A New Dawn Beta Builds

I've been away for a while, and I notice a feature new since last version I played was the avoid unhealthy/unhappy buttons, but I still seem to be growing into unhappiness. is this a bug or something I've done wrong? standard install plus coal ui. can provide more info if it's not a me problem.

Perhaps the better word than Avoid would be Delay. IMHO.

Anyway, the buttons for Avoid Ha/He are for city governor to delay the stumble into unhappiness or unhealthiness outbalancing their opposites.

Only Stop Growth in the default box to the lower right will actually stop growth.
 
Avoid != Stop

Usually, in cases where the city continues to grow even when avoiding unhappiness, it is because the only alternative is to pick tiles that would result in the city starving, which is often worse than growing. In a decision between starving and growing, the game picks growing.

Yes even though these buttons look like the stop growth one they do not function the same way. Instead of just not allowing the pop to grow it changes the way the city manages its workers ie which plots it works. When the grainery is full a new pop happens. Whereas the bottom right button of the govonour grid doesn't care how much extra food the city is producing it just stops growth. If the new mod stopped growth it would be a useful function to reduce the micro management of cities. As it is I fail to see any use for it.
 
Perhaps the better word than Avoid would be Delay. IMHO.

Anyway, the buttons for Avoid Ha/He are for city governor to delay the stumble into unhappiness or unhealthiness outbalancing their opposites.

Only Stop Growth in the default box to the lower right will actually stop growth.

I see. Probably should have looked up the thread where it was first created, I just guessed at the behavior based on the identical icon from the bottom governor buttons. In my defence, I didn't see any mention of it in the aND concept page in the civolopedia. Perhaps the 'Larger Cities' page could be fleshed out to include some of the other changes to cities, such as these new avoid buttons, show/hide unbuildable units, etc. And other pages updated similarly with potential gotchas to new players.
 
Yes even though these buttons look like the stop growth one they do not function the same way. Instead of just not allowing the pop to grow it changes the way the city manages its workers ie which plots it works. When the grainery is full a new pop happens. Whereas the bottom right button of the govonour grid doesn't care how much extra food the city is producing it just stops growth. If the new mod stopped growth it would be a useful function to reduce the micro management of cities. As it is I fail to see any use for it.

Stopping growth would be cheating though. What would the city be doing with the extra food, dumping in their garbage? ;)
 
Hello there, any news on the OOS reports and logs?
dont want to press but just wanted to know if you found anything
thanks!
 
This button

Yeah, but why not have these buttons be on and when it hit un-ha/he, you see that and go ahead and build necessary buildings? Stop Growth button make you forget about that, at least in my experiece. I want my cities to gorw and grow, even at temporary cost* of un-ha/he.

*Of course, I don't play with Revolutions yet. I will but not now. So DH just may be right but my concern is that it will make you delay and delay building necessary buildings when they become available, y'know?
 
Stopping growth would be cheating though. What would the city be doing with the extra food, dumping in their garbage? ;)

No, maybe they did more bad, killing all newborn babies. I'm just kidding, don't be serious.

And I have a little advice to you : could you add a command to spy that can make them sleep on the enemy's plot until they got full percentage ( 50% ) of operation addtion effect.

I just suggest, don't mind on it if you're busy.
 
No, maybe they did more bad, killing all newborn babies. I'm just kidding, don't be serious.

And I have a little advice to you : could you add a command to spy that can make them sleep on the enemy's plot until they got full percentage ( 50% ) of operation addtion effect.

I just suggest, don't mind on it if you're busy.

Good idea! I can't believe no one has thought of that before.

Only question, can you come up with a good icon for the button? I'm terrible at coming up with graphics...
 
Good idea! I can't believe no one has thought of that before.

Only question, can you come up with a good icon for the button? I'm terrible at coming up with graphics...

How about a simple mix-up of the "Hurry Production" button (the one Trade Caravans or Great People get) with the espionage button? Iunno, would seem fairly intuitive to me that such an icon would represent the unit becoming a "sleeper agent", which I believe is what this mechanic tries to simulate.
 
I have a problem...
After installing AND 1.70b3 (any install option tried was the same) on my ROM2.9 the game starts but I have no GUI (it starts with the tech advisory opened and empty too) the game seems to run fine in the first turns even in multiplayer, but gui still doesn't appear... (I tried it for 20 turn so far...)
Any suggestion?
 
I have a problem...
After installing AND 1.70b3 (any install option tried was the same) on my ROM2.9 the game starts but I have no GUI (it starts with the tech advisory opened and empty too) the game seems to run fine in the first turns even in multiplayer, but gui still doesn't appear... (I tried it for 20 turn so far...)
Any suggestion?

Enable error logging, and upload your logs folder after starting up a game.

BtS log files

To speed up finding possible causes for bugs, you can enable logging in BtS and attach zipped log files in this thread when you post about your findings.

To enable logging go to BtS folder and open Civ4Config. Check following options to these settings:

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

Now when you start game, it logs everything to log files. When you exit the game, go to BtS folder, there should be Civ4logs, go there. Zip the log files in that folder and attach the zip file in your post so I can take a look at those files.
 
Aff are you planing to release any new version 1-2 days from now?
If not i'll start a new game
I'll prefer to wait if you are going to, btw.
 
When I install beta3 I don't get the Fortification, Guerrillas or Imperial Guard folders in Custom_Units. Did I miss their removal from AND?

Fortifications is no longer in the recommended install, but still in the custom. The other three had compatibility problems with RoM 2.9, and I (for the life of me) couldn't get them to work. The artwork got completely messed up, even though the paths stayed the same, and nothing changed. They are still in the SVN, if you can figure out how to fix them, I'd be grateful. ;)
 
Afforess

I downloaded ROM 2.9 and it ran ok

I then downloaded your AND Beta 3 mod and installed it .

However on trying to run the game i get the following error message and am unable to proceed:-


XML Load Error

Failed loading XML File Modules\MLF_Civ4ModularLoading Controls.XML


Uninstalling the Civ files and reinstalling up to ROM 2.9 will run the game ok so the error is in the installing of AND

DavidR
 
Afforess

I downloaded ROM 2.9 and it ran ok

I then downloaded your AND Beta 3 mod and installed it .

However on trying to run the game i get the following error message and am unable to proceed:-


XML Load Error

Failed loading XML File Modules\MLF_Civ4ModularLoading Controls.XML


Uninstalling the Civ files and reinstalling up to ROM 2.9 will run the game ok so the error is in the installing of AND

DavidR

Installation problems can generally be solved by following the steps in the FAQ. If you still have problems, I'll be happy to help.
 
For the particularly observant (or bored) people who have checked my todo list, they might note that everything for 1.70 has been checked off. The probability of a Wend Night release > 99.9%. ;)

Yeah Installer Testing!
 
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