Afforess
The White Wizard
Yes. The Modiki (link on the top bar of CFC) has a XML guide explaining all the files.
Oh and i have played it on eternity. The AI seems to have problems there. I've played on noble. After about 200-300 turns they still had only 2-5 citys and poor research while i was already almost in the medieval.
The fact that you're in Medieval 200-300 turns in on Eternity is kinda strange in and of itself. In 1.73, it took at least 800 turns (on turn 1300, I was still in Medieval).
Wasn't sure where to post this. I've searched in vain for an answer.
While in a war, my colonies randomly lose power to the canneries and international airports. This happens only with cities using oil power plants. I've got the Three Gorges Dam running my continental cities, and one colony is using hydro power. Is this a bug or a feature of some mod component in AND?
Hey, who said you can't?
It is only your own decision not to learn how to use SVN. Not our fault you chose not to.
Completely the wrong idea. They aren't beta testing. They are ALPHA testing. I still release beta's and the such. Beta's are the cutting edge of AND, Alpha's are the bleeding edge. K?Don't have time to learn it nor the inclination (can't make heads or tails of that SVN page except the .txt file). So if that means the beta testing process is now more "limited" and only accessible by only those that have the appropriate skill set, well IMHO that hurts AND. Limit the viewpoints and you then limit the product.
Can you say "tunnelvision"?
JosEPh![]()
The AI is definitely moving excruciatingly slowly to develop technologies, last I checked in Beta4 since 1.73. They rush to develop Dualism and found Zoroastrianism by 4000 BC, yet they can't evening figure out Calendars or Siege Warfare until 1000 AD. I'd resorted to giving away EVERY technology I founded to EVERYONE just to keep them up above the Shatterpoint for Mercy Rule, and they'd STILL fall behind by 4-6 technologies within the next hundred turns
I stand corrected and humbled. I will shut up now.
JosEPh
I agree. I've actually gone into the handicap file and increased the tech cost for me to 200% just to get the tech rate even. Seems the AI either isn't generating enough research or not valuing it over production of units.
This is part of the feedback I gave Killtech about his removing some science bonuses and "converting" them to the equivalent commerce -- it meant the AI wasn't getting enough base science research to make progress unless it ran it's science slider at 100% (which I don't think it was doing)
I'd be more than happy to rewrite the research AI. I fixed the over-espionage problem, but perhaps the issue is that the AI simply isn't picking the right techs. Could you start a thread where you outline a decent teching strategy? Use the tech tree in my sig to help.The AI is definitely moving excruciatingly slowly to develop technologies, last I checked in Beta4 since 1.73. They rush to develop Dualism and found Zoroastrianism by 4000 BC, yet they can't evening figure out Calendars or Siege Warfare until 1000 AD. I'd resorted to giving away EVERY technology I founded to EVERYONE just to keep them up above the Shatterpoint for Mercy Rule, and they'd STILL fall behind by 4-6 technologies within the next hundred turns
I think the building upgrade is still outdated on SVN. Try this link:
http://forums.civfanatics.com/showpost.php?p=9322256&postcount=1
Killtech posted it under Civics, but it has the correct changes to the upgrade chain folder...
Is it possible that your enemy (or enemies) are blocking the trade routes that get oil to those power plants?