A New Dawn Beta Builds

Thanks for the clarification. I don't remember seeing a Water mod in beta12, but I'm happy to be able to uncheck it. I'm not a fan of the trillion buildings added by mods in New Dawn, so I play without most of those (except I get curious to check out new stuff once in a while).

It's in the official release. It's not part of the recommended install, but it is in the full and custom. I'm starting to get selective about the recommended install; I've removed a few things from it.
 
OK, thanks. As you may gather from my previous post I use the custom install. The preselected options are great, but it would be good to be able to see in advance what they contain.
 
OK, thanks. As you may gather from my previous post I use the custom install. The preselected options are great, but it would be good to be able to see in advance what they contain.

You can. FULL is literally that; full (minus the different UI's). Recommended shown when you open the custom install screen; the pre-checked boxes are in recommended, the un-checked are not in recommended. Recommended (MP) is the same as Recommended minus the SP only options. ;)

Oh, and Lite is literally lite. No changes are installed, just the speed enhancements.
 
I'm not sure if this is a bug but I had a marble quarry expire on me in a very short period of time in beta 12. Is that supposed to be possible? With a normal mine it would be become a shaft mine first right? Quarrys don't get upgraded though so I think it expired way too soon.
 
Played the Beta 12 a bit MP with a friend yesterday. First tried a near full install, only without the UI, but that went perma OOS after a few turns. So we did the MP install and it worked fine for quite some time, until i got the free research again, like i had in Beta 11 SP.
 
I'm not sure if this is a bug but I had a marble quarry expire on me in a very short period of time in beta 12. Is that supposed to be possible? With a normal mine it would be become a shaft mine first right? Quarrys don't get upgraded though so I think it expired way too soon.

Don't worry. I completely re-wrote the way resources deplete in the official release. You can see the details here.

Played the Beta 12 a bit MP with a friend yesterday. First tried a near full install, only without the UI, but that went perma OOS after a few turns. So we did the MP install and it worked fine for quite some time, until i got the free research again, like i had in Beta 11 SP.

When/If you get this bug again in the Official Release, could you upload your save and tell me your installation details? I haven't seen the instant research bug myself, so I can't debug it.
 
When/If you get this bug again in the Official Release, could you upload your save and tell me your installation details? I haven't seen the instant research bug myself, so I can't debug it.

I will see what i can do. I believe it is liked to buildings/research that gives you a free technology. The first time i had it in SP was around the time i build the Oracle, yesterday it was at least close to me getting Liberalism. The problem is that i am not watching my research every turn, so i am not sure that i noticed it right away after it happened.
 
Some feedback:
I have been playing 2 games, one RoM/AND 1.55, one RoM/AND 1.60beta10.

First, my thanks - both have been a blast! Congratulations on all the work that went into both mods...awesome!

Now for the 1.55:
Immortal, Large map, snaky continents, low water, aggressive AI, RevDCM but no barbarian civ: Played until 1700 AD, then had a recurring CTD while the turn was processed. I think that this bug was already reported and taken care of so I will only provide more information if you think it useful. The game was a blast, the AI was very good. I was able to vassalize one medium enemy around 500AD, then prepared to attack another medium civ but was attacked by the strongest right when my expeditionary force was ready to debark against the medium enemy. I had 11 cities, the strong enemy 30. The war lasted for several 100 years before I won. This was the closest I was ever militarily defeated after 0AD. The AI didn't suicidally attack, I was very pleased. In general the AI seemed to expand aggressively, several smaller nations were eliminated.

Now for the second game /Rom/AND 1.60beta10:
Immortal, large map, snaky continents, low water, aggressive AI, RevDCM but no barbarian civ. I am _very_ pleased with the dynamic difficulty - this is a brilliant idea. Game went surprisingly well, switched to deity around 500BC. However, I was then always the 2nd or 3rd strongest in score (on deity?!?) and able to attack a stronger neighbour, completely crushing him around 500AD. I am now the second strongest and doubt that the strongest can either outtech me or defeat me militarily. It looks to me as if the AI in beta10 was a bit more passive than in 1.55

Some thoughts: the river authority is too strong (beta10) - I think this has already been taken care of. I currently _only_ settle river sites as river authority plus irrigation canals are so important. Aside from this I _think_ that I am in such a strong position because the AI builds less buildings in its cities. I focus on food first, then production, then money buildings, followed sparingly by sience buildings. Most of my improvements are cottages plus some workshops. Even on diety I am able to produce nearly as much production and money with 4-5 size 8-11 cities (plus 1-2 size 2-4 cities in development) as the strongest AI. So: Maybe have the AI should focus a bit more on food and production buildings before.

