jshetley
Prince
You were right; the logic was messed up. I've fixed it now.![]()
Thanks for getting that fixed. With this working like it was designed to it'll be interesting to see what happens when civs start declaring war on each other.
You were right; the logic was messed up. I've fixed it now.![]()
The moon observatory doesn't require any elder councils AFAIK, and I just removed it anyway.
About the Pyramids. I was thinking about it giving +1 health globally to negate the unhealthiness from the River Regulation unhealthiness, so that it would be a +1 on all river commerce. Seem like a fair compromise?
Okay, hear is how the Metropolitan Administration works:
If you are playing with Larger cities, and it's a radius three city, the build just has no effect. Influential culture level still unlocks the 3rd radius like normal. If you build the Metropolitan Administration in a city that only has a 2nd or 1st radius, it automatically expands to the 3rd radius.
If you aren't playing with Larger Cities, then when you build the Metropolitan Administration, you city expands to the third radius anyway. The Metropolitan Administration is the only way to get to the third culture level if Larger Cities are off.
Understand?
I've noticed for sometime now that the AI vs player placement an # of resources nearby is weighted in favor of the AI. Therefore I have less resources to work with. And Only thru eXpansion can I claim the resources I Need to Survive. Now this strategy may make playing Deity a challenge but on Noble it's a Deadly Handicap ( I DO like to win occasionally you know).
Does THE PYRAMIDS (WW) give it's bonus to all cities in the Empire or only to the City it's built in? In my game it only gave it's bonus to the city that built it. (I haven't caught up on all the postings yet either)
I beg to disagree. (I guess I should figure out how to post screenies to prove my point.) I have gone into WB and looked at the AI's Starting cities vs My starting City and I can show you that they have anywhere from 3 to 5 resources in their Fat X while my starting City may only have 2 or ,if I get lucky, 3 resources. Plus in the area of placement the AI has more resources than the player. If that's a cognitive bias then what's a real bias? This has been going on for sometime now and Not just this beta. It's the Reason I Need to Expand as fast or faster than the AI. To catch up in resources. This current game is on the RoM Balanced Map by the way.
Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.
Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.
I it makes sense to me; the ruthless is the agressive ai, but more of it, was the concept I thought. I could be wrong.
Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.
Then why bother with the +1 Green face in the 1st place if it's gonna be a wash with the global +1 health. Golly Gee Whiz even Wonders now are getting negative modifiers. Doesn't that negate their Wonder? I give this whole neg modifier idea to Wonders a BIG HUH?!! :crazy:
JosEPh :/
That's a known bug with RevDCM
Which orchard issue are you referring to? I'm 99% sure I fixed it a while ago. You should be able to build orchards on land regardless if there are already forests.
I have lemons and olives both in forest. I tried to chop the forest down and than to build an orchard. The worker planted a new forest istead.
I think you like making assumptions. You know what they say about that, right?![]()
Grathocke wrote: I just checked my current game which I'm starting on Noble level. Every civ has 2 - 3 resources within the fat X of their starting city. That includes my capital. The other resources seem to be spread out pretty well, although there are some clumpings of things like cotton and tobacco. I am using a ROMPerfectWorld2 map with the bonus setting at 1.0, so maybe if it isn't all in your head, it's the map that you're using.
Now you sound like Aforress.so maybe if it isn't all in your head
I it makes sense to me; the ruthless is the agressive ai, but more of it, was the concept I thought. I could be wrong.
I found another crash I updated to the latest svn dll (212) to see if that would help, but no: