to.
I have a very powerful PC so I play with the biggest maps I can find. I can already tell you guys made some solid turn time fixes. I seriously can't wait until the new patch with the speed boost for developed games.
Quick question: What does (<SHIFT+ALT> to Prepare for War) do? I mouse over an AI Civ's name on the leaderboard, hold SHIFT+ALT and click, a yellow (WAR) shows up, but what does it actually do?
Patrician Civic has a typo, it says ++1 Gold per Merchant. Extra +
Pretty damn annoying...
Also if I have a single Explorer selected on the same tile as other units, if I tell the Explorer only to 'Explore' the other units go with him.
Also pretty damn annoying...
@Koshling: Sure, if you can link me to a list of the tweaks or name them I can keep them in the back of my mind while playing and compare it with what I am used to.
I have a very powerful PC so I play with the biggest maps I can find. I can already tell you guys made some solid turn time fixes. I seriously can't wait until the new patch with the speed boost for developed games.
Quick question: What does (<SHIFT+ALT> to Prepare for War) do? I mouse over an AI Civ's name on the leaderboard, hold SHIFT+ALT and click, a yellow (WAR) shows up, but what does it actually do?
Patrician Civic has a typo, it says ++1 Gold per Merchant. Extra +