After several months we will find new bugs (this is something what we can do professionally) and will whine again, asking 3.0. Be sure.And 2.0 is the end. :/

After several months we will find new bugs (this is something what we can do professionally) and will whine again, asking 3.0. Be sure.And 2.0 is the end. :/
That probably means the wonder limits are not defined in the CIV4CultureLevelInfo.xml (a DLL change that Afforess likely merged in with the rest that allows to define different wonder limits for a low and high culture city but defaults to 0).-Unless you play with unlimited wonders the wonder limit per city is 0
Buggy debugging^^
Anyways
-AI apparently cant reserch the future tech
-AI fails to build national wonders that provide resources(i think it might build some of them but it totaly ignores the cement mill and the aluminium factory), this is a big problem as it cant get aluminium -> no proper airforce
-Unless you play with unlimited wonders the wonder limit per city is 0
About the future tech:
I was chilling around in autoplay and when i hit the end of the tech tree the AI just dident queue the future tech, also it was still running 70% science.
keldath said:hey all,
hey afforess, how youve been? got tired of minecraft?
glad to see your working here again,
and to my usual question, have anyone tried v 2 beta under mp?
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Make sure the changes you are making are to the mod folder Beyond the sword/mods/riseof mankind. Try clearing your cache.
Maatissi said:- No, this is not the problem. I'm 100% sure.
Actually, the game seems to completely ignore the civ4buildinginfos.xml file, even if I move the file away from the folder, the game starts just normally without any errors or changes?!?!
Also, when I edit this file with XML Marker, the changes stick in the file, but the "date modified" stays as original... What to do??
I am running the 1.75 beta 6 version of AND.
Civ caches the XML by default to make startup faster. Turn this off in the civ ini file.
I switched to 2.0 because it's been SP long. And 2.0 is the end. :/
Got sucked into civ when some minecraft users got on a tangent about civ and mp. We ended up setting up biweekly mp sessions for civ.