A New Dawn Beta Builds

The moon observatory doesn't require any elder councils AFAIK, and I just removed it anyway.

If you haven't gone into the building upgrades in the 'pedia lately and seen the prereqs, Killtech has a LOT of changes. I like most of them, but he's a big fan of the "must have 3 (or #) Elder Councils / Libraries / Academies / City Councils / etc. to build "Y" upgrade"

About the Pyramids. I was thinking about it giving +1 health globally to negate the unhealthiness from the River Regulation unhealthiness, so that it would be a +1 on all river commerce. Seem like a fair compromise?

Love it. Very fair. That was the heart of my issue -- I hated building a wonder that would instantly give me +1 :yuck: in all cities.
 
Okay, hear is how the Metropolitan Administration works:

If you are playing with Larger cities, and it's a radius three city, the build just has no effect. Influential culture level still unlocks the 3rd radius like normal. If you build the Metropolitan Administration in a city that only has a 2nd or 1st radius, it automatically expands to the 3rd radius.

If you aren't playing with Larger Cities, then when you build the Metropolitan Administration, you city expands to the third radius anyway. The Metropolitan Administration is the only way to get to the third culture level if Larger Cities are off.

Understand?

Thank you! Much clearer :D
Only small request I'd make then is to change the game text file for Metropolitan Administration to reflect what you said. (It'd be even cooler if you could have Larger Cities have an install path into Killtech's folder to "change" the gametext if that option is installed...but not necessary)
 
btw Afforess beta 6 still has the Orchard issue (can't build Orchard over the Resources, if you build an "empty" Orchard you get a forest instead)
 
I've noticed for sometime now that the AI vs player placement an # of resources nearby is weighted in favor of the AI. Therefore I have less resources to work with. And Only thru eXpansion can I claim the resources I Need to Survive. Now this strategy may make playing Deity a challenge but on Noble it's a Deadly Handicap ( I DO like to win occasionally you know).

There's an option in the handicap file that talks about placement -- as you go up, the AI gets "dibs" on the better starting locations. I frequently start on an easier difficulty to get the initial bonuses, and then change the difficulty in game via the flex difficulty ROM option.

Does THE PYRAMIDS (WW) give it's bonus to all cities in the Empire or only to the City it's built in? In my game it only gave it's bonus to the city that built it. (I haven't caught up on all the postings yet either)

Afforess is changing the Pyramids. It should create a river authority in all cities (+1 :yuck: +1 :commerce:) and then add a global +1 :health: to offset the :yuck:
 
Then why bother with the +1 Green face in the 1st place if it's gonna be a wash with the global +1 health. Golly Gee Whiz even Wonders now are getting negative modifiers. Doesn't that negate their Wonder? I give this whole neg modifier idea to Wonders a BIG HUH?!! :crazy:

JosEPh :/
 
I beg to disagree. (I guess I should figure out how to post screenies to prove my point.) I have gone into WB and looked at the AI's Starting cities vs My starting City and I can show you that they have anywhere from 3 to 5 resources in their Fat X while my starting City may only have 2 or ,if I get lucky, 3 resources. Plus in the area of placement the AI has more resources than the player. If that's a cognitive bias then what's a real bias? This has been going on for sometime now and Not just this beta. It's the Reason I Need to Expand as fast or faster than the AI. To catch up in resources. This current game is on the RoM Balanced Map by the way.

I just checked my current game which I'm starting on Noble level. Every civ has 2 - 3 resources within the fat X of their starting city. That includes my capital. The other resources seem to be spread out pretty well, although there are some clumpings of things like cotton and tobacco. I am using a ROMPerfectWorld2 map with the bonus setting at 1.0, so maybe if it isn't all in your head, it's the map that you're using.
 
Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.
 
Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.

I it makes sense to me; the ruthless is the agressive ai, but more of it, was the concept I thought. I could be wrong.

I found another crash I updated to the latest svn dll (212) to see if that would help, but no:
 

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Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.

Yes, it's turned on if you have ruthless ai.
 
I it makes sense to me; the ruthless is the agressive ai, but more of it, was the concept I thought. I could be wrong.

My idea of ruthless was that they would stab you in the back, or pretend to be your friend, or whatever. What I am finding is that they pretty much dislike me in general, and they will traipse across an entire continent with a stack of units just to attack me even when I have a fairly decent army myself. My current game I have turned off Ruthless AI and the best I have gotten from any of the AI is a neutral standing. It just seems like it has gotten more challenging on the diplomatic front. I'm not complaining, I'm just saying I think the AI is definitely more aggressive than it used to be. It's not possible for me to concentrate only on empire building now. I have to be more militaristic in my outlook.
 
Sorry for the second post, but I have a quick question. I notice that when I play with Ruthless AI on I also have Aggressive AI on even though I didn't check it. Is this supposed to be like this? It seems the AI only wants to kick my butt now even when I am on the other side of the continent.

Ruthless AI automatically enabled Aggressive AI.

Then why bother with the +1 Green face in the 1st place if it's gonna be a wash with the global +1 health. Golly Gee Whiz even Wonders now are getting negative modifiers. Doesn't that negate their Wonder? I give this whole neg modifier idea to Wonders a BIG HUH?!! :crazy:

JosEPh :/

I think you like making assumptions. You know what they say about that, right? ;)

You can build River Regulations without the Great Pyramids. If you use the Great Pyramids, they won't cause unhealthiness because of the global health offset. If you don't use it, you are penalized 1 unhealthiness.
 
That's a known bug with RevDCM


Which orchard issue are you referring to? I'm 99% sure I fixed it a while ago. You should be able to build orchards on land regardless if there are already forests.

I have lemons and olives both in forest. I tried to chop the forest down and than to build an orchard. The worker planted a new forest istead.
 
I have lemons and olives both in forest. I tried to chop the forest down and than to build an orchard. The worker planted a new forest istead.

You should be able to build the orchard overtop of existing forests, you don't need to chop it down. Either way, you should be able to build the improvement.
 
Orchards revisited. If you have Apple resource you can not build an apple orchard. Tried with 1 worker (supposed to complete in 8 turns) after 9 turns still no Apple Orchard. Sent 2nd worker (now says 4 turns) after 5 turns still no Orchard. Both workers idle. So I gave up.

I think you like making assumptions. You know what they say about that, right? ;)

:lol: You're So Funny! :rolleyes:

Grathocke wrote: I just checked my current game which I'm starting on Noble level. Every civ has 2 - 3 resources within the fat X of their starting city. That includes my capital. The other resources seem to be spread out pretty well, although there are some clumpings of things like cotton and tobacco. I am using a ROMPerfectWorld2 map with the bonus setting at 1.0, so maybe if it isn't all in your head, it's the map that you're using.

Or the Maps in general? I've tried PW2 once and had problems with it. I prefer the Archipelago, Islands, and Lakes Maps, but for this game I chose Balanced for something new.

so maybe if it isn't all in your head
Now you sound like Aforress. :P
Save game attached.

JosEPh :)
 
Yeah!

:D

JosEPh
 
My archer's health is still dropping when going through the desert dispite of the desert combat I promotion...it dropped from 2.3 to 2.2 then to 2.0....is this a bug or intentional?

Also, since there doesn't seem to be a "desert combat II", why is it called "desert combat I"? :crazyeye:
 
I it makes sense to me; the ruthless is the agressive ai, but more of it, was the concept I thought. I could be wrong.

I found another crash I updated to the latest svn dll (212) to see if that would help, but no:

Great, thanks. I've uploaded a replacement dll to the OP which fixes both the orchard bug and your crash. Enjoy! ;)
 
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