A New Dawn Beta Builds

So there will be a Beta10? Yay!

*Dances around like an idiot*

*Realises this is the 1000th reply to this thread*

*Dances even more like an idiot*

Now then Afforess, since you seem to be gradually working your way through various bugs that lesser mortals cannot resolve, here be a challenge for thee: can you fix the bug that is preventing unhappy/unhealthy face icons from showing up on the city bar?
 


I'm able to build every civic related building, and I think you should make the population needing 2 happiness, 2 health per grow (as the happiness and health meter is too high, I could make pop 20 cities and it is only 500+ AD!

Also when revolution, it shows a corn picture (instead of the fist) and those unhappiness/unhealthy icons are not showing in the main game. (Though Munger already said about this.)

There is the save also.
 

Attachments

A request - could two people in a team be treated as having established embassies? They are not as for now and cannot trade like two independent nations with embassies established.
Also, if the GP bars for two team members could somehow be tweaked to be counted independently it would greatly benefit both team play experience and the AI, because in a team often one gets all the GP and the second gets almost none.
 
@CivEkka, you are playing an outdated build. It's been fixed already.

@Sch3nzee,

Not likely for 1.60. Remind me again after the official release; I'll see what I can do then.
 
All right guys, I'm starting some test games with Beta10 now. If all goes well, expect the last beta tomorrow.
 
All right guys, I'm starting some test games with Beta10 now. If all goes well, expect the last beta tomorrow.

As cited here if you turn the beta10 to an official release, you would have a complete, unified or perfect release...

:lol:

Just kidding! I don't believe in that :):):):) but I just had to say this :lol:. Looking forward to it!

EDIT: WTH? The forum automatically changed my swearword into a bunch of smilies? OK, I think it is silly and ridiculous but have it your way :lol:.
Take care :).
 
Let me guess, it turns Sh!t into smilies?

Anyway, I want to get my massive Corporation overhaul field tested before I make a public release. I added a ton of SDK stuff, so there is a lot of room for error.
 
My current game I am getting some strange anomalies. I am getting alerts often that a civ has been destroyed, but they haven't. I am also getting alerts every so often that Trade is spreading, I assume whenever a new civ discovers Trade.
 
I got my first CTD with beta 9. I realised I was not playing with the lot so added in my vicinity bonus buildings. Haven't figured out the cause yet.

Edit: Its the silversmith - it crashes the game as soon as it is next on the build queue.

Edit2: make that any of the vicinity bonus buildings in my pack.
 
One thing i have notice since in the Industrial Era is that A LOT of buildings keep popping up AGAIN and AGAIN in the queue buildings area, ie: I think i have built the Dog Breeder in this city four or five times now, it isn't just that building that's doing it either, Bazaar etc. And no spies aren't sabotaging the buildings.
 
Hi, I run into problems then I tried to play RoMmegapack when I have installed ANDbeta9. Got a XML error when loading the game. It said something like XML tag error leaderheadinfo polpot communism_civic. This error doesn't occur when I run RoM without the megapack.


An other thing. Playing with flexible level, could it be possible showing what level it have been de- or increased to. Instead just saying that the level have de- or increased.


How about adding pile driver units (I think it's called) There are two in the LoR-mod. I think it could be a need addition. It makes early city attack more plausible.
 
All right guys, I'm starting some test games with Beta10 now. If all goes well, expect the last beta tomorrow.

Great news.

By the way, I have two games going with Beta 9 and I noticed the AI now settles on rivers. This gives them a much faster start making for much more interesting and competitive games.
 
Hey guys, I opened a new thread: New Idea for a Modmod for AND: Dynasties.

Please, let me know if you think this would add to the game.


Thanks.
 
Please don't triple-post, Alorente. That's what the Edit button is for.

I completely agree with the variable difficulty stating which difficulty has just been achieved. Transparency is one of the key aims of AND after all.
 
You could create categories to the window construction of new units, buildings. There are so many that hard to scroll in later eras. You can create it?
 
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