On the science side everything works fine (I shudder to think about how much testing this had to take to work this well...congratulations again!) - I have to hurry to catch up and be careful to trade...still I rarely have to build science buildings, so its hard but not very hard.

And one wish:
Is it possible to give the AI another strong boost especially for the production of and support for military units? If possible only during duration of war against the player (though this might be exploitable by declaring war against someone whom you want to make stronger in order to have him defeat another AI). Basically I would like to face roughly 1,5 to 2 times the enemy military strength that I am facing now plus give the AI the abilitiy to rapidly produce reinforcements. Most of my wars center on defeating the intial AI army, followed by a steady march against their cities...during my 'march' the AI does little other than add reinforcements to its cities...which are killed piecemeal with me losing less than they do. If they would attack me in the field with 50% of their forces I would be unable to besiege their cities.

Next wish: make (preferably AI only) city defences a bit harder to beat, possibly by making units that have lost less then 20-30% nearly as hard to kill as hale units. Once an enemy unit defending a heavily fortified city is slightly wounded it can be killed relatively easy (medium swordsmen, pancration plus 1-2 cityraider promotions). I was able to overrun enemy cities (1 longbow, several pikemen) losing less (!) units than they do while assaulting defences of 100%. I think that I should be forced to trade at least 3 of my units for one of theirs when attacking defences. Lastly, the AI seems to use little to no siegeunits in defense of their cities. If they would attack my besieging stack with some catapults resulting in my assaultunits being slightly wounded I woud have a much harder time.

I have no idea how hard this would be to implement but imagine it to be quite a challenge...still, one can wish:)

Thats it, can't wait to download the next beta - all this is _so_ much fun!
 
@TanSerrai,

I believe all of your concerns have already been addressed in the official release. ;)
 
Please don't let it get you down -- there will always be idiots that simply are too lazy to read or don't realize what it takes to do what you do. I for one (and many others)are very grateful for where you have already taken a fine mod, and look forward to any direction you want to take this. You don't owe me, them or anyone else an explanation -- and quite frankly, they/we owe you our gratitude.

You went too far in Afforess advocacy ;) I think that most of the users, and I'm pretty sure that 100% of regular forum visitors keep highest admiration of what he has done so far. We all made relevant entries in "Huts off Afforess" section :lol:

I understand that forum is a place where we can discuss and point out areas of improvement. I'm sure that is what Afforess want, and 12 betas is the proof of that.
Of course, sometimes you can meet people who can't follow three lines of simple instruction. You can meet also neurotic drama makers ;) Anyway, almost all of us just want to help as much as we can: more or less, better or worse, using good English or bad English. Believe me: it is so!
 
I hope this didn't make it into the official release without discussion. Last minute sudden changes are not good practice.

Stone and Marble are rare resources. This will make these buildings difficult to build.
I could live with the aqueduct. I frankly don't know what an Artesian Well is. I don't think I have Pottery in my game (isn't that part of the Early buildings mod?)

But I strongly object against the sewer system. It has been built using metals (also in ancient times) and plastics (recently).

Finally, this change makes an implicit connection between health and stone/marble. Is that really desirable?

But why can't we just get more stone and marble than ? there is Sarkyn mod for stone but this give A LOOOTT of stone. Maybe it could be rewrited more moderate, and inklude some marble as well ?
 
I do not think you know what that word means :)
 
Inconceivable!

Could you be more specific? Have you read what I wrote? Have you seen Smilies?
Did you notice what I'm refering to in ggalindo001's post (bold?) Have I done sth wrong again?
 
Could you be more specific? Have you read what I wrote? Have you seen Smilies?
Did you notice what I'm refering to in ggalindo001's post (bold?) Have I done sth wrong again?

Don't worry overmuch. I suspect Afforess just have few weaknesses in English language area sometimes. I, however, do know for sure that he love your analysis. Your analysis is one of very few organized posts that appears in this thread and this sub-forum that help Afforess consider his next moves :D.
 
Could you be more specific? Have you read what I wrote? Have you seen Smilies?
Did you notice what I'm refering to in ggalindo001's post (bold?) Have I done sth wrong again?

I like using the word idiots :) I am sometimes their leader!

[me being an idiot reference edited to eliminate any evidence of me being the leader of idiots]

:goodjob: to everybody in getting to 1.60 -- now, if I could just get off of work to go play it.....
 
You've never seen the classic film The Princess Bride?

"My name is Inigo Montoya. You killed my father. Prepare to die."
"As it happens, your friend is not dead. Only mostly dead."
"Inconceivable!" "I don't think that word means what you think it means."
"En garde, Monsieur Pussycat!" (NOT this one!)
 
Back
Top Bottom