Moved here from the Bugs thread - I felt it's more relevant here.
Well, that was unexpected. I guess that explains why the Seljuks get extra units versus Arabia when the game is creating their stacks. On the other hand, last move Esfahan was full of units - the Seljuks must have made the classic AI blunder of moving them all out of the city just when an attack is imminent.
Also, second Seljuk wave arrived one move earlier than expected - 6 heavy cavalry and 3 siege weapons outside each of Iconium, Trebizond, Ctesiphon, and
Damascus Jerusalem. This is where the fun begins! I have massive garrisons in each city, however.
Aaaand ... all four stacks are dead. My stability is good (+33) so normally this would be my cue to take my overinflated army and go forth to conquer Persia and Bactria before the Mongols spawn, but I guess I'll wait. I need to hurry through the next 200 years to see if the Ottomans spawn in 1280.
1195: Mongol stacks outside Ctesiphon, Cairo and Axum.
1198: Aztecs destroyed. Reloaded from 1195 and killed the dog soldier that was lurking right beside them at spawn. This is such a common event due to AI stupidity!
I note that there is already code in RideAndFall that protects some civs at spawn:
Code:
#kill the remaining barbs in the region: it's necessary to do this more than once to protect those civs
for iPlayer in [iVikings, iSpain, iFrance, iHolyRome, iRussia]:
if iGameTurn >= getTurnForYear(tBirth[iPlayer])+2 and iGameTurn <= getTurnForYear(tBirth[iVikings])+utils.getTurns(10):
utils.killUnitsInArea(iBarbarian, Areas.getBirthArea(iPlayer))
Might adding Aztecs to this list (or giving them similar protection) get them over the hump? I note that "
getTurnForYear(tBirth[iVikings])" should be "
getTurnForYear(tBirth[iPlayer])" as Spain, France, HolyRome and Russia all spawn more than 10 turns later than Vikings.
Edited to add: "RideAndFall" above should be "RiseAndFall". I'll leave the typo in situ.
1204: Mongol stacks cleaned up. I make peace with Mongols. As part of the peace deal they give me Vjatka, which is so deep in Russia that I immediately gift it back to the Russians. My 2/3 Golden Age begins.
1231: Arabia loses Esfahan to Russia and collapses. I
think I'm OK - they were well past their 900 AD use-by date and shouldn't respawn till 1900, unless I go unstable myself.
1249: Conquerors on Aztec and Inca. They both declare war and refuse to talk so I guess I'll have to capitulate them. Except Aztecs only have one city. Oops.
1279:
Turkey spawns and all of the above history from about 1000 AD on is consigned to the dustbin! The Zagros theory is
busted. It is in fact necessary to control at least some of Iran beyond Esfahan, at least in the 600 AD scenario.
Just for the lolz I used my concentrated armies to annihilate the Turkish stack. Success! Except that after I ended my turn the game froze while processing the AI moves.
Edited to add: I'm pausing the 600 AD game here to resume my 3000 BC game. I will eventually play the 600 AD game on from 1000 AD, but instead of stopping at Mesopotamia I will follow my usual pattern of conquering Persia and Bactria up to Samarkand, and I will make sure the Seljuks get no cities. That will be a major challenge as the army that squelched the Seljuk second-wave stacks here was about as big as I could make it in the time available, and was in fact designed to do exactly what it did, but it is inadequate and not balanced to defend so much extra territory against two waves of stacks. I'll need more Pikemen, so that the cities can hold till a flying squad of Cataphracts can relieve them. Fortunately the AI loves to bombard, which gives me time.
