Details that would
still be there after a merger. The thing about NESes is that they cater to
all tastes, from the distinctly IOT-like to the story-telling sort.
SymphonyD made a science of it a few years back - he attempted to categorize all NESes into four varieties. Although he eventually discarded this effort as a misguided endeavor, the lessons remain with us today: NESing is hugely variable and it is fundamentally this quality that brings IOTs fully under their umbrella. You could run a game with all of an IOT's rules as a NES and nobody would be any wiser - your hemming and hawing that the players would "treat it differently" only matter insofar as what behaviors the mod seeks to invoke. Storyist NESers don't play DiploNES like a story NES, and boardgamers don't play N3S like a boardgame.
I think you're sorely underestimating the tendency of NESers to defy your attempts to categorize them. NESing is correctly thought of as a venue, not a genre. This would be like someone attempting to convince us that adventure games and strategy games require separate discussion forums because the games are too different for anything less, a notion that the
Other Games forum would do short work in dispatching as nonsense.
I think this is based on a lot of assumptions that, in my opinion, are hogwash - but you're entitled to yours. The main assumption is you're applying a lot of behavioral tendencies to NESers that just are not true in aggregate. Maybe they are true in some specific instances, but as a general rule it is by no means a
required quality of being a NESer, which is the important point: if NESers have any recognizable behavioral patterns, they are learned behavior, and that is not intrinsic to the separation of NESes and IOTs.
To give a few examples of where your assumptions fail to describe the gestalt (and keep in mind that these are exceptions is the crux of my point):
1. competitive, light-hearted fun is a no-no (
CNES,
ZPNESV)
2. a pride in intellectualism (
Capto Iugulum (hands down the most popular NES to date, which proudly defies the "intellectuals" of #nes who for most of its history have treated Capto Iugulum with derision and scorn for its lack of attention to historical/economical/political rigor),
LeBoshWade NES (a joke NES which nevertheless was not shut down and had players, updates, and a GM - if there's any other requirement for a NES I've never heard of it),
SilliNES 2 (new and active, proudly eschews any type of intellectual rigor in favor of light-hearted roleplay))
3. a distaste in gaming for gaming's sake (
DipNES 5 (this is just one of them, to date there have been well over half a dozen DipNES variants),
CivIVNES (fairly, an AAR by any other name, but nevertheless takes up residence in a forum that, allegedly, has no place for it))
Now that's quite a list, but the most crucial thing to remember is that
this is not a complete cross-section of all NESes. There are plenty of NESes that fall in line with what you've identified as NESes general traits -
End of Empires III deserves mention - but my point is not that you are completely wrong so much as it is that your assumptions are in error. Worries about bringing IOTs into NESing are mostly unfounded because
IOTs are already there, and they are already being played. We just don't
call them IOTs.