Afforess
The White Wizard
Hi
Just wondering what the changes are from AND 1.74 beta 5 to Beta 6.
Go back a few pages. I posted a changelog.
Also, im sure your probably sick of hearing things like this. But im finding the amount of gold i can bring in is still way to high. I am playing on huge earth map on snail and I am currently in the medieval era just discovered astronomy. I have 13 cities and my vassals are spain, germany, russia, persia and mali. I am playng as england. I am at 100% research and have quite a large army and my navy force is very big, should be costing me a fortune. Plus 4 of my cities are where mongolia once stood and i am still getting 150 to 200 extra currency per turn! My tre4asury is currently holding over 15000.
First off, If you aren't playing with Better RoM and the Building Upgrade Chains, there is no guarantee you are playing a balanced game.
Also, I have noticed a huge reduction in the amount of revolts occuring in my game. I have had none at all and it has been only a few times where a message telling me that an AI's chance of revolting has increased because they refused rebel terms, indicating that rev is on and working but seems to be more relaxed. Were there any changes made to revolutions?
This was because Revolution's scaling with difficulty was disabled due to some code changes in RevDCM. I've re-added it, and you should see more revolts.
However, Marathon and Epic seem broken. They've had their number of turns adjusted up and also gotten a new layout for the interval increments.
Marathon's gone up from 1590 to 1875 turns. But with the current increment layout, Marathon games finish in 3468! Also, the modifiers have not changed. I don't know if that's a balancing change because it was impossible to finish a game in 1590 turns previously.
Epic is much the same. Turns increased from 1050 to 1250 without modifier changes. But it's also off by a bit as the game is set to finish in 2281.
Epic's changed are intended, but thanks for the note about Marathon. I forgot to remove on section, a copy-n-paste error. I'll correct that, and the real end date is really close to epic's. The goal when I redesigned those was to scale the number of turns with the correct date, but in a formulaic manner, rather than the guesswork everyone has used before. If you look it how I set it up, I used strict formula's and a calculator, so each month period has the same number of turns as all the others. The end date is pretty trivial, as long as it is in the 2100-2300 ballpark. I wanted players to feel that turns lined up, and so far, it does much better than it previously did.
Bugs for Revision 213:
1. [ unresolved old bug ]. The city bar doesn't display the Religion icons except the religion which is in the holy city.
2. Once I command a worker to build a road ( after researched Monarch ) I can gain some money immdiately. ( The money should be spend, not gain. )
Edited:
3. The Drama technology is invisible in the big picture.
1.) Fix uploaded to SVN
2.) Fix Uploaded to SVN
3.) Fix Uploaded to SVN.
I've tried both, with the same result. There is still/new forest and no orchard.
Try the DLL on the OP.
Had this weird NO religious icon appear in Beta 6? Now to two cities But as you can see in the pic's the religion is there.
Don't worry, It's been taken care of.
And to Afforess: I highly recommend you stop to add new modmods, and keep focus on debugging and balance adjusting. Then we will get a best Civ4 mod for collection before the release of Civ5.
What new modmods have I added?