A New Dawn Beta Builds

Yes. The Modiki (link on the top bar of CFC) has a XML guide explaining all the files.
 
Revision 205:
Still the same pop-up error warnings when I'm done loading a game up. Same image as I attached few posts above.
 
Okay, Its an installer issue of some kind. Fun, Fun, Fun. I'll see what I can do to fix it.
 
Oh and i have played it on eternity. The AI seems to have problems there. I've played on noble. After about 200-300 turns they still had only 2-5 citys and poor research while i was already almost in the medieval.
 
Oh and i have played it on eternity. The AI seems to have problems there. I've played on noble. After about 200-300 turns they still had only 2-5 citys and poor research while i was already almost in the medieval.


The fact that you're in Medieval 200-300 turns in on Eternity is kinda strange in and of itself. In 1.73, it took at least 800 turns (on turn 1300, I was still in Medieval).
 
The fact that you're in Medieval 200-300 turns in on Eternity is kinda strange in and of itself. In 1.73, it took at least 800 turns (on turn 1300, I was still in Medieval).

I abandoned the game in 738 BC (don't know how many turns that are. And I was not in Medieval yet. I think the last technology I've researched was Siege Warfare, and I had almost all of the preceding techs. I've played with Henry (English Empire). However the AI evolved definitly too slow. I've played before on snail and was wiped out by the Persian Empire in Medieval.
 
The AI is definitely moving excruciatingly slowly to develop technologies, last I checked in Beta4 since 1.73. They rush to develop Dualism and found Zoroastrianism by 4000 BC, yet they can't even :):):):)ing figure out Calendars or Siege Warfare until 1000 AD. I'd resorted to giving away EVERY technology I founded to EVERYONE just to keep them up above the Shatterpoint for Mercy Rule, and they'd STILL fall behind by 4-6 technologies within the next hundred turns
 
I've Installed the new built from this tortoise thingy. There is a bug I guess. The religion symbol only shows up in the holy city. It doesn't in all other citys even though it spread there. It is only a cosmetic issue though.
 
Wasn't sure where to post this. I've searched in vain for an answer.

While in a war, my colonies randomly lose power to the canneries and international airports. This happens only with cities using oil power plants. I've got the Three Gorges Dam running my continental cities, and one colony is using hydro power. Is this a bug or a feature of some mod component in AND?
 
Wasn't sure where to post this. I've searched in vain for an answer.

While in a war, my colonies randomly lose power to the canneries and international airports. This happens only with cities using oil power plants. I've got the Three Gorges Dam running my continental cities, and one colony is using hydro power. Is this a bug or a feature of some mod component in AND?

Is it possible that your enemy (or enemies) are blocking the trade routes that get oil to those power plants?
 
Hey, who said you can't?

It is only your own decision not to learn how to use SVN. Not our fault you chose not to :).

Don't have time to learn it nor the inclination (can't make heads or tails of that SVN page except the .txt file). So if that means the beta testing process is now more "limited" and only accessible by only those that have the appropriate skill set, well IMHO that hurts AND. Limit the viewpoints and you then limit the product.

Can you say "tunnelvision"? :p

JosEPh :eek:
 
Don't have time to learn it nor the inclination (can't make heads or tails of that SVN page except the .txt file). So if that means the beta testing process is now more "limited" and only accessible by only those that have the appropriate skill set, well IMHO that hurts AND. Limit the viewpoints and you then limit the product.

Can you say "tunnelvision"? :p

JosEPh :eek:
Completely the wrong idea. They aren't beta testing. They are ALPHA testing. I still release beta's and the such. Beta's are the cutting edge of AND, Alpha's are the bleeding edge. K?
 
I stand corrected and humbled. I will shut up now.

JosEPh
 
The AI is definitely moving excruciatingly slowly to develop technologies, last I checked in Beta4 since 1.73. They rush to develop Dualism and found Zoroastrianism by 4000 BC, yet they can't even :):):):)ing figure out Calendars or Siege Warfare until 1000 AD. I'd resorted to giving away EVERY technology I founded to EVERYONE just to keep them up above the Shatterpoint for Mercy Rule, and they'd STILL fall behind by 4-6 technologies within the next hundred turns

I agree. I've actually gone into the handicap file and increased the tech cost for me to 200% just to get the tech rate even. Seems the AI either isn't generating enough research or not valuing it over production of units.

This is part of the feedback I gave Killtech about his removing some science bonuses and "converting" them to the equivalent commerce -- it meant the AI wasn't getting enough base science research to make progress unless it ran it's science slider at 100% (which I don't think it was doing)
 
I agree. I've actually gone into the handicap file and increased the tech cost for me to 200% just to get the tech rate even. Seems the AI either isn't generating enough research or not valuing it over production of units.

This is part of the feedback I gave Killtech about his removing some science bonuses and "converting" them to the equivalent commerce -- it meant the AI wasn't getting enough base science research to make progress unless it ran it's science slider at 100% (which I don't think it was doing)

The AI is definitely moving excruciatingly slowly to develop technologies, last I checked in Beta4 since 1.73. They rush to develop Dualism and found Zoroastrianism by 4000 BC, yet they can't even :):):):)ing figure out Calendars or Siege Warfare until 1000 AD. I'd resorted to giving away EVERY technology I founded to EVERYONE just to keep them up above the Shatterpoint for Mercy Rule, and they'd STILL fall behind by 4-6 technologies within the next hundred turns
I'd be more than happy to rewrite the research AI. I fixed the over-espionage problem, but perhaps the issue is that the AI simply isn't picking the right techs. Could you start a thread where you outline a decent teching strategy? Use the tech tree in my sig to help.
 
I don't think it's the sort of thing that would need a whole strategy guide thread to cover. The general strategy I follow is to research the most productive techs first (which I wouldn't even mention except I've occasionally seen civs go up to the Classical Era without even researching The Wheel).

It'd go:

Production - First
Growth - Secondary

Then I'd go for techs that help boost speeds, like Priesthood (gives +1 research for Elder Council. At least, it used to). When I have a favorite religion I want to found (like if I'm Iranian or Persian and want to found Zoroastrianism, or Greek and want to found Hellenism), I usually make a beeline towards it, but hold off on founding it until the true historical date.

Likely impossible to code, but in one game, when I saw that another civ was closer to founding Zoroastrianism than me, I bribed my allies to go to war with them, then they bribed me to go to war with them, and they were almost completely destroyed, just so I could found that religion first.
 
Is it possible that your enemy (or enemies) are blocking the trade routes that get oil to those power plants?

Nope. The island with the colonies losing power has it's own oil source. Kind of reminds me of the game 'Command HQ'. If your oil supply ran below demand your military units would become dead in the water. I haven't seen that game mechanic in any description of the mod components.
 
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