Is your Shinto modmod 100% working? Will it meet my quality standards?
Any other religions why you think may meet high quality standards as well? I might add a few.
1a. None of the religions have sounds or maybe I should say the correct sounds.
1b. Not all use the gametext files so do not support multi languages. I did start converting some but in my haste I left some of the text inside the building and unit infos files.
1c. Not all the cutsceens or movies work but they don't in the main RoM either.
2. Other than that
Andean,
Asatru,
Tengri and
Voodo are fine.
3.
Mesopotamian one of the buildings gives a ship promotion so needs to be restricted to coast.
4.
Yoruba does not work like other religions in that you cant build its temple, monastry or cathederal without having it as your state religion. Therefore if it is not your only religion you will not use it because of the revolutions implications.
5.
Animism(also called Shaman) and
Druid are interesting in game concept but I am not sure that they work. They do not have a missionary but a multi-tallented unit which acts as a scout, missionary and special great prophet. The AI seems to use them as scouts. They are also expensive 110 as apposed to 40 i.e. almost 3x the cost of other missionaries and twice the cost of the equivalent buildings. The buildings can only be built by the missionary and I have not captured a city and found the buildings in them. This may just mean that they are set to not survive capture.
6.
Scientology - has some reported problems other than that it would be in item 2.
7.
AAranda's Shinto comes too late in the game for historic accuracy. However my
ShintoAndShamanism has problems also. The
Geomancy technology favours those who go for many religions, like me, so may be unballanced. The
Shaman Hut is just a variation on the
healers hut. The
Shamanism tech seems a bit of a kludge to allow
Shinto to be available earlier. I am not sure I have the costs right yet.