A New Dawn Beta Builds

If I install this one, can i consider this will be beta 6 (with fixes from 5) or is there more comming with the next release?

Does Beta 1.6 allready fix modifiers ?


There is no beta6. Not yet. That only fixes the issues with the out of control building modifiers, nothing else. The text and Revolution issues aren't fixed.
 
Yeah, but you will need to start a new game, I can't "undo" effects that have already occurred.

Just replace your CvGameCoreDLL with this one...

Thanks! Since I was in early Classical when everything went nuts, restarting is no problem.
 
Yeah, but you will need to start a new game, I can't "undo" effects that have already occurred.

Just replace your CvGameCoreDLL with this one...

Shucks! And I thought I had found the Magic path to tech heaven! :lol: :rolleyes:
Until I met the English around 100AD. Victoria had 11 cities to my 6 and London was a size 42 pop to my Washington's 6. Ouch! :eek: Scary indeed! :nuke: Nice Victoria you can have whatever you want Vicky dear! Your the best Vicky sweety! (runaway!!!) :crazyeye:

These are the Fun betas. :D

JosEPh
 
Alright everyone!

Beta6 is out!
Hot off the presses...

No new features from beta5, just lots of bug fixes.

Enjoy. ;)


Please install over a clean copy of Rise of Mankind... you know the drill.
 
Alright everyone!

Beta6 is out!
Hot off the presses...

No new features from beta5, just lots of bug fixes.

Enjoy. ;)


Please install over a clean copy of Rise of Mankind... you know the drill.

Won't be able to test until later in the week -- but a big ol' :goodjob:
 
Well, I downloaded and installed the beta6 over a fresh copy of RoM 2.81.

I really hate to say this, but I still get the same txt_keys, and the missing buttons/city screen, exactly like my previous post.

I KNOW for sure that my civ 4 plus warlords/BTS is patched and up to date, and is working, though I've not uninstalled it since I first installed it with Win7. Perhaps I should try a new fresh copy of the game, but standard mods and modmods works just fine. hmm.
 
Alright everyone!

Beta6 is out!
Hot off the presses...

No new features from beta5, just lots of bug fixes.

Enjoy. ;)


Please install over a clean copy of Rise of Mankind... you know the drill.

Great! I just downloaded the previous one and started testing!

Does the revolutions stuff take into consideration the city size 3 plots stuff? I just ask because my third city is seven plots away from my capital and it keeps having revolutions in it. I need that city it has both stone and marble! Playing snail and still in the ancient era.

One minor thing, probably to do with the perversity of the universe, but I got 3 marble appearing on mines within about 15-20 turns.
 
Great! I just downloaded the previous one and started testing!

Does the revolutions stuff take into consideration the city size 3 plots stuff? I just ask because my third city is seven plots away from my capital and it keeps having revolutions in it. I need that city it has both stone and marble! Playing snail and still in the ancient era.

One minor thing, probably to do with the perversity of the universe, but I got 3 marble appearing on mines within about 15-20 turns.

Yes, all changes take into account larger city radius. Also, techs and roads improve the distance factor.

I would chalk the three marble as to random luck, the chance of quarry resources appearing is exactly the same chance as regular mine resources appearing.
 
Well, I downloaded and installed the beta6 over a fresh copy of RoM 2.81.

I really hate to say this, but I still get the same txt_keys, and the missing buttons/city screen, exactly like my previous post.

I KNOW for sure that my civ 4 plus warlords/BTS is patched and up to date, and is working, though I've not uninstalled it since I first installed it with Win7. Perhaps I should try a new fresh copy of the game, but standard mods and modmods works just fine. hmm.

Sigh. I'm an idiot. I've been installing to Rise of Mankind betatest folder.. I renamed it to Rise of Mankind, and now everything works. Time to test thru several games.
 
:confused: Can someone remind me where to turn off the ability for ships to claim territory?

Rise of Mankind/Assets/XML/, there is a file named GlobalDefinesAlt.xml. Go into that and look for the line related to that. Don't use Fixed Borders so don't know exactly the name but I distinctly remember Afforess saying he added it to GDA.xml file :D.
 
In the GlobalDefinesAlt.xml near the bottom, look for it.

Dang, Os79 beat me.... ;)

Don't you love it when we compete for answering questions? :lol:
 
Rise of Mankind/Assets/XML/, there is a file named GlobalDefinesAlt.xml. Go into that and look for the line related to that. Don't use Fixed Borders so don't know exactly the name but I distinctly remember Afforess saying he added it to GDA.xml file :D.

In the GlobalDefinesAlt.xml near the bottom, look for it.

Dang, Os79 beat me.... ;)

Thanks, to both of you. I found it. I think I had looked there before, but hadn't gotten all the way to the bottom before I gave up.
 
Downloading now when it is cold off the presses!:lol:
I actully have time play it right now.
 
A funny thing just happened. I ordered my spearman to attack a stack of 3 javelineers. OK, so he killed the first guy. Then he apparently disobeyed orders and attacked the second guy, getting himself killed in the process. I've never seen that before.
 
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