The class schedules have been updated and I've finished automating on my end so you get more info now.
Included in the class list are the instructor and student's Main and Subskill levels, the estimated level gain from the next round of instruction, the estimated new skill level after the next round of instruction, the cost of the instruction and projected salary for the instructors.
Note that the tuition cost in this table does not include the discount for squires and knights of Vanir. That is taken out when I do the figures.
This should give people a better idea of what they'll be getting (and having to pay for) and allow them to better plan their class schedules.
All players are now in compliance with the 4 classes rule.
@gunning1 - Sure. The stats are divided into 3 major skills (Defense, Horsemanship and Weaponry). You have 5 points to place on these major skills. There are nine subskills (see the "Stats" thread for how these fall under the main skills). You have 15 points to apply to these subskills.
Stats have been updated and the class schedule is current for the next training day on Saturday. Classes can be dropped or gained any time before Saturday.
@gunning1 - Yup. Do it in the Stats thread though. Take a look at the various contests detailed in the rules to get an idea of what skills are used in the various events. That way you can pattern your stats for the type of character you want to play.
MELEE: so that I may learn to give as well as I can get.
SPEED: to increase my raw talents by learning from the man who flew past me at the gate.
RANGED: just sounds like fun, ya know?
HURLED: to gain sole audience with our esteemed Vice President.
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