A New Dawn Beta Builds

I've just installed Beta 12, which seems to load my Beta 11 save, and is instantly less choppy than before. (To be fair, I didn't install the Blue Marble option, despite loving their graphics.) It's still a bit choppy when scrolling across the map with the scoreboard extended, but the animations don't stutter and it's a lot better than before.

As you know, Choose Religions is completely inoperable and, for some reason, the Financial Instability bug is back, when I have over 1000 gold in the Classical era and making +9 a turn. Also, the mouse-over text has disappeared from the Revolution bar in the Cityscreen. I can now only see what's affecting my cities in the Revolutions dialogue box (Ctrl-Shft-G).
 
First of all - Thanks for MOD!!

Second one - in beta 12 Civ4lerts(trading only) not working, pls check
 
Installed beta12, my fps issues with flexible difficulty enabled are gone :)
The AI seems to be doing ok too.

Just one thing i remembered that was bugging me.

I started a game in beta11, was playing Russia, but whenever i zoomed in on the normal map view, i would get the chinese ambient music instead.

In beta12 that's fixed but now i met Charles of the HRE and his ambient music (in both diplo and zoom in) is spanish :D
 
Can you please add these requirements to the exiting water buildings ...

Aqueduct
- ADD Stone OR Marble OR Cement Requirements

Sewer System
- ADD Stone OR Marble OR Cement Requirements

Artesian Well
- ADD Pottery OR Stone OR Marble Requirements

Thank you.

Okay, but don't post it in 3 places. It just slows me down.
 
I'm receiving run time errors now

Right after installing 1.53:
5400232295.jpg


It installs with no problem though.

How should I go about solving this?

Get a NEW computer!:joke:
 
Well I think it's somewhat new.... at Least I hope it's still considered new...

Imac ALum. {Bootcamp to W7]

Like it said i was "just joking", what is your memory, it usually means its LOW there.
 
1.60 beta testing has finished. Thank you to everyone who participated. I highly recommended everyone using a beta version to update to the official release.
 
This is probably a silly question, but does it tear Beta saves into tiny little bits and stamp on them? (I'm specifically referring to Beta 12.)
 
Most probably because of his revised changes to Resource depletion modmod that we discussed :).

That does, because I wanted to save the value (Otherwise, that calculation would be run ~1000 times a turn :eek:) and I added a last minute modifier to GeneralStaff's towers to increase their line of sight. ;)
 
Can you please add these requirements to the exiting water buildings ...

Aqueduct
- ADD Stone OR Marble OR Cement Requirements

Sewer System
- ADD Stone OR Marble OR Cement Requirements

Artesian Well
- ADD Pottery OR Stone OR Marble Requirements

Thank you.
I hope this didn't make it into the official release without discussion. Last minute sudden changes are not good practice.

Stone and Marble are rare resources. This will make these buildings difficult to build.
I could live with the aqueduct. I frankly don't know what an Artesian Well is. I don't think I have Pottery in my game (isn't that part of the Early buildings mod?)

But I strongly object against the sewer system. It has been built using metals (also in ancient times) and plastics (recently).

Finally, this change makes an implicit connection between health and stone/marble. Is that really desirable?
 
I hope this didn't make it into the official release without discussion. Last minute sudden changes are not good practice.

Stone and Marble are rare resources. This will make these buildings difficult to build.
I could live with the aqueduct. I frankly don't know what an Artesian Well is. I don't think I have Pottery in my game (isn't that part of the Early buildings mod?)

But I strongly object against the sewer system. It has been built using metals (also in ancient times) and plastics (recently).

Finally, this change makes an implicit connection between health and stone/marble. Is that really desirable?

This change did not get put into Better RoM, it got put into the Water Mod. If you install the Water Modmod, you get this; if not, then not. ;)

As for whether or not it's intended, you'd need to talk to Hydromancer about that.
 
This change did not get put into Better RoM, it got put into the Water Mod. If you install the Water Modmod, you get this; if not, then not. ;)

As for whether or not it's intended, you'd need to talk to Hydromancer about that.
Thanks for the clarification. I don't remember seeing a Water mod in beta12, but I'm happy to be able to uncheck it. I'm not a fan of the trillion buildings added by mods in New Dawn, so I play without most of those (except I get curious to check out new stuff once in a while).
 
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